[Bf-extensions-cvs] [b9097af3] master: glTF exporter: remove not used option
Julien Duroure
noreply at git.blender.org
Sun May 26 23:57:33 CEST 2019
Commit: b9097af39c2a463110fbe4d025ce03851903fdf7
Author: Julien Duroure
Date: Sun May 26 23:51:46 2019 +0200
Branches: master
https://developer.blender.org/rBAb9097af39c2a463110fbe4d025ce03851903fdf7
glTF exporter: remove not used option
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 2f82e0d6..df0a320f 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -267,12 +267,6 @@ class ExportGLTF2_Base:
default=True
)
- export_bake_skins: BoolProperty(
- name='Bake Skinning Constraints',
- description='Apply skinning constraints to armatures',
- default=False
- )
-
export_all_influences: BoolProperty(
name='Include All Bone Influences',
description='Allow >4 joint vertex influences. Models may appear incorrectly in many viewers',
@@ -400,10 +394,8 @@ class ExportGLTF2_Base:
export_settings['gltf_force_sampling'] = False
export_settings['gltf_skins'] = self.export_skins
if self.export_skins:
- export_settings['gltf_bake_skins'] = self.export_bake_skins
export_settings['gltf_all_vertex_influences'] = self.export_all_influences
else:
- export_settings['gltf_bake_skins'] = False
export_settings['gltf_all_vertex_influences'] = False
export_settings['gltf_frame_step'] = self.export_frame_step
export_settings['gltf_morph'] = self.export_morph
@@ -485,7 +477,6 @@ class ExportGLTF2_Base:
col.prop(self, 'export_force_sampling')
col.prop(self, 'export_skins')
if self.export_skins:
- col.prop(self, 'export_bake_skins')
col.prop(self, 'export_all_influences')
col.prop(self, 'export_morph')
if self.export_morph:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
index 2e2f9486..59443934 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
@@ -39,7 +39,6 @@ FILE_DIRECTORY = 'gltf_filedirectory'
BINARY_FILENAME = 'gltf_binaryfilename'
YUP = 'gltf_yup'
MORPH = 'gltf_morph'
-BAKE_SKINS = 'gltf_bake_skins'
TEX_COORDS = 'gltf_texcoords'
COLORS = 'gltf_colors'
NORMALS = 'gltf_normals'
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
index 86a4487b..2059ea88 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
@@ -43,10 +43,6 @@ def gather_joint(blender_bone, export_settings):
correction_matrix_local = gltf2_blender_math.multiply(
blender_bone.parent.bone.matrix_local.inverted(), blender_bone.bone.matrix_local)
matrix_basis = blender_bone.matrix_basis
- if export_settings[gltf2_blender_export_keys.BAKE_SKINS]:
- gltf2_io_debug.print_console("WARNING", "glTF bake skins not supported")
- # matrix_basis = blender_object.convert_space(blender_bone, blender_bone.matrix, from_space='POSE',
- # to_space='LOCAL')
trans, rot, sca = gltf2_blender_extract.decompose_transition(
gltf2_blender_math.multiply(correction_matrix_local, matrix_basis), export_settings)
translation, rotation, scale = (None, None, None)
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