[Bf-extensions-cvs] [2e41fe16] master: uv_texture_atlas.py: move to contrib: T63750

meta-androcto noreply at git.blender.org
Fri May 24 11:18:54 CEST 2019


Commit: 2e41fe16c593346c9fa35028125aed5f1e3793d7
Author: meta-androcto
Date:   Fri May 24 19:18:31 2019 +1000
Branches: master
https://developer.blender.org/rBA2e41fe16c593346c9fa35028125aed5f1e3793d7

uv_texture_atlas.py: move to contrib: T63750

===================================================================

D	uv_texture_atlas.py

===================================================================

diff --git a/uv_texture_atlas.py b/uv_texture_atlas.py
deleted file mode 100644
index 50adb3c8..00000000
--- a/uv_texture_atlas.py
+++ /dev/null
@@ -1,831 +0,0 @@
-# BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# END GPL LICENSE BLOCK #####
-
-
-bl_info = {
-    "name": "Texture Atlas",
-    "author": "Andreas Esau, Paul Geraskin, Campbell Barton",
-    "version": (0, 2, 1),
-    "blender": (2, 67, 0),
-    "location": "Properties > Render",
-    "description": "A simple Texture Atlas for unwrapping many objects. It creates additional UV",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-                "Scripts/UV/TextureAtlas",
-    "category": "UV",
-}
-
-import bpy
-from bpy.types import (
-        Operator,
-        Panel,
-        PropertyGroup,
-        )
-from bpy.props import (
-        BoolProperty,
-        CollectionProperty,
-        EnumProperty,
-        FloatProperty,
-        IntProperty,
-        StringProperty,
-        )
-import mathutils
-
-
-def check_all_objects_visible(self, context):
-    scene = context.scene
-    group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-    isAllObjectsVisible = True
-    bpy.ops.object.select_all(action='DESELECT')
-    for thisObject in bpy.data.collections[group.name].objects:
-        isThisObjectVisible = False
-        # scene.objects.active = thisObject
-        for thisLayerNumb in range(20):
-            if thisObject.layers[thisLayerNumb] is True and scene.layers[thisLayerNumb] is True:
-                isThisObjectVisible = True
-                break
-        # If Object is on an invisible Layer
-        if isThisObjectVisible is False:
-            isAllObjectsVisible = False
-    return isAllObjectsVisible
-
-
-def check_group_exist(self, context, use_report=True):
-    scene = context.scene
-    group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-
-    if group.name in bpy.data.collections:
-        return True
-    else:
-        if use_report:
-            self.report({'INFO'}, "No Such Group %r!" % group.name)
-        return False
-
-
-class TexAtl_Main(Panel):
-    bl_idname = "UVTEX_ATLAS_PT_main"
-    bl_label = "Texture Atlas"
-    bl_space_type = 'PROPERTIES'
-    bl_region_type = 'WINDOW'
-    bl_context = "render"
-    bl_options = {'DEFAULT_CLOSED'}
-
-    def draw(self, context):
-        scene = context.scene
-        ob = context.object
-
-        col = self.layout.column()
-        row = self.layout.row()
-        split = self.layout.split()
-
-        row.template_list("UI_UL_list", "template_list_controls", scene,
-                          "ms_lightmap_groups", scene, "ms_lightmap_groups_index", rows=2, maxrows=5)
-        col = row.column(align=True)
-        col.operator("scene.ms_add_lightmap_group", icon='ADD', text="")
-        col.operator("scene.ms_del_lightmap_group", icon='REMOVE', text="")
-
-        row = self.layout.row(align=True)
-
-        # Resolution and Unwrap types (only if Lightmap group is added)
-        if context.scene.ms_lightmap_groups:
-            group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-            row.label(text="Resolution:")
-            row.prop(group, 'resolutionX', text='')
-            row.prop(group, 'resolutionY', text='')
-            row = self.layout.row()
-            #self.layout.separator()
-
-            row = self.layout.row()
-            row.operator("scene.ms_remove_other_uv",
-                         text="RemoveOtherUVs", icon="GROUP")
-            row.operator("scene.ms_remove_selected",
-                         text="RemoveSelected", icon="GROUP")
-            #self.layout.separator()
-
-            row = self.layout.row()
-            row.operator("scene.ms_add_selected_to_group",
-                         text="AddSelected", icon="GROUP")
-            row.operator("scene.ms_select_group",
-                         text="SelectGroup", icon="GROUP")
-
-            #self.layout.separator()
-            self.layout.label(text="Auto Unwrap:")
-            self.layout.prop(group, 'unwrap_type', text='Lightmap', expand=True)
-            row = self.layout.row()
-            row.operator(
-                "object.ms_auto", text="Auto Unwrap", icon="LIGHT_SPOT")
-            row.prop(group, 'autoUnwrapPrecision', text='')
-
-            self.layout.label(text="Manual Unwrap:")
-            row = self.layout.row()
-            row.operator(
-                "object.ms_run", text="StartManualUnwrap", icon="LIGHT_SPOT")
-            row.operator(
-                "object.ms_run_remove", text="FinishManualUnwrap", icon="LIGHT_SPOT")
-
-
-class TexAtl_RunAuto(Operator):
-    bl_idname = "object.ms_auto"
-    bl_label = "Auto Unwrapping"
-    bl_description = "Auto Unwrapping"
-
-    def execute(self, context):
-        scene = context.scene
-
-        # get old context
-        old_context = None
-        if context.area:
-            old_context = context.area.type
-
-        # Check if group exists
-        if check_group_exist(self, context) is False:
-            return {'CANCELLED'}
-
-        group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-        if context.area:
-            context.area.type = 'VIEW_3D'
-
-        if bpy.ops.object.mode_set.poll():
-            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-
-        if group.bake is True and bpy.data.collections[group.name].objects:
-
-            # Check if objects are all on the visible Layers.
-            isAllObjVisible = check_all_objects_visible(self, context)
-
-            if isAllObjVisible is True:
-                resX = int(group.resolutionX)
-                resY = int(group.resolutionY)
-                bpy.ops.object.ms_create_lightmap(
-                    group_name=group.name, resolutionX=resX, resolutionY=resY)
-                bpy.ops.object.ms_merge_objects(
-                    group_name=group.name, unwrap=True)
-                bpy.ops.object.ms_separate_objects(group_name=group.name)
-            else:
-                self.report({'INFO'}, "Not All Objects Are Visible!!!")
-
-        # set old context back
-        if context.area:
-            context.area.type = old_context
-
-        return{'FINISHED'}
-
-
-class TexAtl_RunStart(Operator):
-    bl_idname = "object.ms_run"
-    bl_label = "Make Manual Unwrapping Object"
-    bl_description = "Makes Manual Unwrapping Object"
-
-    def execute(self, context):
-        scene = context.scene
-
-        # get old context
-        old_context = None
-        if context.area:
-            old_context = context.area.type
-
-        # Check if group exists
-        if check_group_exist(self, context) is False:
-            return {'CANCELLED'}
-
-        if context.area:
-            context.area.type = 'VIEW_3D'
-        group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-
-        if bpy.ops.object.mode_set.poll():
-            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-
-        if group.bake is True and bpy.data.collections[group.name].objects:
-
-            # Check if objects are all on the visible Layers.
-            isAllObjVisible = check_all_objects_visible(self, context)
-
-            if bpy.data.objects.get(group.name + "_mergedObject") is not None:
-                self.report({'INFO'}, "Old Merged Object Exists!!!")
-            elif isAllObjVisible is False:
-                self.report({'INFO'}, "Not All Objects Are Visible!!!")
-            else:
-                resX = int(group.resolutionX)
-                resY = int(group.resolutionY)
-                bpy.ops.object.ms_create_lightmap(
-                    group_name=group.name, resolutionX=resX, resolutionY=resY)
-                bpy.ops.object.ms_merge_objects(
-                    group_name=group.name, unwrap=False)
-
-        # set old context back
-        if context.area:
-            context.area.type = old_context
-
-        return{'FINISHED'}
-
-
-class TexAtl_RunFinish(Operator):
-    bl_idname = "object.ms_run_remove"
-    bl_label = "Remove Manual Unwrapping Object"
-    bl_description = "Removes Manual Unwrapping Object"
-
-    def execute(self, context):
-        scene = context.scene
-
-        # get old context
-        old_context = None
-        if context.area:
-            old_context = context.area.type
-
-        # Check if group exists
-        if check_group_exist(self, context) is False:
-            return {'CANCELLED'}
-
-        group = scene.ms_lightmap_groups[scene.ms_lightmap_groups_index]
-        if context.area:
-            context.area.type = 'VIEW_3D'
-
-        if bpy.ops.object.mode_set.poll():
-            bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
-
-        if group.bake is True and bpy.data.collections[group.name].objects:
-
-            # Check if objects are all on the visible Layers.
-            isAllObjVisible = check_all_objects_visible(self, context)
-
-            if isAllObjVisible is True:
-                bpy.ops.object.ms_separate_objects(group_name=group.name)
-            else:
-                self.report({'INFO'}, "Not All Objects Are Visible!!!")
-
-        # set old context back
-        if context.area:
-            context.area.type = old_context
-
-        return{'FINISHED'}
-
-
-class TexAtl_UVLayers(PropertyGroup):
-    name: StringProperty(default="")
-
-
-class TexAtl_VertexGroups(PropertyGroup):
-    name: StringProperty(default="")
-
-
-class TexAtl_Groups(PropertyGroup):
-    name: StringProperty(def

@@ Diff output truncated at 10240 characters. @@



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