[Bf-extensions-cvs] [1614612f] master: io_scene_vrml2: move to contrib: T63750

meta-androcto noreply at git.blender.org
Fri May 24 04:29:10 CEST 2019


Commit: 1614612f83ccab3de9789e14f9898ea3c970835b
Author: meta-androcto
Date:   Fri May 24 12:28:47 2019 +1000
Branches: master
https://developer.blender.org/rBA1614612f83ccab3de9789e14f9898ea3c970835b

io_scene_vrml2: move to contrib: T63750

===================================================================

D	io_scene_vrml2/__init__.py
D	io_scene_vrml2/export_vrml2.py

===================================================================

diff --git a/io_scene_vrml2/__init__.py b/io_scene_vrml2/__init__.py
deleted file mode 100644
index e6d80db9..00000000
--- a/io_scene_vrml2/__init__.py
+++ /dev/null
@@ -1,161 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-bl_info = {
-    "name": "VRML2 (Virtual Reality Modeling Language)",
-    "author": "Campbell Barton",
-    "blender": (2, 74, 0),
-    "location": "File > Export",
-    "description": "Exports mesh objects to VRML2, supporting vertex and material colors",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-                "Scripts/Import-Export/VRML2",
-    "support": 'OFFICIAL',
-    "category": "Import-Export"}
-
-if "bpy" in locals():
-    import importlib
-    if "export_vrml2" in locals():
-        importlib.reload(export_vrml2)
-
-
-import os
-import bpy
-from bpy.props import (
-        CollectionProperty,
-        StringProperty,
-        BoolProperty,
-        EnumProperty,
-        FloatProperty,
-        )
-from bpy_extras.io_utils import (
-        ExportHelper,
-        orientation_helper,
-        path_reference_mode,
-        axis_conversion,
-        )
-
-
- at orientation_helper(axis_forward='Z', axis_up='Y')
-class ExportVRML(bpy.types.Operator, ExportHelper):
-    """Export mesh objects as a VRML2, colors and texture coordinates"""
-    bl_idname = "export_scene.vrml2"
-    bl_label = "Export VRML2"
-
-    filename_ext = ".wrl"
-    filter_glob: StringProperty(default="*.wrl", options={'HIDDEN'})
-
-    use_selection: BoolProperty(
-            name="Selection Only",
-            description="Export selected objects only",
-            default=False,
-            )
-
-    use_mesh_modifiers: BoolProperty(
-            name="Apply Modifiers",
-            description="Apply Modifiers to the exported mesh",
-            default=True,
-            )
-    use_color: BoolProperty(
-            name="Vertex Colors",
-            description="Export the active vertex color layer",
-            default=True,
-            )
-    color_type: EnumProperty(
-            name='Color',
-            items=(
-            ('VERTEX', "Vertex Color", ""),
-            ('MATERIAL', "Material Color", "")),
-            )
-    use_uv: BoolProperty(
-            name="Texture/UVs",
-            description="Export the active texture and UV coords",
-            default=True,
-            )
-
-    global_scale: FloatProperty(
-            name="Scale",
-            min=0.01, max=1000.0,
-            default=1.0,
-            )
-
-    path_mode = path_reference_mode
-
-    @classmethod
-    def poll(cls, context):
-        obj = context.active_object
-        return (obj is not None) and obj.type == 'MESH'
-
-    def execute(self, context):
-        from . import export_vrml2
-        from mathutils import Matrix
-
-        keywords = self.as_keywords(ignore=("axis_forward",
-                                            "axis_up",
-                                            "global_scale",
-                                            "check_existing",
-                                            "filter_glob",
-                                            ))
-
-        global_matrix = axis_conversion(to_forward=self.axis_forward,
-                                        to_up=self.axis_up,
-                                        ).to_4x4() * Matrix.Scale(self.global_scale, 4)
-        keywords["global_matrix"] = global_matrix
-
-        filepath = self.filepath
-        filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
-
-        return export_vrml2.save(self, context, **keywords)
-
-    def draw(self, context):
-        layout = self.layout
-
-        layout.prop(self, "use_selection")
-        layout.prop(self, "use_mesh_modifiers")
-
-        row = layout.row()
-        row.prop(self, "use_uv")
-        row.prop(self, "use_color")
-        row = layout.row()
-        row.active = self.use_color
-        row.prop(self, "color_type")
-        layout.prop(self, "axis_forward")
-        layout.prop(self, "axis_up")
-        layout.prop(self, "global_scale")
-        layout.prop(self, "path_mode")
-
-
-def menu_func_export(self, context):
-    self.layout.operator(ExportVRML.bl_idname, text="VRML2 (.wrl)")
-
-
-def register():
-    bpy.utils.register_module(__name__)
-
-    bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
-
-
-def unregister():
-    bpy.utils.unregister_module(__name__)
-
-    bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
-
-if __name__ == "__main__":
-    register()
diff --git a/io_scene_vrml2/export_vrml2.py b/io_scene_vrml2/export_vrml2.py
deleted file mode 100644
index e4038990..00000000
--- a/io_scene_vrml2/export_vrml2.py
+++ /dev/null
@@ -1,262 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-import bpy
-import bpy_extras
-import bmesh
-import os
-from bpy_extras import object_utils
-
-
-def save_bmesh(fw, bm,
-               use_color, color_type, material_colors,
-               use_uv, uv_image,
-               path_mode, copy_set):
-
-    base_src = os.path.dirname(bpy.data.filepath)
-    base_dst = os.path.dirname(fw.__self__.name)
-
-    fw('Shape {\n')
-    fw('\tappearance Appearance {\n')
-    if use_uv:
-        fw('\t\ttexture ImageTexture {\n')
-        filepath = uv_image.filepath
-        filepath_full = os.path.normpath(bpy.path.abspath(filepath, library=uv_image.library))
-        filepath_ref = bpy_extras.io_utils.path_reference(filepath_full, base_src, base_dst, path_mode, "textures", copy_set, uv_image.library)
-        filepath_base = os.path.basename(filepath_full)
-
-        images = [
-            filepath_ref,
-            filepath_base,
-        ]
-        if path_mode != 'RELATIVE':
-            images.append(filepath_full)
-
-        fw('\t\t\turl [ %s ]\n' % " ".join(['"%s"' % f for f in images]) )
-        del images
-        del filepath_ref, filepath_base, filepath_full, filepath
-        fw('\t\t}\n')  # end 'ImageTexture'
-    else:
-        fw('\t\tmaterial Material {\n')
-        fw('\t\t}\n')  # end 'Material'
-    fw('\t}\n')  # end 'Appearance'
-
-    fw('\tgeometry IndexedFaceSet {\n')
-    fw('\t\tcoord Coordinate {\n')
-    fw('\t\t\tpoint [ ')
-    v = None
-    for v in bm.verts:
-        fw("%.6f %.6f %.6f " % v.co[:])
-    del v
-    fw(']\n')  # end 'point[]'
-    fw('\t\t}\n')  # end 'Coordinate'
-
-    if use_color:
-        if color_type == 'MATERIAL':
-            fw('\t\tcolorPerVertex FALSE\n')
-            fw('\t\tcolor Color {\n')
-            fw('\t\t\tcolor [ ')
-            c = None
-            for c in material_colors:
-                fw(c)
-            del c
-            fw(']\n')  # end 'color[]'
-            fw('\t\t}\n')  # end 'Color'
-        elif color_type == 'VERTEX':
-            fw('\t\tcolorPerVertex TRUE\n')
-            fw('\t\tcolor Color {\n')
-            fw('\t\t\tcolor [ ')
-            v = None
-            c_none = "0.00 0.00 0.00 "
-            color_layer = bm.loops.layers.color.active
-            assert(color_layer is not None)
-            for v in bm.verts:
-                # weak, use first loops color
-                try:
-                    l = v.link_loops[0]
-                except:
-                    l = None
-                fw(c_none if l is None else ("%.2f %.2f %.2f " % l[color_layer][:]))
-
-            del v
-            fw(']\n')  # end 'color[]'
-            fw('\t\t}\n')  # end 'Color'
-
-        # ---
-
-        if color_type == 'MATERIAL':
-            fw('\t\tcolorIndex [ ')
-            i = None
-            for f in bm.faces:
-                i = f.material_index
-                if i >= len(material_colors):
-                    i = 0
-                fw("%d " % i)
-            del i
-            fw(']\n')  # end 'colorIndex[]'
-        elif color_type == 'VERTEX':
-            pass
-
-    if use_uv:
-        fw('\t\ttexCoord TextureCoordinate {\n')
-        fw('\t\t\tpoint [ ')
-        v = None
-        uv_layer = bm.loops.layers.uv.active
-        assert(uv_layer is not None)
-        for f in bm.faces:
-            for l in f.loops:
-                fw("%.4f %.4f " % l[uv_layer].uv[:])
-
-        del f
-        fw(']\n')  # end 'point[]'
-        fw('\t\t}\n')  # end 'TextureCoordinate'
-
-        # ---
-
-        fw('\t\ttexCoordIndex [ ')
-        i = None
-        for i in range(0, len(bm.faces) * 3, 3):
-            fw("%d %d %d -1 " % (i, i + 1, i + 2))
-        del i
-        fw(']\n')  # end 'coordIndex[]'
-
-    fw('\t\tcoordIndex [ ')
-    f = fv = None
-    for f in bm.faces:
-        fv = f.verts[:]
-        fw("%d %d %d -1 " % (fv[0].index, fv[1].ind

@@ Diff output truncated at 10240 characters. @@



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