[Bf-extensions-cvs] [b734e0a2] master: io_mesh_raw: move to contrib: T63750
meta-androcto
noreply at git.blender.org
Fri May 24 04:18:04 CEST 2019
Commit: b734e0a2a1348cc200ff56c6a5cf472a80ba6724
Author: meta-androcto
Date: Fri May 24 12:17:43 2019 +1000
Branches: master
https://developer.blender.org/rBAb734e0a2a1348cc200ff56c6a5cf472a80ba6724
io_mesh_raw: move to contrib: T63750
===================================================================
D io_mesh_raw/__init__.py
D io_mesh_raw/export_raw.py
D io_mesh_raw/import_raw.py
===================================================================
diff --git a/io_mesh_raw/__init__.py b/io_mesh_raw/__init__.py
deleted file mode 100644
index 9219efa2..00000000
--- a/io_mesh_raw/__init__.py
+++ /dev/null
@@ -1,121 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-
-bl_info = {
- "name": "Raw mesh format (.raw)",
- "author": "Anthony D,Agostino (Scorpius), Aurel Wildfellner",
- "version": (0, 2),
- "blender": (2, 57, 0),
- "location": "File > Import-Export > Raw Faces (.raw) ",
- "description": "Import-Export Raw Faces",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Import-Export/Raw_Mesh_IO",
- "category": "Import-Export",
-}
-
-if "bpy" in locals():
- import importlib
- if "import_raw" in locals():
- importlib.reload(import_raw)
- if "export_raw" in locals():
- importlib.reload(export_raw)
-else:
- import bpy
-
-from bpy.props import StringProperty, BoolProperty
-from bpy_extras.io_utils import ExportHelper
-
-
-class RawImporter(bpy.types.Operator):
- """Load Raw triangle mesh data"""
- bl_idname = "import_mesh.raw"
- bl_label = "Import RAW"
- bl_options = {'UNDO'}
-
- filepath: StringProperty(
- subtype='FILE_PATH',
- )
- filter_glob: StringProperty(default="*.raw", options={'HIDDEN'})
-
- def execute(self, context):
- from . import import_raw
- import_raw.read(self.filepath)
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.window_manager
- wm.fileselect_add(self)
- return {'RUNNING_MODAL'}
-
-
-class RawExporter(bpy.types.Operator, ExportHelper):
- """Save Raw triangle mesh data"""
- bl_idname = "export_mesh.raw"
- bl_label = "Export RAW"
-
- filename_ext = ".raw"
- filter_glob: StringProperty(default="*.raw", options={'HIDDEN'})
-
- apply_modifiers: BoolProperty(
- name="Apply Modifiers",
- description="Use transformed mesh data from each object",
- default=True,
- )
- triangulate: BoolProperty(
- name="Triangulate",
- description="Triangulate quads",
- default=True,
- )
-
- def execute(self, context):
- from . import export_raw
- export_raw.write(self.filepath,
- self.apply_modifiers,
- self.triangulate,
- )
-
- return {'FINISHED'}
-
-
-def menu_import(self, context):
- self.layout.operator(RawImporter.bl_idname, text="Raw Faces (.raw)")
-
-
-def menu_export(self, context):
- self.layout.operator(RawExporter.bl_idname, text="Raw Faces (.raw)")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
- bpy.types.TOPBAR_MT_file_import.append(menu_import)
- bpy.types.TOPBAR_MT_file_export.append(menu_export)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
- bpy.types.TOPBAR_MT_file_import.remove(menu_import)
- bpy.types.TOPBAR_MT_file_export.remove(menu_export)
-
-if __name__ == "__main__":
- register()
diff --git a/io_mesh_raw/export_raw.py b/io_mesh_raw/export_raw.py
deleted file mode 100644
index ed34e3ae..00000000
--- a/io_mesh_raw/export_raw.py
+++ /dev/null
@@ -1,101 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-"""
-This script exports a Mesh to a RAW triangle format file.
-
-The raw triangle format is very simple; it has no verts or faces lists.
-It's just a simple ascii text file with the vertices of each triangle
-listed on each line. In addition, also quads can be exported as a line
-of 12 values (this was the default before blender 2.5). Now default
-settings will triangulate the mesh.
-
-Usage:
-Execute this script from the "File->Export" menu. You can select
-whether modifiers should be applied and if the mesh is triangulated.
-
-"""
-
-import bpy
-
-
-def faceToTriangles(face):
- triangles = []
- if len(face) == 4:
- triangles.append([face[0], face[1], face[2]])
- triangles.append([face[2], face[3], face[0]])
- else:
- triangles.append(face)
-
- return triangles
-
-
-def faceValues(face, mesh, matrix):
- fv = []
- for verti in face.vertices:
- fv.append((matrix * mesh.vertices[verti].co)[:])
- return fv
-
-
-def faceToLine(face):
- return " ".join([("%.6f %.6f %.6f" % v) for v in face] + ["\n"])
-
-
-def write(filepath,
- applyMods=True,
- triangulate=True,
- ):
-
- scene = bpy.context.scene
- depsgraph = bpy.context.evaluated_depsgraph_get()
-
- faces = []
- for obj in bpy.context.selected_objects:
- obj_eval = None
- if applyMods or obj.type != 'MESH':
- try:
- obj_eval = obj.evaluated_get(depsgraph)
- me = obj_eval.to_mesh()
- except:
- me = None
- is_tmp_mesh = True
- else:
- me = obj.data
- if not me.tessfaces and me.polygons:
- me.calc_tessface()
- is_tmp_mesh = False
-
- if me is not None:
- matrix = obj.matrix_world.copy()
- for face in me.tessfaces:
- fv = faceValues(face, me, matrix)
- if triangulate:
- faces.extend(faceToTriangles(fv))
- else:
- faces.append(fv)
-
- if is_tmp_mesh:
- obj_eval.to_mesh_clear()
-
- # write the faces to a file
- file = open(filepath, "w")
- for face in faces:
- file.write(faceToLine(face))
- file.close()
diff --git a/io_mesh_raw/import_raw.py b/io_mesh_raw/import_raw.py
deleted file mode 100644
index 093ee7a9..00000000
--- a/io_mesh_raw/import_raw.py
+++ /dev/null
@@ -1,116 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-"""
-This script imports Raw Triangle File format files to Blender.
-
-The raw triangle format is very simple; it has no verts or faces lists.
-It's just a simple ascii text file with the vertices of each triangle
-listed on each line. In addition, a line with 12 values will be
-imported as a quad. This may be in conflict with some other
-applications, which use a raw format, but this is how it was
-implemented back in blender 2.42.
-
-Usage:
-Execute this script from the "File->Import" menu and choose a Raw file to
-open.
-
-Notes:
-Generates the standard verts and faces lists, but without duplicate
-verts. Only *exact* duplicates are removed, there is no way to specify a
-tolerance.
-"""
-
-
-import bpy
-
-
-def readMesh(filename, objName):
- filehandle = open(filename, "rb")
-
- def line_to_face(line):
- # Each triplet is an xyz float
- line_split = line.split()
- try:
- line_split_float = map(float, line_split)
- except:
- return None
-
- if len(line_split) in {9, 12}:
- return zip(*[iter(line_split_float)] * 3) # group in 3's
- else:
- return None
-
- faces = []
- for line in filehandle.readlines():
- face = line_to_face(line)
- if face:
- faces.append(face)
-
- filehandle.close()
-
- # Generate verts and faces lists, without duplicates
- verts = []
- coords = {}
- index_tot = 0
- faces_indices = []
-
- for f in faces:
- fi = []
- for i, v in enumerate(f):
- index = coords.get(v)
-
- if index is None:
- index = coords[v] = index_tot
- index_tot += 1
- verts.append(v)
-
- fi.append(index)
-
- faces_indices.append(fi)
-
- mesh = bpy.data.meshes.new(objName)
- mesh.from_pydata(verts, [], faces_indices)
-
- return mesh
-
-
-def addMeshObj(mesh, objName):
- scn = bpy.context.scene
-
- for o in scn.objects:
- o.select_set(False)
-
- mesh.u
@@ Diff output truncated at 10240 characters. @@
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