[Bf-extensions-cvs] [6f6c3374] master: io_export_after_effects: moved to contrib: T63750

meta-androcto noreply at git.blender.org
Fri May 24 03:35:37 CEST 2019


Commit: 6f6c33743030d62c1d6ce81c0c0bbb19775e2847
Author: meta-androcto
Date:   Fri May 24 11:35:08 2019 +1000
Branches: master
https://developer.blender.org/rBAC6f6c33743030d62c1d6ce81c0c0bbb19775e2847

io_export_after_effects: moved to contrib: T63750

===================================================================

A	io_export_after_effects.py

===================================================================

diff --git a/io_export_after_effects.py b/io_export_after_effects.py
new file mode 100644
index 00000000..c0afe51f
--- /dev/null
+++ b/io_export_after_effects.py
@@ -0,0 +1,779 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+    "name": "Export: Adobe After Effects (.jsx)",
+    "description": "Export cameras, selected objects & camera solution "
+        "3D Markers to Adobe After Effects CS3 and above",
+    "author": "Bartek Skorupa",
+    "version": (0, 65),
+    "blender": (2, 79, 0),
+    "location": "File > Export > Adobe After Effects (.jsx)",
+    "warning": "",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+                "Scripts/Import-Export/Adobe_After_Effects",
+    "category": "Import-Export",
+}
+
+
+import bpy
+import datetime
+from math import degrees, floor
+from mathutils import Matrix
+
+
+# create list of static blender's data
+def get_comp_data(context):
+    scene = context.scene
+    aspect_x = scene.render.pixel_aspect_x
+    aspect_y = scene.render.pixel_aspect_y
+    aspect = aspect_x / aspect_y
+    start = scene.frame_start
+    end = scene.frame_end
+    active_cam_frames = get_active_cam_for_each_frame(scene, start, end)
+    fps = floor(scene.render.fps / (scene.render.fps_base) * 1000.0) / 1000.0
+
+    return {
+        'scn': scene,
+        'width': scene.render.resolution_x,
+        'height': scene.render.resolution_y,
+        'aspect': aspect,
+        'fps': fps,
+        'start': start,
+        'end': end,
+        'duration': (end - start + 1.0) / fps,
+        'active_cam_frames': active_cam_frames,
+        'curframe': scene.frame_current,
+        }
+
+
+# create list of active camera for each frame in case active camera is set by markers
+def get_active_cam_for_each_frame(scene, start, end):
+    active_cam_frames = []
+    sorted_markers = []
+    markers = scene.timeline_markers
+    if markers:
+        for marker in markers:
+            if marker.camera:
+                sorted_markers.append([marker.frame, marker])
+        sorted_markers = sorted(sorted_markers)
+
+        if sorted_markers:
+            for frame in range(start, end + 1):
+                for m, marker in enumerate(sorted_markers):
+                    if marker[0] > frame:
+                        if m != 0:
+                            active_cam_frames.append(sorted_markers[m - 1][1].camera)
+                        else:
+                            active_cam_frames.append(marker[1].camera)
+                        break
+                    elif m == len(sorted_markers) - 1:
+                        active_cam_frames.append(marker[1].camera)
+    if not active_cam_frames:
+        if scene.camera:
+            # in this case active_cam_frames array will have legth of 1. This will indicate that there is only one active cam in all frames
+            active_cam_frames.append(scene.camera)
+
+    return(active_cam_frames)
+
+
+# create manageable list of selected objects
+def get_selected(context):
+    cameras = []  # list of selected cameras
+    solids = []  # list of all selected meshes that can be exported as AE's solids
+    lights = []  # list of all selected lamps that can be exported as AE's lights
+    nulls = []  # list of all selected objects except cameras (will be used to create nulls in AE)
+    obs = context.selected_objects
+
+    for ob in obs:
+        if ob.type == 'CAMERA':
+            cameras.append([ob, convert_name(ob.name)])
+
+        elif is_plane(ob):
+            # not ready yet. is_plane(object) returns False in all cases. This is temporary
+            solids.append([ob, convert_name(ob.name)])
+
+        elif ob.type == 'LIGHT':
+            lights.append([ob, ob.data.type + convert_name(ob.name)])  # Type of lamp added to name
+
+        else:
+            nulls.append([ob, convert_name(ob.name)])
+
+    selection = {
+        'cameras': cameras,
+        'solids': solids,
+        'lights': lights,
+        'nulls': nulls,
+        }
+
+    return selection
+
+
+# check if object is plane and can be exported as AE's solid
+def is_plane(object):
+    # work in progress. Not ready yet
+    return False
+
+
+# convert names of objects to avoid errors in AE.
+def convert_name(name):
+    name = "_" + name
+    '''
+    # Digits are not allowed at beginning of AE vars names.
+    # This section is commented, as "_" is added at beginning of names anyway.
+    # Placeholder for this name modification is left so that it's not ignored if needed
+    if name[0].isdigit():
+        name = "_" + name
+    '''
+    name = bpy.path.clean_name(name)
+    name = name.replace("-", "_")
+
+    return name
+
+
+# get object's blender's location rotation and scale and return AE's Position, Rotation/Orientation and scale
+# this function will be called for every object for every frame
+def convert_transform_matrix(matrix, width, height, aspect, x_rot_correction=False, ae_size=100.0):
+
+    # get blender transform data for ob
+    b_loc = matrix.to_translation()
+    b_rot = matrix.to_euler('ZYX')  # ZYX euler matches AE's orientation and allows to use x_rot_correction
+    b_scale = matrix.to_scale()
+
+    # convert to AE Position Rotation and Scale
+    # Axes in AE are different. AE's X is blender's X, AE's Y is negative Blender's Z, AE's Z is Blender's Y
+    x = (b_loc.x * ae_size) / aspect + width / 2.0  # calculate AE's X position
+    y = (-b_loc.z * ae_size) + (height / 2.0)  # calculate AE's Y position
+    z = b_loc.y * ae_size  # calculate AE's Z position
+    # Convert rotations to match AE's orientation.
+    rx = degrees(b_rot.x)  # if not x_rot_correction - AE's X orientation = blender's X rotation if 'ZYX' euler.
+    ry = -degrees(b_rot.y)  # AE's Y orientation is negative blender's Y rotation if 'ZYX' euler
+    rz = -degrees(b_rot.z)  # AE's Z orientation is negative blender's Z rotation if 'ZYX' euler
+    if x_rot_correction:
+        rx -= 90.0  # In blender - ob of zero rotation lay on floor. In AE layer of zero orientation "stands"
+    # Convert scale to AE scale
+    sx = b_scale.x * 100.0  # scale of 1.0 is 100% in AE
+    sy = b_scale.z * 100.0  # scale of 1.0 is 100% in AE
+    sz = b_scale.y * 100.0  # scale of 1.0 is 100% in AE
+
+    return x, y, z, rx, ry, rz, sx, sy, sz
+
+# get camera's lens and convert to AE's "zoom" value in pixels
+# this function will be called for every camera for every frame
+#
+#
+# AE's lens is defined by "zoom" in pixels. Zoom determines focal angle or focal length.
+#
+# ZOOM VALUE CALCULATIONS:
+#
+# Given values:
+#     - sensor width (camera.data.sensor_width)
+#     - sensor height (camera.data.sensor_height)
+#     - sensor fit (camera.data.sensor_fit)
+#     - lens (blender's lens in mm)
+#     - width (width of the composition/scene in pixels)
+#     - height (height of the composition/scene in pixels)
+#     - PAR (pixel aspect ratio)
+#
+# Calculations are made using sensor's size and scene/comp dimension (width or height).
+# If camera.sensor_fit is set to 'AUTO' or 'HORIZONTAL' - sensor = camera.data.sensor_width, dimension = width.
+# If camera.sensor_fit is set to 'VERTICAL' - sensor = camera.data.sensor_height, dimension = height
+#
+# zoom can be calculated using simple proportions.
+#
+#                             |
+#                           / |
+#                         /   |
+#                       /     | d
+#       s  |\         /       | i
+#       e  |  \     /         | m
+#       n  |    \ /           | e
+#       s  |    / \           | n
+#       o  |  /     \         | s
+#       r  |/         \       | i
+#                       \     | o
+#          |     |        \   | n
+#          |     |          \ |
+#          |     |            |
+#           lens |    zoom
+#
+#    zoom / dimension = lens / sensor   =>
+#    zoom = lens * dimension / sensor
+#
+#    above is true if square pixels are used. If not - aspect compensation is needed, so final formula is:
+#    zoom = lens * dimension / sensor * aspect
+
+
+def convert_lens(camera, width, height, aspect):
+    if camera.data.sensor_fit == 'VERTICAL':
+        sensor = camera.data.sensor_height
+        dimension = height
+    else:
+        sensor = camera.data.sensor_width
+        dimension = width
+
+    zoom = camera.data.lens * dimension / sensor * aspect
+
+    return zoom
+
+# convert object bundle's matrix. Not ready yet. Temporarily not active
+#def get_ob_bundle_matrix_world(cam_matrix_world, bundle_matrix):
+#    matrix = cam_matrix_basis
+#    return matrix
+
+
+# jsx script for AE creation
+def write_jsx_file(file, data, selection, include_animation, include_active_cam, include_selected_cams, include_selected_objects, include_cam_bundles, ae_size):
+
+    print("\n---------------------------\n- Export to After Effects -\n---------------------------")
+    # store the current frame to restore it at the end of export
+    curframe = data['curframe']
+    # create array which will contain all keyframes values
+    js_data = {
+        'times': '',
+        'cameras': {},
+        'solids': {},  # not ready yet
+        'lights': {},
+        'nulls': {},
+        'bundles_cam': {},
+        'bundles_ob': {},  # not ready yet
+        }
+
+    # create structure for active camera/cameras
+    active_cam_name = ''
+    if include_active_cam and data['active_cam_frames'] != []:
+        # check if more that one active cam exist (true

@@ Diff output truncated at 10240 characters. @@



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