[Bf-extensions-cvs] [d3446b1b] master: io_scene_x: move to contrib: T63750

meta-androcto noreply at git.blender.org
Fri May 24 03:17:51 CEST 2019


Commit: d3446b1bed05b18655d769127ad65c5751f7806c
Author: meta-androcto
Date:   Fri May 24 11:17:29 2019 +1000
Branches: master
https://developer.blender.org/rBAd3446b1bed05b18655d769127ad65c5751f7806c

io_scene_x: move to contrib: T63750

===================================================================

D	io_scene_x/__init__.py
D	io_scene_x/export_x.py

===================================================================

diff --git a/io_scene_x/__init__.py b/io_scene_x/__init__.py
deleted file mode 100644
index c8e2bc73..00000000
--- a/io_scene_x/__init__.py
+++ /dev/null
@@ -1,189 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation, either version 3
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-#  All rights reserved.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
-    "name": "DirectX X Format",
-    "author": "Chris Foster",
-    "version": (3, 1, 0),
-    "blender": (2, 69, 0),
-    "location": "File > Export > DirectX (.x)",
-    "description": "Export mesh vertices, UV's, materials, textures, "
-                   "vertex colors, armatures, empties, and actions.",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-                "Scripts/Import-Export/DirectX_Exporter",
-    "category": "Import-Export"}
-
-
-import bpy
-from bpy.props import BoolProperty
-from bpy.props import EnumProperty
-from bpy.props import StringProperty
-
-
-class ExportDirectX(bpy.types.Operator):
-    """Export selection to DirectX"""
-
-    bl_idname = "export_scene.x"
-    bl_label = "Export DirectX"
-
-    filepath: StringProperty(subtype='FILE_PATH')
-
-    # Export options
-
-    SelectedOnly: BoolProperty(
-        name="Export Selected Objects Only",
-        description="Export only selected objects",
-        default=True)
-
-    CoordinateSystem: EnumProperty(
-        name="Coordinate System",
-        description="Use the selected coordinate system for export",
-        items=(('LEFT_HANDED', "Left-Handed", "Use a Y up, Z forward system or a Z up, -Y forward system"),
-               ('RIGHT_HANDED', "Right-Handed", "Use a Y up, -Z forward system or a Z up, Y forward system")),
-        default='LEFT_HANDED')
-
-    UpAxis: EnumProperty(
-        name="Up Axis",
-        description="The selected axis points upward",
-        items=(('Y', "Y", "The Y axis points up"),
-               ('Z', "Z", "The Z axis points up")),
-        default='Y')
-
-    ExportMeshes: BoolProperty(
-        name="Export Meshes",
-        description="Export mesh objects",
-        default=True)
-
-    ExportNormals: BoolProperty(
-        name="    Export Normals",
-        description="Export mesh normals",
-        default=True)
-
-    FlipNormals: BoolProperty(
-        name="        Flip Normals",
-        description="Flip mesh normals before export",
-        default=False)
-
-    ExportUVCoordinates: BoolProperty(
-        name="    Export UV Coordinates",
-        description="Export mesh UV coordinates, if any",
-        default=True)
-
-    ExportMaterials: BoolProperty(
-        name="    Export Materials",
-        description="Export material properties and reference image textures",
-        default=True)
-
-    ExportActiveImageMaterials: BoolProperty(
-        name="        Reference Active Images as Textures",
-        description="Reference the active image of each face as a texture, "\
-            "as opposed to the image assigned to the material",
-        default=False)
-
-    ExportVertexColors: BoolProperty(
-        name="    Export Vertex Colors",
-        description="Export mesh vertex colors, if any",
-        default=False)
-
-    ExportSkinWeights: BoolProperty(
-        name="    Export Skin Weights",
-        description="Bind mesh vertices to armature bones",
-        default=False)
-
-    ApplyModifiers: BoolProperty(
-        name="    Apply Modifiers",
-        description="Apply the effects of object modifiers before export",
-        default=False)
-
-    ExportArmatureBones: BoolProperty(
-        name="Export Armature Bones",
-        description="Export armatures bones",
-        default=False)
-
-    ExportRestBone: BoolProperty(
-        name="    Export Rest Position",
-        description="Export bones in their rest position (recommended for "\
-            "animation)",
-        default=False)
-
-    ExportAnimation: BoolProperty(
-        name="Export Animations",
-        description="Export object and bone animations.  Data is exported for "\
-            "every frame",
-        default=False)
-
-    IncludeFrameRate: BoolProperty(
-        name="    Include Frame Rate",
-        description="Include the AnimTicksPerSecond template which is "\
-            "used by some engines to control animation speed",
-        default=False)
-
-    ExportActionsAsSets: BoolProperty(
-        name="    Export Actions as AnimationSets",
-        description="Export each action of each object as a separate "\
-            "AnimationSet. Otherwise all current actions are lumped "\
-            "together into a single set",
-        default=False)
-
-    AttachToFirstArmature: BoolProperty(
-        name="        Attach Unused Actions to First Armature",
-        description="Export each unused action as if used by the first "\
-            "armature object",
-        default=False)
-
-    Verbose: BoolProperty(
-        name="Verbose",
-        description="Run the exporter in debug mode. Check the console for "\
-            "output",
-        default=False)
-
-    def execute(self, context):
-        self.filepath = bpy.path.ensure_ext(self.filepath, ".x")
-
-        from . import export_x
-        Exporter = export_x.DirectXExporter(self, context)
-        Exporter.Export()
-        return {'FINISHED'}
-
-    def invoke(self, context, event):
-        if not self.filepath:
-            self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ".x")
-        context.window_manager.fileselect_add(self)
-        return {'RUNNING_MODAL'}
-
-
-def menu_func(self, context):
-    self.layout.operator(ExportDirectX.bl_idname, text="DirectX (.x)")
-
-
-def register():
-    bpy.utils.register_module(__name__)
-
-    bpy.types.TOPBAR_MT_file_export.append(menu_func)
-
-
-def unregister():
-    bpy.utils.unregister_module(__name__)
-
-    bpy.types.TOPBAR_MT_file_export.remove(menu_func)
-
-
-if __name__ == "__main__":
-    register()
diff --git a/io_scene_x/export_x.py b/io_scene_x/export_x.py
deleted file mode 100644
index e0fc817b..00000000
--- a/io_scene_x/export_x.py
+++ /dev/null
@@ -1,1395 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation, either version 3
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-#  All rights reserved.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-from math import radians, pi
-
-import bpy
-from mathutils import *
-
-
-class DirectXExporter:
-    def __init__(self, Config, context):
-        self.Config = Config
-        self.context = context
-
-        self.Log("Begin verbose logging ----------\n")
-
-        self.File = File(self.Config.filepath)
-
-        self.Log("Setting up coordinate system...")
-
-        # SystemMatrix converts from right-handed, z-up to the target coordinate system
-        self.SystemMatrix = Matrix()
-
-        if self.Config.CoordinateSystem == 'LEFT_HANDED':
-            self.SystemMatrix *= Matrix.Scale(-1, 4, Vector((0, 0, 1)))
-
-        if self.Config.UpAxis == 'Y':
-            self.SystemMatrix *= Matrix.Rotation(radians(-90), 4, 'X')
-
-        self.Log("Done")
-
-        self.Log("Generating object lists for export...")
-        if self.Config.SelectedOnly:
-            ExportList = list(self.context.selected_objects)
-        else:
-            ExportList = list(self.context.scene.objects)
-
-        # ExportMap maps Blender objects to ExportObjects
-        ExportMap = {}
-        for Object in ExportList:
-            if Object.type == 'EMPTY':
-                ExportMap[Object] = EmptyExportObject(self.Config, self, Object)
-            elif Object.type == 'MESH':
-                ExportMap[Object] = MeshExportObject(self.Config, self,
-                    Object)
-            elif Object.type == 'ARMATURE':
-                ExportMap[Object] = ArmatureExportObject(self.Config, self,
-                    Object)
-
-        # Find the objects who do not have a parent or whose parent we are
-        # not exporting
-        self.RootExportList = [Object for Object in ExportMap.values()
-            if Object.BlenderObject.parent not in ExportList]
-        self.RootExportList = Util.SortByNameField(self.RootExportList)
-
-        self.ExportList = Util.SortByNameField(ExportMap.values())
-
-        # Determine each object's children from the pool of ExportObjects
-        for Object in ExportMap.values():
-            Children = Object.BlenderObject.children
-            Object.Children = []
-            for Child in Children:
-                if Child in ExportMap:
-                    Object.Children.append(ExportMap[Child])
-        self.Log("Done")
-
-        self.AnimationWriter = None
-        if self.Config.ExportAnimation:
-            self.Log("Gathering animation data...")
-
-            # Collect all animated object data
-            AnimationGenerators = self.__GatherAnimationGenerators()
-
-            # Split the data up into animation sets based on user options
-            if self.Config.ExportActionsAsSets:
-                self.AnimationWriter = Spl

@@ Diff output truncated at 10240 characters. @@



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