[Bf-extensions-cvs] [a2d315b0] master: io_scene_3ds: moved to contrib: T63750
meta-androcto
noreply at git.blender.org
Fri May 24 03:07:32 CEST 2019
Commit: a2d315b0243b60a6bb96a84cd7a0479a296537b2
Author: meta-androcto
Date: Fri May 24 11:07:11 2019 +1000
Branches: master
https://developer.blender.org/rBACa2d315b0243b60a6bb96a84cd7a0479a296537b2
io_scene_3ds: moved to contrib: T63750
===================================================================
A io_scene_3ds/__init__.py
A io_scene_3ds/export_3ds.py
A io_scene_3ds/import_3ds.py
===================================================================
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py
new file mode 100644
index 00000000..2d1fe520
--- /dev/null
+++ b/io_scene_3ds/__init__.py
@@ -0,0 +1,169 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+
+bl_info = {
+ "name": "Autodesk 3DS format",
+ "author": "Bob Holcomb, Campbell Barton",
+ "version": (1, 0, 0),
+ "blender": (2, 74, 0),
+ "location": "File > Import-Export",
+ "description": "Import-Export 3DS, meshes, uvs, materials, textures, "
+ "cameras & lamps",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+ "Scripts/Import-Export/Autodesk_3DS",
+ "category": "Import-Export"}
+
+if "bpy" in locals():
+ import importlib
+ if "import_3ds" in locals():
+ importlib.reload(import_3ds)
+ if "export_3ds" in locals():
+ importlib.reload(export_3ds)
+
+
+import bpy
+from bpy.props import (
+ BoolProperty,
+ EnumProperty,
+ FloatProperty,
+ StringProperty,
+ )
+from bpy_extras.io_utils import (
+ ImportHelper,
+ ExportHelper,
+ orientation_helper,
+ axis_conversion,
+ )
+
+
+ at orientation_helper(axis_forward='Y', axis_up='Z')
+class Import3DS(bpy.types.Operator, ImportHelper):
+ """Import from 3DS file format (.3ds)"""
+ bl_idname = "import_scene.autodesk_3ds"
+ bl_label = 'Import 3DS'
+ bl_options = {'UNDO'}
+
+ filename_ext = ".3ds"
+ filter_glob: StringProperty(default="*.3ds", options={'HIDDEN'})
+
+ constrain_size: FloatProperty(
+ name="Size Constraint",
+ description="Scale the model by 10 until it reaches the "
+ "size constraint (0 to disable)",
+ min=0.0, max=1000.0,
+ soft_min=0.0, soft_max=1000.0,
+ default=10.0,
+ )
+ use_image_search: BoolProperty(
+ name="Image Search",
+ description="Search subdirectories for any associated images "
+ "(Warning, may be slow)",
+ default=True,
+ )
+ use_apply_transform: BoolProperty(
+ name="Apply Transform",
+ description="Workaround for object transformations "
+ "importing incorrectly",
+ default=True,
+ )
+
+ def execute(self, context):
+ from . import import_3ds
+
+ keywords = self.as_keywords(ignore=("axis_forward",
+ "axis_up",
+ "filter_glob",
+ ))
+
+ global_matrix = axis_conversion(from_forward=self.axis_forward,
+ from_up=self.axis_up,
+ ).to_4x4()
+ keywords["global_matrix"] = global_matrix
+
+ return import_3ds.load(self, context, **keywords)
+
+
+ at orientation_helper(axis_forward='Y', axis_up='Z')
+class Export3DS(bpy.types.Operator, ExportHelper):
+ """Export to 3DS file format (.3ds)"""
+ bl_idname = "export_scene.autodesk_3ds"
+ bl_label = 'Export 3DS'
+
+ filename_ext = ".3ds"
+ filter_glob: StringProperty(
+ default="*.3ds",
+ options={'HIDDEN'},
+ )
+
+ use_selection: BoolProperty(
+ name="Selection Only",
+ description="Export selected objects only",
+ default=False,
+ )
+
+ def execute(self, context):
+ from . import export_3ds
+
+ keywords = self.as_keywords(ignore=("axis_forward",
+ "axis_up",
+ "filter_glob",
+ "check_existing",
+ ))
+ global_matrix = axis_conversion(to_forward=self.axis_forward,
+ to_up=self.axis_up,
+ ).to_4x4()
+ keywords["global_matrix"] = global_matrix
+
+ return export_3ds.save(self, context, **keywords)
+
+
+# Add to a menu
+def menu_func_export(self, context):
+ self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)")
+
+
+def menu_func_import(self, context):
+ self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
+ bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
+ bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
+
+# NOTES:
+# why add 1 extra vertex? and remove it when done? -
+# "Answer - eekadoodle - would need to re-order UV's without this since face
+# order isnt always what we give blender, BMesh will solve :D"
+#
+# disabled scaling to size, this requires exposing bb (easy) and understanding
+# how it works (needs some time)
+
+if __name__ == "__main__":
+ register()
diff --git a/io_scene_3ds/export_3ds.py b/io_scene_3ds/export_3ds.py
new file mode 100644
index 00000000..a81cd11d
--- /dev/null
+++ b/io_scene_3ds/export_3ds.py
@@ -0,0 +1,1173 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Script copyright (C) Bob Holcomb
+# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman
+
+"""
+Exporting is based on 3ds loader from www.gametutorials.com(Thanks DigiBen) and using information
+from the lib3ds project (http://lib3ds.sourceforge.net/) sourcecode.
+"""
+
+######################################################
+# Data Structures
+######################################################
+
+#Some of the chunks that we will export
+#----- Primary Chunk, at the beginning of each file
+PRIMARY = 0x4D4D
+
+#------ Main Chunks
+OBJECTINFO = 0x3D3D # This gives the version of the mesh and is found right before the material and object information
+VERSION = 0x0002 # This gives the version of the .3ds file
+KFDATA = 0xB000 # This is the header for all of the key frame info
+
+#------ sub defines of OBJECTINFO
+MATERIAL = 45055 # 0xAFFF // This stored the texture info
+OBJECT = 16384 # 0x4000 // This stores the faces, vertices, etc...
+
+#>------ sub defines of MATERIAL
+MATNAME = 0xA000 # This holds the material name
+MATAMBIENT = 0xA010 # Ambient color of the object/material
+MATDIFFUSE = 0xA020 # This holds the color of the object/material
+MATSPECULAR = 0xA030 # SPecular color of the object/material
+MATSHINESS = 0xA040 # ??
+
+MAT_DIFFUSEMAP = 0xA200 # This is a header for a new diffuse texture
+MAT_OPACMAP = 0xA210 # head for opacity map
+MAT_BUMPMAP = 0xA230 # read for normal map
+MAT_SPECMAP = 0xA204 # read for specularity map
+
+#>------ sub defines of MAT_???MAP
+MATMAPFILE = 0xA300 # This holds the file name of a texture
+
+MAT_MAP_TILING = 0xa351 # 2nd bit (from LSB) is mirror UV flag
+MAT_MAP_USCALE = 0xA354 # U axis scaling
+MAT_MAP_VSCALE = 0xA356 # V axis scaling
+MAT_MAP_UOFFSET = 0xA358 # U axis offset
+MAT_MAP_VOFFSET = 0xA35A # V axis offset
+MAT_MAP_ANG = 0xA35C # UV rotation around the z-axis in rad
+
+RGB1 = 0x0011
+RGB2 = 0x0012
+
+#>------ sub defines of OBJECT
+OBJECT_MESH = 0x4100 # This lets us know that we are reading a new object
+OBJECT_LIGHT = 0x4600 # This lets un know we are reading a light object
+OBJECT_CAMERA = 0x4700 # This lets un know we are reading a camera object
+
+#>------ sub defines of CAMERA
+OBJECT_CAM_RANGES = 0x4720 # The camera range values
+
+#>------ sub defines of OBJECT_MESH
+OBJECT_VERTICES = 0x4110 # The objects vertices
+OBJECT_FACES = 0x4120 # The objects faces
+OBJECT_MATERIAL = 0x4130 # This is found if the object has a material, either texture map or color
+OBJECT_UV = 0x4140 # The UV texture coordinates
+OBJECT_TRANS_MATRIX = 0x4160 # The Object Matrix
+
+#>------ sub defines of KFDATA
+KFDATA_KFHDR = 0xB00A
+KFDATA_KFSEG = 0xB008
+KFDATA_KFCURTIME = 0xB009
+KFDATA_OBJECT_NODE_TAG = 0xB002
+
+#>------ sub defines of OBJECT_NODE_TAG
+OBJECT_NODE_ID = 0xB030
+OBJECT_NODE_HDR = 0xB010
+OBJECT_PIVOT = 0xB013
+OBJECT_INSTANCE_NAME = 0xB011
+POS_TRACK_TAG = 0xB020
+ROT_TRACK_TAG = 0xB021
+SCL_TRACK_TAG = 0xB022
+
+import struct
+
+# So 3ds max can open files, limit names to 12 in length
+# this is very annoying for filenames!
+name_unique = [] # stores str, ascii only
+name_mapping = {} # stores {orig: byte} mapping
+
+
+def sane_name(name):
+ name_fixed = name_mapping.get(name)
+ if n
@@ Diff output truncated at 10240 characters. @@
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