[Bf-extensions-cvs] [38475602] master: animation_add_corrective_shape_key: move to contrib: T63750

meta-androcto noreply at git.blender.org
Fri May 24 02:35:12 CEST 2019


Commit: 38475602b2ef91f4a0e186aa38a55b6ba3bfba4a
Author: meta-androcto
Date:   Fri May 24 10:34:44 2019 +1000
Branches: master
https://developer.blender.org/rBA38475602b2ef91f4a0e186aa38a55b6ba3bfba4a

animation_add_corrective_shape_key: move to contrib: T63750

===================================================================

D	animation_add_corrective_shape_key.py

===================================================================

diff --git a/animation_add_corrective_shape_key.py b/animation_add_corrective_shape_key.py
deleted file mode 100644
index 58a4597f..00000000
--- a/animation_add_corrective_shape_key.py
+++ /dev/null
@@ -1,434 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-bl_info = {
-    "name": "Corrective shape keys",
-    "author": "Ivo Grigull (loolarge), Tal Trachtman",
-    "version": (1, 0),
-    "blender": (2, 57, 0),
-    "location": "Object Data > Shape Keys (Search: corrective) ",
-    "description": "Creates a corrective shape key for the current pose",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-                "Scripts/Animation/Corrective_Shape_Key",
-    "category": "Animation",
-}
-
-"""
-This script transfer the shape from an object (base mesh without
-modifiers) to another object with modifiers (i.e. posed Armature).
-Only two objects must be selected.
-The first selected object will be added to the second selected
-object as a new shape key.
-
-- Original 2.4x script by Brecht
-- Unpose-function reused from a script by Tal Trachtman in 2007
-  http://www.apexbow.com/randd.html
-- Converted to Blender 2.5 by Ivo Grigull
-
-Limitations:
-- Target mesh may not have any transformation at object level,
-  it will be set to zero.
-- Fast/Armature method does not work with Bone envelopes or dual quaternions,
-  both settings will be disabled in the modifier
-"""
-
-
-import bpy
-from mathutils import Vector, Matrix
-
-
-iterations = 20
-threshold = 1e-16
-
-
-def reset_transform(ob):
-    ob.matrix_local.identity()
-
-
-# this version is for shape_key data
-def extract_vert_coords(ob, verts):
-    return [v.co.copy() for v in verts]
-
-
-def extract_mapped_coords(ob, shape_verts):
-    totvert = len(shape_verts)
-
-    depsgraph = bpy.context.evaluated_depsgraph_get()
-    ob_eval = ob.evaluated_get(depsgraph)
-    mesh = ob_eval.to_mesh()
-
-    # cheating, the original mapped verts happen
-    # to be at the end of the vertex array
-    verts = mesh.vertices
-    arr = [verts[i].co.copy() for i in range(len(verts) - totvert, len(verts))]
-
-    mesh.user_clear()
-    ob_eval.to_mesh_clear()
-
-    return arr
-
-
-def apply_vert_coords(ob, mesh, x):
-    for i, v in enumerate(mesh):
-        v.co = x[i]
-    ob.data.update()
-
-
-def func_add_corrective_pose_shape(source, target):
-
-    ob_1 = target
-    mesh_1 = target.data
-    ob_2 = source
-    mesh_2 = source.data
-
-    reset_transform(target)
-
-    # If target object doesn't have Basis shape key, create it.
-    if not mesh_1.shape_keys:
-        basis = ob_1.shape_key_add()
-        basis.name = "Basis"
-        ob_1.data.update()
-
-    key_index = ob_1.active_shape_key_index
-    # Insert new shape key
-    if key_index == 0:
-        new_shapekey = ob_1.shape_key_add()
-        new_shapekey.name = "Shape_" + ob_2.name
-
-        key_index = len(mesh_1.shape_keys.key_blocks) - 1
-        ob_1.active_shape_key_index = key_index
-
-    # else, the active shape will be used (updated)
-
-    ob_1.show_only_shape_key = True
-
-    vgroup = ob_1.active_shape_key.vertex_group
-    ob_1.active_shape_key.vertex_group = ""
-
-    mesh_1_key_verts = mesh_1.shape_keys.key_blocks[key_index].data
-
-    x = extract_vert_coords(ob_1, mesh_1_key_verts)
-
-    targetx = extract_vert_coords(ob_2, mesh_2.vertices)
-
-    for iteration in range(0, iterations):
-        dx = [[], [], [], [], [], []]
-
-        mapx = extract_mapped_coords(ob_1, mesh_1_key_verts)
-
-        # finite differencing in X/Y/Z to get approximate gradient
-        for i in range(0, len(mesh_1.vertices)):
-            epsilon = (targetx[i] - mapx[i]).length
-
-            if epsilon < threshold:
-                epsilon = 0.0
-
-            dx[0] += [x[i] + 0.5 * epsilon * Vector((1, 0, 0))]
-            dx[1] += [x[i] + 0.5 * epsilon * Vector((-1, 0, 0))]
-            dx[2] += [x[i] + 0.5 * epsilon * Vector((0, 1, 0))]
-            dx[3] += [x[i] + 0.5 * epsilon * Vector((0, -1, 0))]
-            dx[4] += [x[i] + 0.5 * epsilon * Vector((0, 0, 1))]
-            dx[5] += [x[i] + 0.5 * epsilon * Vector((0, 0, -1))]
-
-        for j in range(0, 6):
-            apply_vert_coords(ob_1, mesh_1_key_verts, dx[j])
-            dx[j] = extract_mapped_coords(ob_1, mesh_1_key_verts)
-
-        # take a step in the direction of the gradient
-        for i in range(0, len(mesh_1.vertices)):
-            epsilon = (targetx[i] - mapx[i]).length
-
-            if epsilon >= threshold:
-                Gx = list((dx[0][i] - dx[1][i]) / epsilon)
-                Gy = list((dx[2][i] - dx[3][i]) / epsilon)
-                Gz = list((dx[4][i] - dx[5][i]) / epsilon)
-                G = Matrix((Gx, Gy, Gz))
-                x[i] += G * (targetx[i] - mapx[i])
-
-        apply_vert_coords(ob_1, mesh_1_key_verts, x)
-
-    ob_1.active_shape_key.vertex_group = vgroup
-
-    # set the new shape key value to 1.0, so we see the result instantly
-    ob_1.active_shape_key.value = 1.0
-
-    #mesh_1.update()
-    ob_1.show_only_shape_key = False
-
-
-class add_corrective_pose_shape(bpy.types.Operator):
-    """Adds first object as shape to second object for the current pose """ \
-    """while maintaining modifiers """ \
-    """(i.e. anisculpt, avoiding crazy space) Beware of slowness!"""
-
-    bl_idname = "object.add_corrective_pose_shape"
-    bl_label = "Add object as corrective pose shape"
-
-    @classmethod
-    def poll(cls, context):
-        return context.active_object is not None
-
-    def execute(self, context):
-        selection = context.selected_objects
-        if len(selection) != 2:
-            self.report({'ERROR'}, "Select source and target objects")
-            return {'CANCELLED'}
-
-        target = context.active_object
-        if context.active_object == selection[0]:
-            source = selection[1]
-        else:
-            source = selection[0]
-
-        func_add_corrective_pose_shape(source, target)
-
-        return {'FINISHED'}
-
-
-def func_object_duplicate_flatten_modifiers(context, obj):
-    depsgraph = context.evaluated_depsgraph_get()
-    mesh = bpy.data.meshes.new_from_object(obj.evaluated_get(depsgraph))
-    name = obj.name + "_clean"
-    new_object = bpy.data.objects.new(name, mesh)
-    new_object.data = mesh
-    context.collection.objects.link(new_object)
-    return new_object
-
-
-class object_duplicate_flatten_modifiers(bpy.types.Operator):
-    """Duplicates the selected object with modifiers applied"""
-
-    bl_idname = "object.object_duplicate_flatten_modifiers"
-    bl_label = "Duplicate and apply all"
-
-    @classmethod
-    def poll(cls, context):
-        return context.active_object is not None
-
-    def execute(self, context):
-        obj_act = context.active_object
-
-        new_object = func_object_duplicate_flatten_modifiers(context, obj_act)
-
-        # setup the context
-        bpy.ops.object.select_all(action='DESELECT')
-
-        context.view_layer.objects.active = new_object
-        new_object.select_set(True)
-
-        return {'FINISHED'}
-
-
-def unposeMesh(meshObToUnpose, meshObToUnposeWeightSrc, armatureOb):
-    psdMeshData = meshObToUnpose
-
-    psdMesh = psdMeshData
-    I = Matrix()  # identity matrix
-
-    meshData = meshObToUnposeWeightSrc.data
-    mesh = meshData
-
-    armData = armatureOb.data
-
-    pose = armatureOb.pose
-    pbones = pose.bones
-
-    for index, v in enumerate(mesh.vertices):
-        # above is python shortcut for:index goes up from 0 to tot num of
-        # verts in mesh, with index incrementing by 1 each iteration
-
-        psdMeshVert = psdMesh[index]
-
-        listOfBoneNameWeightPairs = []
-        for n in mesh.vertices[index].groups:
-            try:
-                name = meshObToUnposeWeightSrc.vertex_groups[n.group].name
-                weight = n.weight
-                is_bone = False
-                for i in armData.bones:
-                    if i.name == name:
-                        is_bone = True
-                        break
-                # ignore non-bone vertex groups
-                if is_bone:
-                    listOfBoneNameWeightPairs.append([name, weight])
-            except:
-                print('error')
-                pass
-
-        weightedAverageDictionary = {}
-        totalWeight = 0
-        for pair in listOfBoneNameWeightPairs:
-            totalWeight += pair[1]
-
-        for pair in listOfBoneNameWeightPairs:
-            if totalWeight > 0:  # avoid divide by zero!
-                weightedAverageDictionary[pair[0]] = pair[1] / totalWeight
-            else:
-                weightedAverageDictionary[pair[0]] = 0
-
-        # Matrix filled with zeros
-        sigma = Matrix()
-        sigma.zero()
-
-        list = []
-        for n in pbones:
-            list.append(n)
-        list.reverse()
-
-        for pbone in list:
-            if pbone.name in weightedAverageDictionary:
-                #~ print("found key %s", pbone.name)
-                vertexWeight = weightedAverageDictionary[pbone.name]
-                m = pbone.matrix_channel.copy()
-                #m.transpose()
-                sigma += (m - I) * vertexWeight
-
-            else:
-                pass
-                #~ print("no key for bone " + pbone.name)
-
-        sigma = I + sigma
-        sigma.invert()
-        psdMeshVert.co = psdMeshVert.co * sigma
-
-
-def func_add_corrective_pose_sh

@@ Diff output truncated at 10240 characters. @@



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