[Bf-extensions-cvs] [b93459de] master: glTF exporter: fix various animation & texture export

Julien Duroure noreply at git.blender.org
Mon May 13 23:42:44 CEST 2019


Commit: b93459de4bf85b51826cca1c79a2602804e796c4
Author: Julien Duroure
Date:   Mon May 13 23:42:16 2019 +0200
Branches: master
https://developer.blender.org/rBAb93459de4bf85b51826cca1c79a2602804e796c4

glTF exporter: fix various animation & texture export

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_extract.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index a8673634..35d80a91 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (0, 9, 6),
+    "version": (0, 9, 7),
     'blender': (2, 80, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index 6bdbcdad..1597621b 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -105,9 +105,6 @@ def convert_swizzle_scale(scale, export_settings):
 def decompose_transition(matrix, export_settings):
     translation, rotation, scale = matrix.decompose()
 
-    # Put w at the end.
-    rotation = Quaternion((rotation[1], rotation[2], rotation[3], rotation[0]))
-
     return translation, rotation, scale
 
 def extract_primitive_floor(a, indices, use_tangents):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
index dc3b6d30..ea5f9641 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
@@ -116,8 +116,6 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
 
     target_datapath = channels[0].data_path
 
-    transform = mathutils.Matrix.Identity(4)
-
     is_yup = export_settings[gltf2_blender_export_keys.YUP]
 
     # bone animations need to be handled differently as they are in a different coordinate system
@@ -141,6 +139,10 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
                     bone.parent.bone.matrix_local.inverted(), bone.bone.matrix_local)
 
             transform = correction_matrix_local
+        else:
+            transform = mathutils.Matrix.Identity(4)
+    else:
+        transform = parent_inverse
 
     values = []
     for keyframe in keyframes:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
index a34048a0..c4040c4c 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
@@ -14,6 +14,7 @@
 
 from . import gltf2_blender_export_keys
 from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
+from io_scene_gltf2.blender.exp import gltf2_blender_generate_extras
 from io_scene_gltf2.io.com import gltf2_io
 
 import bpy
@@ -44,6 +45,8 @@ def __gather_extensions(blender_camera, export_settings):
 
 
 def __gather_extras(blender_camera, export_settings):
+    if export_settings['gltf_extras']:
+        return gltf2_blender_generate_extras.generate_extras(blender_camera)
     return None
 
 
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index 8550610f..818a6fa1 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -36,21 +36,37 @@ def gather_image(
     if not __filter_image(blender_shader_sockets_or_texture_slots, export_settings):
         return None
 
-    uri = __gather_uri(blender_shader_sockets_or_texture_slots, export_settings)
-    buffer_view = __gather_buffer_view(blender_shader_sockets_or_texture_slots, export_settings)
-    if not (uri is not None or buffer_view is not None):
+    image_data = __get_image_data(blender_shader_sockets_or_texture_slots, export_settings)
+    if image_data is None:
         # The blender image has no data
         return None
 
-    image = gltf2_io.Image(
+    mime_type = __gather_mime_type(blender_shader_sockets_or_texture_slots, export_settings)
+    name = __gather_name(blender_shader_sockets_or_texture_slots, export_settings)
+
+    uri = __gather_uri(image_data, mime_type, name, export_settings)
+    buffer_view = __gather_buffer_view(image_data, mime_type, name, export_settings)
+
+    return __make_image(
+        buffer_view,
+        __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings),
+        __gather_extras(blender_shader_sockets_or_texture_slots, export_settings),
+        mime_type,
+        name,
+        uri,
+        export_settings
+    )
+
+ at cached
+def __make_image(buffer_view, extensions, extras, mime_type, name, uri, export_settings):
+    return gltf2_io.Image(
         buffer_view=buffer_view,
-        extensions=__gather_extensions(blender_shader_sockets_or_texture_slots, export_settings),
-        extras=__gather_extras(blender_shader_sockets_or_texture_slots, export_settings),
-        mime_type=__gather_mime_type(blender_shader_sockets_or_texture_slots, export_settings),
-        name=__gather_name(blender_shader_sockets_or_texture_slots, export_settings),
+        extensions=extensions,
+        extras=extras,
+        mime_type=mime_type,
+        name=name,
         uri=uri
     )
-    return image
 
 
 def __filter_image(sockets_or_slots, export_settings):
@@ -59,13 +75,10 @@ def __filter_image(sockets_or_slots, export_settings):
     return True
 
 
-def __gather_buffer_view(sockets_or_slots, export_settings):
+ at cached
+def __gather_buffer_view(image_data, mime_type, name, export_settings):
     if export_settings[gltf2_blender_export_keys.FORMAT] != 'GLTF_SEPARATE':
-        image = __get_image_data(sockets_or_slots, export_settings)
-        if image is None:
-            return None
-        return gltf2_io_binary_data.BinaryData(
-            data=image.encode(__gather_mime_type(sockets_or_slots, export_settings)))
+        return gltf2_io_binary_data.BinaryData(data=image_data.encode(mime_type))
     return None
 
 
@@ -100,14 +113,14 @@ def __gather_name(sockets_or_slots, export_settings):
     return image_name
 
 
-def __gather_uri(sockets_or_slots, export_settings):
+ at cached
+def __gather_uri(image_data, mime_type, name, export_settings):
     if export_settings[gltf2_blender_export_keys.FORMAT] == 'GLTF_SEPARATE':
         # as usual we just store the data in place instead of already resolving the references
-        mime_type = __gather_mime_type(sockets_or_slots, export_settings)
         return gltf2_io_image_data.ImageData(
-            data=__get_image_data(sockets_or_slots, export_settings).encode(mime_type=mime_type),
+            data=image_data.encode(mime_type=mime_type),
             mime_type=mime_type,
-            name=__gather_name(sockets_or_slots, export_settings)
+            name=name
         )
 
     return None
@@ -122,9 +135,9 @@ def __is_slot(sockets_or_slots):
 
 
 def __get_image_data(sockets_or_slots, export_settings) -> gltf2_blender_image.ExportImage:
-    # For shared ressources, such as images, we just store the portion of data that is needed in the glTF property
+    # For shared resources, such as images, we just store the portion of data that is needed in the glTF property
     # in a helper class. During generation of the glTF in the exporter these will then be combined to actual binary
-    # ressources.
+    # resources.
     def split_pixels_by_channels(image: bpy.types.Image, export_settings) -> typing.Optional[typing.List[typing.List[float]]]:
         channelcache = export_settings['gltf_channelcache']
         if image.name in channelcache:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
index 410c12d3..57889970 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
@@ -52,8 +52,8 @@ def gather_joint(blender_bone, export_settings):
     translation, rotation, scale = (None, None, None)
     if trans[0] != 0.0 or trans[1] != 0.0 or trans[2] != 0.0:
         translation = [trans[0], trans[1], trans[2]]
-    if rot[0] != 0.0 or rot[1] != 0.0 or rot[2] != 0.0 or rot[3] != 1.0:
-        rotation = [rot[0], rot[1], rot[2], rot[3]]
+    if rot[0] != 1.0 or rot[1] != 0.0 or rot[2] != 0.0 or rot[3] != 0.0:
+        rotation = [rot[1], rot[2], rot[3], rot[0]]
     if sca[0] != 1.0 or sca[1] != 1.0 or sca[2] != 1.0:
         scale = [sca[0], sca[1], sca[2]]
 
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index 1671d6de..7dfed738 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -258,19 +258,23 @@ def __gather_name(blender_object, export_settings):
 
 
 def __gather_trans_rot_scale(blender_object, export_settings):
-    trans = gltf2_blender_extract.convert_swizzle_location(blender_object.location, export_settings)
+    if blender_object.matrix_parent_inverse == Matrix.Identity(4):
+        trans = blender_object.location
 
-    if blender_object.rotation_mode in ['QUATERNION', 'AXIS_ANGLE']:
-        rotation = blender_object.rotation_quaternion
-    else:
-        rotation = blender_object.rotation_euler.to_quaternion()
-
-    rotation = gltf2_blender_extract.convert_swizzle_rotation(rotation, export_settings)
+        if blender_object.rotation_mode in ['QUATERNION', 'AXIS_ANGLE']:
+            rot = blender_object.rotation_quaternion
+        else:
+            rot = blender_object.rotation_euler.to_quaternion()
 
-    # Put w at the end.
-    rot = Quaternion((rotation[1], rotation[2], rotation[3], rotation[0]))
+        sca = blender_object.scale
+    else:
+        # matrix_local = matrix_parent_inverse*location*rotation*scale
+        # Decomposing matrix_local gives less accuracy, but is needed if matrix_parent_inverse is not the identity.
+        trans, rot, sca = gltf2_blender_extract.decompose_transition(blender_object.matrix_local, export_settings)
 
-    sca = gltf2_blender_extract.convert_swizzle_scale(blender_object.scale, export_settings)
+ 

@@ Diff output truncated at 10240 characters. @@



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