[Bf-extensions-cvs] [20f59bfd] master: ant_landscape: smooth shade off default, Fix: T64428
meta-androcto
noreply at git.blender.org
Sun May 12 02:14:23 CEST 2019
Commit: 20f59bfd2bc12cc67d045c11f47b6925e3b2a0a1
Author: meta-androcto
Date: Sun May 12 09:10:05 2019 +1000
Branches: master
https://developer.blender.org/rBA20f59bfd2bc12cc67d045c11f47b6925e3b2a0a1
ant_landscape: smooth shade off default, Fix: T64428
===================================================================
M ant_landscape/__init__.py
===================================================================
diff --git a/ant_landscape/__init__.py b/ant_landscape/__init__.py
index edec0427..1fe68415 100644
--- a/ant_landscape/__init__.py
+++ b/ant_landscape/__init__.py
@@ -138,7 +138,7 @@ class AntMainSettingsPanel(bpy.types.Panel):
col.operator('mesh.ant_landscape_regenerate', text="Regenerate", icon="LOOP_FORWARDS")
row = box.row(align=True)
split = row.split(align=True)
- split.prop(ant, "smooth_mesh", toggle=True, text="Smooth", icon='SHADING_SOLID')
+ split.prop(ant, "smooth_mesh", toggle=False, text="Smooth", icon='SHADING_SOLID')
split.prop(ant, "tri_face", toggle=True, text="Triangulate", icon='MESH_DATA')
if ant.sphere_mesh:
split.prop(ant, "remove_double", toggle=True, text="Remove Doubles", icon='MESH_DATA')
@@ -436,7 +436,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
)
smooth_mesh: BoolProperty(
name="Smooth",
- default=True,
+ default=False,
description="Shade smooth"
)
tri_face: BoolProperty(
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