[Bf-extensions-cvs] [29713a43] master: glTF importer: fix bad check for node id 0
Julien Duroure
noreply at git.blender.org
Tue Mar 19 18:26:42 CET 2019
Commit: 29713a430fdb030002d73b8cdf2522c84c73ef05
Author: Julien Duroure
Date: Tue Mar 19 18:26:23 2019 +0100
Branches: master
https://developer.blender.org/rBA29713a430fdb030002d73b8cdf2522c84c73ef05
glTF importer: fix bad check for node id 0
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_node.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index e7f68dca..282144ba 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -80,7 +80,7 @@ class BlenderNode():
# Transforms apply only if this mesh is not skinned
# See implementation node of gltf2 specification
- if not (pynode.mesh and pynode.skin is not None):
+ if not (pynode.mesh is not None and pynode.skin is not None):
BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent)
pynode.blender_object = obj.name
BlenderNode.set_parent(gltf, obj, parent)
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