[Bf-extensions-cvs] [3e09faa3] master: glTF importer: get targetNames from extras
Julien Duroure
noreply at git.blender.org
Sat Mar 16 16:14:27 CET 2019
Commit: 3e09faa3523ada8eaa1a6b3ad5e4bf606f03225c
Author: Julien Duroure
Date: Sat Mar 16 16:13:50 2019 +0100
Branches: master
https://developer.blender.org/rBA3e09faa3523ada8eaa1a6b3ad5e4bf606f03225c
glTF importer: get targetNames from extras
This is not glTF standard, but this workaround is accepted in a few tools
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
index 3f69a5a2..dedd59de 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
@@ -116,7 +116,16 @@ class BlenderMesh():
gltf.shapekeys[i] = None
continue
- obj.shape_key_add(name="target_" + str(i))
+ # Check if glTF file has some extras with targetNames
+ shapekey_name = None
+ if pymesh.extras is not None:
+ if 'targetNames' in pymesh.extras.keys() and i < len(pymesh.extras['targetNames']):
+ shapekey_name = pymesh.extras['targetNames'][i]
+
+ if shapekey_name is None:
+ shapekey_name = "target_" + str(i)
+
+ obj.shape_key_add(name=shapekey_name)
current_shapekey_index += 1
offset_idx = 0
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