[Bf-extensions-cvs] [cd598b76] master: Adding feature for multi-uvs
Kalle-Samuli Riihikoski
noreply at git.blender.org
Mon Mar 4 15:44:12 CET 2019
Commit: cd598b76e5fc943b4cfb4754a89cfdf79c73002f
Author: Kalle-Samuli Riihikoski
Date: Mon Mar 4 16:42:43 2019 +0200
Branches: master
https://developer.blender.org/rBAcd598b76e5fc943b4cfb4754a89cfdf79c73002f
Adding feature for multi-uvs
===================================================================
M io_coat3D/__init__.py
M io_coat3D/data.json
M io_coat3D/tex.py
===================================================================
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index a9896b6d..315de893 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -29,7 +29,6 @@ bl_info = {
"category": "3D View",
}
-
if "bpy" in locals():
import importlib
importlib.reload(coat)
@@ -55,7 +54,6 @@ from bpy.props import (
PointerProperty,
)
-
bpy.coat3D = dict()
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
@@ -248,20 +246,31 @@ def updatemesh(objekti, proxy):
proxy.select_set(True)
objekti.select_set(True)
- for poly in objekti.data.polygons:
- for indi in poly.loop_indices:
- objekti.data.uv_layers[0].data[indi].uv[0] = proxy.data.uv_layers[0].data[indi].uv[0]
- objekti.data.uv_layers[0].data[indi].uv[1] = proxy.data.uv_layers[0].data[indi].uv[1]
-
+ Create_uv = True
+ if(len(proxy.data.uv_layers) > 0):
+ for proxy_layer in proxy.data.uv_layers:
+ for objekti_layer in objekti.data.uv_layers:
+ uv_new_name = '3DC_' + proxy_layer.name
+ if(objekti_layer.name == uv_new_name):
+ for poly in objekti.data.polygons:
+ for indi in poly.loop_indices:
+ objekti_layer.data[indi].uv[0] = proxy_layer.data[indi].uv[0]
+ objekti_layer.data[indi].uv[1] = proxy_layer.data[indi].uv[1]
+ Create_uv = False
+ break
+ if(Create_uv):
+ name = '3DC_' + proxy_layer.name
+ objekti.data.uv_layers.new(name=name)
+ for poly in objekti.data.polygons:
+ for indi in poly.loop_indices:
+ objekti.data.uv_layers[-1].data[indi].uv[0] = proxy_layer.data[indi].uv[0]
+ objekti.data.uv_layers[-1].data[indi].uv[1] = proxy_layer.data[indi].uv[1]
# Mesh Copy
for ind, v in enumerate(objekti.data.vertices):
v.co = proxy.data.vertices[ind].co
-
-
-
'''
proxy.select_set(True)
obj_data = objekti.data.id_data
@@ -362,8 +371,6 @@ class SCENE_OT_export(bpy.types.Operator):
def invoke(self, context, event):
-
-
for mesh in bpy.data.meshes:
if (mesh.users == 0 and mesh.coat3D.name == '3DC'):
bpy.data.meshes.remove(mesh)
@@ -379,11 +386,18 @@ class SCENE_OT_export(bpy.types.Operator):
return {'FINISHED'}
else:
for objec in bpy.context.selected_objects:
+ delete_uvmaps = []
if objec.type == 'MESH':
+ for uv_layer in objec.data.uv_layers:
+ if(uv_layer.name.startswith('3DC_')):
+ delete_uvmaps.append(uv_layer.name)
+ for uv_name in delete_uvmaps:
+ objec.data.uv_layers.remove(objec.data.uv_layers[uv_name])
export_ok = True
if (export_ok == False):
return {'FINISHED'}
+
activeobj = bpy.context.active_object.name
checkname = ''
coa = bpy.context.active_object.coat3D
@@ -395,7 +409,6 @@ class SCENE_OT_export(bpy.types.Operator):
coat3D.exchange_found = False
return {'FINISHED'}
-
folder_objects = set_working_folders()
folder_size(folder_objects)
@@ -455,8 +468,6 @@ class SCENE_OT_export(bpy.types.Operator):
objekti.data.name = nimi2
objekti.name = nimi2
-
-
else:
objekti.name = name_boxs[0]
objekti.data.name = name_boxs[0]
@@ -498,7 +509,6 @@ class SCENE_OT_export(bpy.types.Operator):
mod_mat_list[objekti.name].append([material_index, temp_mat])
material_index = material_index + 1
-
bake_list = []
if(coat3D.bake_diffuse):
bake_list.append(['DIFFUSE', '$LOADTEX'])
@@ -528,7 +538,6 @@ class SCENE_OT_export(bpy.types.Operator):
elif (coat3D.bake_resolution == 'res_8192'):
res_size = 8192
-
if(len(bake_list) > 0):
index_bake_tex = 0
while(index_bake_tex < len(bake_list)):
@@ -913,7 +922,6 @@ class SCENE_OT_import(bpy.types.Operator):
bpy.ops.import_scene.fbx(filepath=coat3D.bring_retopo_path, global_scale=1, axis_forward='X', use_custom_normals=False)
os.remove(coat3D.bring_retopo_path)
-
else:
'''
@@ -961,7 +969,6 @@ class SCENE_OT_import(bpy.types.Operator):
bpy.data.objects[c_index].material_slots[0].material = bpy.data.materials[diff_mat[laskuri]]
laskuri += 1
-
bpy.ops.object.select_all(action='DESELECT')
for new_obj in bpy.context.collection.objects:
@@ -1036,7 +1043,7 @@ class SCENE_PT_Main(bpy.types.Panel):
coa = bpy.context.active_object.coat3D
if(coat['status'] == 0):
row = layout.row()
- row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
+ row.label(text="Applink didn't find your 3d-Coat/Exchange folder.")
row = layout.row()
row.label("Please select it before using Applink.")
row = layout.row()
diff --git a/io_coat3D/data.json b/io_coat3D/data.json
index 29d34356..0e3b846f 100644
--- a/io_coat3D/data.json
+++ b/io_coat3D/data.json
@@ -7,8 +7,10 @@
"displacement": "no",
"find_input": [ "Color", "Base Color" ],
"input": 0,
- "rampnode": "no",
- "node_location": [ -400, 400 ]
+ "rampnode": "no",
+ "huenode": "yes",
+ "node_location": [ -400, 400 ],
+ "node_color": [0.535, 0.608, 0.306]
},
"metalness": {
@@ -19,7 +21,9 @@
"find_input": [ "Metallic" ],
"input": 1,
"rampnode": "yes",
- "node_location": [ -830, 160 ]
+ "huenode": "no",
+ "node_location": [ -830, 160 ],
+ "node_color": [ 0.027, 0.324, 0.908 ]
},
"rough": {
@@ -30,7 +34,9 @@
"find_input": [ "Roughness" ],
"input": 2,
"rampnode": "yes",
- "node_location": [ -550, 0 ]
+ "huenode": "no",
+ "node_location": [ -550, 0 ],
+ "node_color": [ 0.608, 0.254, 0.000 ]
},
"nmap": {
@@ -41,8 +47,10 @@
"find_input": [ "Normal" ],
"input": 3,
"rampnode": "no",
+ "huenode": "no",
"node_location": [ -650, -500 ],
- "normal_node_location": [ -350, -350 ]
+ "normal_node_location": [ -350, -350 ],
+ "node_color": [ 0.417, 0.363, 0.608 ]
},
"displacement": {
@@ -51,7 +59,9 @@
"normal": "no",
"displacement": "yes",
"rampnode": "yes",
- "input": 5
+ "huenode": "no",
+ "input": 5,
+ "node_color": [ 0.608, 0.591, 0.498 ]
},
"emissive": {
@@ -61,7 +71,9 @@
"displacement": "no",
"find_input": [ "Emissive" ],
"rampnode": "no",
- "input": 4
+ "huenode": "yes",
+ "input": 4,
+ "node_color": [ 0.0, 0.0, 0.0 ]
},
"emissive_power": {
@@ -69,7 +81,9 @@
"colorspace": "color",
"normal": "no",
"displacement": "no",
- "rampnode": "no"
+ "rampnode": "no",
+ "huenode": "no",
+ "node_color": [ 0.0, 0.0, 0.0 ]
},
"ao": {
@@ -77,7 +91,9 @@
"colorspace": "color",
"normal": "no",
"displacement": "no",
- "rampnode": "yes"
+ "rampnode": "yes",
+ "huenode": "no",
+ "node_color": [ 0.1, 0.5, 0.1 ]
}
}
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 73293f51..822f91d4 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -65,9 +65,11 @@ def UVTiling(objekti, texturelist):
name = texture_info[0]
final_name = name[1:]
tiling_number = int(final_name)
+
for list_tiles in uvtiles_index:
if(list_tiles[1] >= (tiling_number - 1) and list_tiles[1] <= tiling_number ):
texture_info[0] = objekti.material_slots[list_tiles[0]].material.name
+ break
return texturelist
@@ -92,9 +94,38 @@ def updatetextures(objekti): # Update 3DC textures
elif (node.name == '3DC_AO'):
node.image.reload()
+ for index_node_group in bpy.data.node_groups:
+
+ for node in index_node_group.nodes:
+ if (node.type == 'TEX_IMAGE'):
+ if (node.name == '3DC_color'):
+ node.image.reload()
+ elif (node.name == '3DC_metalness'):
+ node.image.reload()
+ elif (node.name == '3DC_rough'):
+ node.image.reload()
+ elif (node.name == '3DC_nmap'):
+ node.image.reload()
+ elif (node.name == '3DC_displacement'):
+ node.image.reload()
+ elif (node.name == '3DC_emissive'):
+ node.image.reload()
+ elif (node.name == '3DC_AO'):
+ node.image.reload()
+
def readtexturefolder(objekti, mat_list, texturelist, is_new): #read textures from texture file
+ # Let's check are we UVSet or MATERIAL mode
+
+ uv_name = texturelist[0][0]
+ Main_mode = ''
+ for uv_set in objekti.data.uv_layers:
+ if(uv_name == uv_set.name):
+ Main_mode = uv_set.name
+ break
+
+
create_nodes = False
if texturelist[0][0].startswith('100'):
print('This is UVTiling')
@@ -183,7 +214,6 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
if(node.name == '3DC_Applink' and node.type == 'GROUP'):
applink_group_node = True
act_material = node.node_tree
- group_tree = node.node_tree
applink_tree = node
break
@@ -295,15 +325,29 @@ def createnodes(active_mat,texcoat, create_group_node): # Cretes new nodes and l
def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat):
node = act_material.nodes.new('ShaderNodeTexImage')
+ uv_node = act_material.nodes.new('ShaderNodeUVMap')
+
@@ Diff output truncated at 10240 characters. @@
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