[Bf-extensions-cvs] [7f0648db] master: remove unwanted prints

Kalle-Samuli Riihikoski noreply at git.blender.org
Fri Mar 1 10:54:23 CET 2019


Commit: 7f0648db4df1b973089ccfee7815c36d9ab19d7c
Author: Kalle-Samuli Riihikoski
Date:   Fri Mar 1 11:53:33 2019 +0200
Branches: master
https://developer.blender.org/rBA7f0648db4df1b973089ccfee7815c36d9ab19d7c

remove unwanted prints

===================================================================

M	io_coat3D/__init__.py
M	io_coat3D/tex.py

===================================================================

diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 48d33a09..360c77e7 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -229,9 +229,6 @@ def updatemesh(objekti, proxy):
 
     #Mesh Copy
 
-    print('SAAAMULI-RIIHI')
-    print('objekti', len(objekti.data.vertices))
-    print('objekti', len(proxy.data.vertices))
     for ind, v in enumerate(objekti.data.vertices):
         v.co = proxy.data.vertices[ind].co
 
@@ -301,7 +298,7 @@ class SCENE_OT_opencoat(bpy.types.Operator):
             active_3dcoat = exe_path
 
             if running() == False:
-                print('tulele tanne')
+
                 os.popen('"' + active_3dcoat + '" ' + coat3D)
             else:
                 importfile = bpy.context.scene.coat3D.exchangedir
@@ -575,7 +572,7 @@ class SCENE_OT_export(bpy.types.Operator):
             coat3D.bring_retopo = False
             bpy.ops.export_scene.fbx(filepath=coa.applink_address,global_scale = 0.01, use_selection=True, use_mesh_modifiers=coat3D.exportmod, axis_forward='-Z', axis_up='Y')
 
-        print('testi: ', importfile)
+
         file = open(importfile, "w")
         file.write("%s"%(checkname))
         file.write("\n%s"%(checkname))
@@ -667,7 +664,6 @@ class SCENE_OT_import(bpy.types.Operator):
         Blender_export += ('%sexport.txt'%(os.sep))
         new_applink_address = 'False'
         new_object = False
-        print('mitas: ', Blender_export)
         if(os.path.isfile(Blender_export)):
             obj_pathh = open(Blender_export)
             new_object = True
@@ -718,7 +714,6 @@ class SCENE_OT_import(bpy.types.Operator):
                                     import_type.append(coat3D.type)
 
             if(import_list or coat3D.importmesh):
-                print('import_list:', import_list)
                 for idx, list in enumerate(import_list):
                     bpy.ops.import_scene.fbx(filepath=list, global_scale = 0.01,axis_forward='X',use_custom_normals=False)
                     cache_objects = bpy.data.objects.keys()
@@ -847,8 +842,6 @@ class SCENE_OT_import(bpy.types.Operator):
                                 for index, material in enumerate(objekti.material_slots):
                                     obj_proxy.material_slots[index-1].material = material.material
 
-                                print('Montako1: ', len(objekti.material_slots))
-                                print('Montako2: ', len(obj_proxy.material_slots))
                                 updatemesh(objekti,obj_proxy)
 
                                 bpy.context.view_layer.objects.active = objekti
@@ -874,13 +867,13 @@ class SCENE_OT_import(bpy.types.Operator):
                                 coat3D.importmesh = False
 
                             objekti.select_set(True)
-                        print('Montako: ', len(objekti.material_slots))
+
                         if(coat3D.importtextures):
                             is_new = False
                             tex.matlab(objekti,mat_list,texturelist,is_new)
                         objekti.select_set(False)
                     else:
-                        print('JAAKO TAHAN KOHTAAN 2')
+
                         mat_list = []
                         if (objekti.material_slots):
                             for obj_mat in objekti.material_slots:
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 1c3f0eea..6975bec6 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -60,7 +60,7 @@ def UVTiling(objekti, texturelist):
             uvtiles_index.append([poly.material_index, objekti.data.uv_layers.active.data[loop_index].uv[0]])
         if (len(final_material_indexs) == len(objekti.material_slots)):
             break
-    print(final_material_indexs)
+
 
     for texture_info in texturelist:
         name = texture_info[0]
@@ -71,7 +71,7 @@ def UVTiling(objekti, texturelist):
                 texture_info[0] = objekti.material_slots[list_tiles[0]].material.name
 
 
-    print('uvtiles_index', uvtiles_index)
+
     return texturelist
 
 
@@ -400,8 +400,7 @@ def createExtraNodes(act_material, node, type):
     curvenode.name = '3DC_RGBCurve'
     huenode = act_material.nodes.new('ShaderNodeHueSaturation')
     huenode.name = '3DC_HueSaturation'
-    print('tieto:', type)
-    print('ttoto: ', type['rampnode'])
+
     if(type['rampnode'] == 'yes'):
         rampnode = act_material.nodes.new('ShaderNodeValToRGB')
         rampnode.name = '3DC_ColorRamp'



More information about the Bf-extensions-cvs mailing list