[Bf-extensions-cvs] [044a574f] master: glTF importer: Fix bug adding armature when there is already an armature in anthoer scene

Julien Duroure noreply at git.blender.org
Fri Mar 1 06:53:48 CET 2019


Commit: 044a574f371b51ce1084f393426517709998ccb0
Author: Julien Duroure
Date:   Fri Mar 1 06:53:14 2019 +0100
Branches: master
https://developer.blender.org/rBA044a574f371b51ce1084f393426517709998ccb0

glTF importer: Fix bug adding armature when there is already an armature in anthoer scene

===================================================================

M	io_scene_gltf2/blender/imp/gltf2_blender_gltf.py

===================================================================

diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index 637cd72f..0df29b94 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -48,6 +48,9 @@ class BlenderGlTF():
 
         threshold = 0.001
         for armobj in [obj for obj in bpy.data.objects if obj.type == "ARMATURE"]:
+            # Take into account only armature from this scene
+            if armobj.name not in bpy.context.view_layer.objects:
+                continue
             bpy.context.view_layer.objects.active = armobj
             armature = armobj.data
             bpy.ops.object.mode_set(mode="EDIT")



More information about the Bf-extensions-cvs mailing list