[Bf-extensions-cvs] [f3d58200] master: lighting_tri_lights: Initial commit to release (standalone) T65823 713fa9b2c412

meta-androcto noreply at git.blender.org
Sun Jun 23 12:09:59 CEST 2019


Commit: f3d58200d5e34aacf41162181e0435d65c464753
Author: meta-androcto
Date:   Sun Jun 23 20:09:39 2019 +1000
Branches: master
https://developer.blender.org/rBAf3d58200d5e34aacf41162181e0435d65c464753

lighting_tri_lights: Initial commit to release (standalone) T65823 713fa9b2c412

===================================================================

A	lighting_tri_lights.py

===================================================================

diff --git a/lighting_tri_lights.py b/lighting_tri_lights.py
new file mode 100644
index 00000000..6712dd3e
--- /dev/null
+++ b/lighting_tri_lights.py
@@ -0,0 +1,271 @@
+# gpl: author Daniel Schalla, maintained by meta-androcto
+
+bl_info = {
+    "name": "Tri-lighting",
+    "author": "Daniel Schalla",
+    "version": (0, 1, 4),
+    "blender": (2, 80, 0),
+    "location": "View3D > Add > Lights",
+    "description": "Add 3 Point Lighting to Selected / Active Object",
+    "warning": "",
+    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+    "category": "Lighting",
+    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
+    "Scripts/",
+}
+
+import bpy
+from bpy.types import Operator
+from bpy.props import (
+        EnumProperty,
+        FloatProperty,
+        IntProperty,
+        )
+from math import (
+        sin, cos,
+        radians,
+        sqrt,
+        )
+
+
+class OBJECT_OT_TriLighting(Operator):
+    bl_idname = "object.trilighting"
+    bl_label = "Tri-Lighting Creator"
+    bl_description = ("Add 3 Point Lighting to Selected / Active Object\n"
+                      "Needs an existing Active Object")
+    bl_options = {'REGISTER', 'UNDO'}
+    COMPAT_ENGINES = {'CYCLES', 'EEVEE'}
+
+    height: FloatProperty(
+            name="Height",
+            default=5
+            )
+    distance: FloatProperty(
+            name="Distance",
+            default=5,
+            min=0.1,
+            subtype="DISTANCE"
+            )
+    energy: IntProperty(
+            name="Base Energy",
+            default=3,
+            min=1
+            )
+    contrast: IntProperty(
+            name="Contrast",
+            default=50,
+            min=-100, max=100,
+            subtype="PERCENTAGE"
+            )
+    leftangle: IntProperty(
+            name="Left Angle",
+            default=26,
+            min=1, max=90,
+            subtype="ANGLE"
+            )
+    rightangle: IntProperty(
+            name="Right Angle",
+            default=45,
+            min=1, max=90,
+            subtype="ANGLE"
+            )
+    backangle: IntProperty(
+            name="Back Angle",
+            default=235,
+            min=90, max=270,
+            subtype="ANGLE"
+            )
+    Light_Type_List = [
+            ('POINT', "Point", "Point Light"),
+            ('SUN', "Sun", "Sun Light"),
+            ('SPOT', "Spot", "Spot Light"),
+            ('AREA', "Area", "Area Light")
+            ]
+    primarytype: EnumProperty(
+            attr='tl_type',
+            name="Key Type",
+            description="Choose the types of Key Lights you would like",
+            items=Light_Type_List,
+            default='AREA'
+            )
+    secondarytype: EnumProperty(
+            attr='tl_type',
+            name="Fill + Back Type",
+            description="Choose the types of secondary Lights you would like",
+            items=Light_Type_List,
+            default="AREA"
+            )
+
+    @classmethod
+    def poll(cls, context):
+        return context.active_object is not None
+
+    def draw(self, context):
+        layout = self.layout
+
+        layout.label(text="Position:")
+        col = layout.column(align=True)
+        col.prop(self, "height")
+        col.prop(self, "distance")
+
+        layout.label(text="Light:")
+        col = layout.column(align=True)
+        col.prop(self, "energy")
+        col.prop(self, "contrast")
+
+        layout.label(text="Orientation:")
+        col = layout.column(align=True)
+        col.prop(self, "leftangle")
+        col.prop(self, "rightangle")
+        col.prop(self, "backangle")
+
+        col = layout.column()
+        col.label(text="Key Light Type:")
+        col.prop(self, "primarytype", text="")
+        col.label(text="Fill + Back Type:")
+        col.prop(self, "secondarytype", text="")
+
+
+    def execute(self, context):
+        try:
+            collection = context.collection
+            scene = context.scene
+            view = context.space_data
+            if view.type == 'VIEW_3D':
+                camera = view.camera
+            else:
+                camera = scene.camera
+
+            if (camera is None):
+                cam_data = bpy.data.cameras.new(name='Camera')
+                cam_obj = bpy.data.objects.new(name='Camera', object_data=cam_data)
+                collection.objects.link(cam_obj)
+                scene.camera = cam_obj
+                bpy.ops.view3d.camera_to_view()
+                camera = cam_obj
+                bpy.ops.view3d.view_axis(type='TOP')
+
+            obj = bpy.context.view_layer.objects.active
+
+            # Calculate Energy for each Lamp
+            if(self.contrast > 0):
+                keyEnergy = self.energy
+                backEnergy = (self.energy / 100) * abs(self.contrast)
+                fillEnergy = (self.energy / 100) * abs(self.contrast)
+            else:
+                keyEnergy = (self.energy / 100) * abs(self.contrast)
+                backEnergy = self.energy
+                fillEnergy = self.energy
+
+            # Calculate Direction for each Lamp
+
+            # Calculate current Distance and get Delta
+            obj_position = obj.location
+            cam_position = camera.location
+
+            delta_position = cam_position - obj_position
+            vector_length = sqrt(
+                            (pow(delta_position.x, 2) +
+                             pow(delta_position.y, 2) +
+                             pow(delta_position.z, 2))
+                            )
+            if not vector_length:
+                # division by zero most likely
+                self.report({'WARNING'},
+                            "Operation Cancelled. No viable object in the scene")
+
+                return {'CANCELLED'}
+
+            single_vector = (1 / vector_length) * delta_position
+
+            # Calc back position
+            singleback_vector = single_vector.copy()
+            singleback_vector.x = cos(radians(self.backangle)) * single_vector.x + \
+                                  (-sin(radians(self.backangle)) * single_vector.y)
+
+            singleback_vector.y = sin(radians(self.backangle)) * single_vector.x + \
+                                 (cos(radians(self.backangle)) * single_vector.y)
+
+            backx = obj_position.x + self.distance * singleback_vector.x
+            backy = obj_position.y + self.distance * singleback_vector.y
+
+            backData = bpy.data.lights.new(name="TriLamp-Back", type=self.secondarytype)
+            backData.energy = backEnergy
+
+            backLamp = bpy.data.objects.new(name="TriLamp-Back", object_data=backData)
+            collection.objects.link(backLamp)
+            backLamp.location = (backx, backy, self.height)
+
+            trackToBack = backLamp.constraints.new(type="TRACK_TO")
+            trackToBack.target = obj
+            trackToBack.track_axis = "TRACK_NEGATIVE_Z"
+            trackToBack.up_axis = "UP_Y"
+
+            # Calc right position
+            singleright_vector = single_vector.copy()
+            singleright_vector.x = cos(radians(self.rightangle)) * single_vector.x + \
+                                  (-sin(radians(self.rightangle)) * single_vector.y)
+
+            singleright_vector.y = sin(radians(self.rightangle)) * single_vector.x + \
+                                  (cos(radians(self.rightangle)) * single_vector.y)
+
+            rightx = obj_position.x + self.distance * singleright_vector.x
+            righty = obj_position.y + self.distance * singleright_vector.y
+
+            rightData = bpy.data.lights.new(name="TriLamp-Fill", type=self.secondarytype)
+            rightData.energy = fillEnergy
+            rightLamp = bpy.data.objects.new(name="TriLamp-Fill", object_data=rightData)
+            collection.objects.link(rightLamp)
+            rightLamp.location = (rightx, righty, self.height)
+            trackToRight = rightLamp.constraints.new(type="TRACK_TO")
+            trackToRight.target = obj
+            trackToRight.track_axis = "TRACK_NEGATIVE_Z"
+            trackToRight.up_axis = "UP_Y"
+
+            # Calc left position
+            singleleft_vector = single_vector.copy()
+            singleleft_vector.x = cos(radians(-self.leftangle)) * single_vector.x + \
+                                (-sin(radians(-self.leftangle)) * single_vector.y)
+            singleleft_vector.y = sin(radians(-self.leftangle)) * single_vector.x + \
+                                (cos(radians(-self.leftangle)) * single_vector.y)
+            leftx = obj_position.x + self.distance * singleleft_vector.x
+            lefty = obj_position.y + self.distance * singleleft_vector.y
+
+            leftData = bpy.data.lights.new(name="TriLamp-Key", type=self.primarytype)
+            leftData.energy = keyEnergy
+
+            leftLamp = bpy.data.objects.new(name="TriLamp-Key", object_data=leftData)
+            collection.objects.link(leftLamp)
+            leftLamp.location = (leftx, lefty, self.height)
+            trackToLeft = leftLamp.constraints.new(type="TRACK_TO")
+            trackToLeft.target = obj
+            trackToLeft.track_axis = "TRACK_NEGATIVE_Z"
+            trackToLeft.up_axis = "UP_Y"
+
+        except Exception as e:
+            self.report({'WARNING'},
+                        "Some operations could not be performed (See Console for more info)")
+
+            print("\n[Add Advanced  Objects]\nOperator: "
+                  "object.trilighting\nError: {}".format(e))
+
+            return {'CANCELLED'}
+
+        return {'FINISHED'}
+
+def menu_func(self, context):
+    self.layout.operator(OBJECT_OT_TriLighting.bl_idname, text="3 Point Lights", icon='LIGHT')
+
+
+
+# Register all operators and menu
+def register():
+    bpy.utils.register_class(OBJECT_OT_TriLighting)
+    bpy.types.VIEW3D_MT_light_add.append(menu_func)
+
+def unregister():
+    bpy.utils.unregister_class(OBJECT_OT_TriLighting)
+    bpy.types.VIEW3D_MT_light_add.remove(menu_func)
+
+if __name__ == "__main__":
+    register()



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