[Bf-extensions-cvs] [a3ebbe73] master: glTF exporter: fix depsgraph evaluation after blender API changes
Julien Duroure
noreply at git.blender.org
Sun Jun 23 08:18:38 CEST 2019
Commit: a3ebbe7309932950024d426516bbb4f4aca62270
Author: Julien Duroure
Date: Sun Jun 23 08:17:47 2019 +0200
Branches: master
https://developer.blender.org/rBAa3ebbe7309932950024d426516bbb4f4aca62270
glTF exporter: fix depsgraph evaluation after blender API changes
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 6e41c1a8..2b999b50 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (0, 9, 29),
+ "version": (0, 9, 30),
'blender': (2, 80, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index e6a93553..ae228eb9 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -224,7 +224,7 @@ def __gather_mesh(blender_object, export_settings):
depsgraph = bpy.context.evaluated_depsgraph_get()
blender_mesh_owner = blender_object.evaluated_get(depsgraph)
- blender_mesh = blender_mesh_owner.to_mesh()
+ blender_mesh = blender_mesh_owner.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
for prop in blender_object.data.keys():
blender_mesh[prop] = blender_object.data[prop]
skip_filter = True
@@ -311,8 +311,8 @@ def __gather_skin(blender_object, export_settings):
# check if any vertices in the mesh are part of a vertex group
depsgraph = bpy.context.evaluated_depsgraph_get()
- # XXX: ...
- blender_mesh = blender_object.evaluated_get(depsgraph).to_mesh()
+ blender_mesh_owner = blender_object.evaluated_get(depsgraph)
+ blender_mesh = blender_mesh_owner.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
if not any(vertex.groups is not None and len(vertex.groups) > 0 for vertex in blender_mesh.vertices):
return None
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