[Bf-extensions-cvs] [7e90835d] master: space_view3d_test_scenes: initial commit: move from advanced objects

meta-androcto noreply at git.blender.org
Wed Jun 12 03:48:21 CEST 2019


Commit: 7e90835d1c5eea39959d98d37d46f920c4f45023
Author: meta-androcto
Date:   Wed Jun 12 11:47:52 2019 +1000
Branches: master
https://developer.blender.org/rBAC7e90835d1c5eea39959d98d37d46f920c4f45023

space_view3d_test_scenes: initial commit: move from advanced objects

===================================================================

A	space_view3d_test_scenes.py

===================================================================

diff --git a/space_view3d_test_scenes.py b/space_view3d_test_scenes.py
new file mode 100644
index 00000000..db2a2559
--- /dev/null
+++ b/space_view3d_test_scenes.py
@@ -0,0 +1,258 @@
+# -*- coding: utf-8 -*-
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+# 
+
+bl_info = {
+    "name": "Fast Test Scenes",
+    "author": "meta-androcto",
+    "version": (0, 2, 0),
+    "blender": (2, 79, 0),
+    "location": "View3D > Tool Shelf > Tools",
+    "description": "Fast Test Scenes",
+    "warning": "",
+    "wiki_url": "",
+    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+    "category": "3D View",
+}
+
+import bpy
+from bpy.types import Operator
+
+
+class add_cycles_scene(Operator):
+    bl_idname = "objects_cycles.add_scene"
+    bl_label = "Create test scene"
+    bl_description = "Cycles renderer Scene with Objects"
+    bl_options = {'REGISTER'}
+
+    def execute(self, context):
+        try:
+            blend_data = context.blend_data
+
+            # add new scene
+            bpy.ops.scene.new(type="NEW")
+            scene = bpy.context.scene
+            bpy.context.scene.render.engine = 'CYCLES'
+            scene.name = "scene_object_cycles"
+
+            # render settings
+            render = scene.render
+            render.resolution_x = 1920
+            render.resolution_y = 1080
+            render.resolution_percentage = 50
+
+            # add new world
+            world = bpy.data.worlds.new("Cycles_Object_World")
+            scene.world = world
+            world.use_sky_blend = True
+            world.use_sky_paper = True
+            world.horizon_color = (0.004393, 0.02121, 0.050)
+            world.zenith_color = (0.03335, 0.227, 0.359)
+            world.light_settings.use_ambient_occlusion = True
+            world.light_settings.ao_factor = 0.25
+
+            # add camera
+            bpy.ops.object.camera_add(
+                    location=(7.48113, -6.50764, 5.34367),
+                    rotation=(1.109319, 0.010817, 0.814928)
+                    )
+            cam = bpy.context.active_object.data
+            cam.lens = 35
+            cam.display_size = 0.1
+            bpy.ops.view3d.viewnumpad(type='CAMERA')
+
+            # add point lamp
+            bpy.ops.object.light_add(
+                    type="POINT", location=(4.07625, 1.00545, 5.90386),
+                    rotation=(0.650328, 0.055217, 1.866391)
+                    )
+            lamp1 = bpy.context.active_object.data
+            lamp1.name = "Point_Right"
+            lamp1.energy = 1.0
+            lamp1.distance = 30.0
+            lamp1.shadow_method = "RAY_SHADOW"
+            lamp1.use_sphere = True
+
+            # add point lamp2
+            bpy.ops.object.light_add(
+                    type="POINT", location=(-0.57101, -4.24586, 5.53674),
+                    rotation=(1.571, 0, 0.785)
+                    )
+            lamp2 = bpy.context.active_object.data
+            lamp2.name = "Point_Left"
+            lamp2.energy = 1.0
+            lamp2.distance = 30.0
+
+            # Add cube
+            bpy.ops.mesh.primitive_cube_add()
+            bpy.ops.object.editmode_toggle()
+            bpy.ops.mesh.subdivide(number_cuts=2)
+            bpy.ops.uv.unwrap(method='CONFORMAL', margin=0.001)
+            bpy.ops.object.editmode_toggle()
+            cube = bpy.context.active_object
+
+            # add cube material
+            cubeMaterial = blend_data.materials.new("Cycles_Cube_Material")
+            bpy.ops.object.material_slot_add()
+            cube.material_slots[0].material = cubeMaterial
+            # Diffuse
+            cubeMaterial.preview_render_type = "CUBE"
+            cubeMaterial.diffuse_color = (1.000, 0.373, 0.00)
+            # Cycles
+            cubeMaterial.use_nodes = True
+
+            # Add monkey
+            bpy.ops.mesh.primitive_monkey_add(location=(-0.1, 0.08901, 1.505))
+            bpy.ops.transform.rotate(value=(1.15019), axis=(0, 0, 1))
+            bpy.ops.transform.rotate(value=(-0.673882), axis=(0, 1, 0))
+            bpy.ops.transform.rotate(value=-0.055, axis=(1, 0, 0))
+
+            bpy.ops.object.modifier_add(type='SUBSURF')
+            bpy.ops.object.shade_smooth()
+            monkey = bpy.context.active_object
+
+            # add monkey material
+            monkeyMaterial = blend_data.materials.new("Cycles_Monkey_Material")
+            bpy.ops.object.material_slot_add()
+            monkey.material_slots[0].material = monkeyMaterial
+            # Diffuse
+            monkeyMaterial.preview_render_type = "MONKEY"
+            monkeyMaterial.diffuse_color = (0.239, 0.288, 0.288)
+            # Cycles
+            monkeyMaterial.use_nodes = True
+
+            # Add plane
+            bpy.ops.mesh.primitive_plane_add(
+                    radius=50, align='WORLD',
+                    enter_editmode=False, location=(0, 0, -1)
+                    )
+            bpy.ops.object.editmode_toggle()
+            bpy.ops.transform.rotate(
+                    value=-0.8, axis=(0, 0, 1),
+                    constraint_axis=(False, False, True)
+                    )
+            bpy.ops.uv.unwrap(method='CONFORMAL', margin=0.001)
+            bpy.ops.object.editmode_toggle()
+            plane = bpy.context.active_object
+
+            # add plane material
+            planeMaterial = blend_data.materials.new("Cycles_Plane_Material")
+            bpy.ops.object.material_slot_add()
+            plane.material_slots[0].material = planeMaterial
+            # Diffuse
+            planeMaterial.preview_render_type = "FLAT"
+            planeMaterial.diffuse_color = (0.2, 0.2, 0.2)
+            # Cycles
+            planeMaterial.use_nodes = True
+
+        except Exception as e:
+            self.report({'WARNING'},
+                        "Some operations could not be performed (See Console for more info)")
+
+            print("\n[Add Advanced  Objects]\nOperator: "
+                  "objects_cycles.add_scene\nError: {}".format(e))
+
+            return {'CANCELLED'}
+
+        return {'FINISHED'}
+
+class add_texture_scene(Operator):
+    bl_idname = "objects_texture.add_scene"
+    bl_label = "Create test scene"
+    bl_description = "Cycles renderer Scene: Camera aligned to a plane"
+    bl_options = {'REGISTER', 'UNDO'}
+
+    def execute(self, context):
+        try:
+            blend_data = context.blend_data
+
+            # add new scene
+            bpy.ops.scene.new(type="NEW")
+            scene = bpy.context.scene
+            bpy.context.scene.render.engine = 'CYCLES'
+            scene.name = "scene_texture_cycles"
+
+            # render settings
+            render = scene.render
+            render.resolution_x = 1080
+            render.resolution_y = 1080
+            render.resolution_percentage = 100
+
+            # add new world
+            world = bpy.data.worlds.new("Cycles_Textures_World")
+            scene.world = world
+            world.use_sky_blend = True
+            world.use_sky_paper = True
+            world.horizon_color = (0.004393, 0.02121, 0.050)
+            world.zenith_color = (0.03335, 0.227, 0.359)
+            world.light_settings.use_ambient_occlusion = True
+            world.light_settings.ao_factor = 0.5
+
+            # add camera
+            bpy.ops.view3d.viewnumpad(type='TOP')
+            bpy.ops.object.camera_add(
+                    location=(0, 0, 2.1850), rotation=(0, 0, 0), align='VIEW'
+                    )
+            cam = bpy.context.active_object.data
+            cam.lens = 35
+            cam.display_size = 0.1
+
+            # add plane
+            bpy.ops.mesh.primitive_plane_add(enter_editmode=True, location=(0, 0, 0))
+            bpy.ops.mesh.subdivide(number_cuts=10, smoothness=0)
+            bpy.ops.uv.unwrap(method='CONFORMAL', margin=0.001)
+            bpy.ops.object.editmode_toggle()
+            plane = bpy.context.active_object
+
+            # add plane material
+            planeMaterial = blend_data.materials.new("Cycles_Plane_Material")
+            bpy.ops.object.material_slot_add()
+            plane.material_slots[0].material = planeMaterial
+            # Diffuse
+            planeMaterial.preview_render_type = "FLAT"
+            planeMaterial.diffuse_color = (0.2, 0.2, 0.2)
+            # Cycles
+            planeMaterial.use_nodes = True
+
+            # Back to Scene
+            sc = bpy.context.scene
+            bpy.ops.view3d.viewnumpad(type='CAMERA')
+
+        except Exception as e:
+            self.report({'WARNING'},
+                        "Some operations could not be performed (See Console for more info)")
+
+            print("\n[Add Advanced  Objects]\nOperator: "
+                  "objects_texture.add_scene\nError: {}".format(e))
+
+            return {'CANCELLED'}
+
+        return {'FINISHED'}
+
+# Register all operators and panels
+def register():
+    bpy.utils.register_class(add_cycles_scene)
+    bpy.utils.register_class(add_texture_scene)
+
+def unregister():
+    bpy.utils.unregister_class(add_cycles_scene)
+    bpy.utils.unregister_class(add_texture_scene)
+
+if __name__ == "__main__":
+    register()



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