[Bf-extensions-cvs] [4e1cda98] master: Spelling fixes in comments and descriptions, patch by luzpaz
Brecht Van Lommel
noreply at git.blender.org
Wed Jul 31 13:34:48 CEST 2019
Commit: 4e1cda9885a6ef508396a8f60c292350af8f3f3d
Author: Brecht Van Lommel
Date: Wed Jul 31 13:27:19 2019 +0200
Branches: master
https://developer.blender.org/rBA4e1cda9885a6ef508396a8f60c292350af8f3f3d
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D5240
===================================================================
M add_curve_sapling/utils.py
M add_mesh_BoltFactory/createMesh.py
M animation_add_corrective_shape_key.py
M archimesh/achm_roof_maker.py
M archipack/archipack_gl.py
M archipack/archipack_manipulator.py
M blenderkit/__init__.py
M blenderkit/append_link.py
M blenderkit/download.py
M blenderkit/paths.py
M blenderkit/search.py
M blenderkit/ui.py
M blenderkit/upload.py
M blenderkit/utils.py
M io_anim_bvh/export_bvh.py
M io_coat3D/tex.py
M io_export_paper_model.py
M io_mesh_atomic/utility_panel.py
M io_scene_fbx/export_fbx_bin.py
M io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
M io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
M io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
M io_scene_gltf2/blender/imp/gltf2_blender_scene.py
M io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
M io_scene_x3d/import_x3d.py
M mesh_auto_mirror.py
M mesh_bsurfaces.py
M mesh_inset/triquad.py
M mesh_looptools.py
M mesh_snap_utilities_line/op_line.py
M mesh_tiny_cad/VTX.py
M mesh_tissue/colors_groups_exchanger.py
M mesh_tissue/tessellate_numpy.py
M mesh_tissue/utils.py
M object_carver/carver_draw.py
M object_color_rules.py
M object_fracture_cell/fracture_cell_setup.py
M rigify/__init__.py
M rigify/legacy/utils.py
M rigify/rig_ui_template.py
M rigify/utils/widgets.py
M space_view3d_align_tools.py
M space_view3d_copy_attributes.py
M space_view3d_math_vis/__init__.py
===================================================================
diff --git a/add_curve_sapling/utils.py b/add_curve_sapling/utils.py
index 4ec2cd83..3dbe53af 100644
--- a/add_curve_sapling/utils.py
+++ b/add_curve_sapling/utils.py
@@ -1358,7 +1358,7 @@ def perform_pruning(baseSize, baseSplits, childP, cu, currentMax, currentMin, cu
stemsegL, lengthV[n], taperCrown, boneStep, rotate, rotateV
)
- # If pruning is enabled then we must to the check to see if the end of the spline is within the evelope
+ # If pruning is enabled then we must check to see if the end of the spline is within the envelope
if prune:
# Check each endpoint to see if it is inside
for s in splineList:
diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
index 71f22bf7..6c18eeef 100644
--- a/add_mesh_BoltFactory/createMesh.py
+++ b/add_mesh_BoltFactory/createMesh.py
@@ -233,20 +233,20 @@ def Mirror_Verts_Faces(VERTS, FACES, AXIS, FLIP_POINT=0):
# Returns a list of faces that
# make up an array of 4 point polygon.
-def Build_Face_List_Quads(OFFSET, COLUM, ROW, FLIP=0):
+def Build_Face_List_Quads(OFFSET, COLUMN, ROW, FLIP=0):
Ret = []
RowStart = 0
for j in range(ROW):
- for i in range(COLUM):
+ for i in range(COLUMN):
Res1 = RowStart + i
- Res2 = RowStart + i + (COLUM + 1)
- Res3 = RowStart + i + (COLUM + 1) + 1
+ Res2 = RowStart + i + (COLUMN + 1)
+ Res3 = RowStart + i + (COLUMN + 1) + 1
Res4 = RowStart + i + 1
if FLIP:
Ret.append([OFFSET + Res1, OFFSET + Res2, OFFSET + Res3, OFFSET + Res4])
else:
Ret.append([OFFSET + Res4, OFFSET + Res3, OFFSET + Res2, OFFSET + Res1])
- RowStart += COLUM + 1
+ RowStart += COLUMN + 1
return Ret
diff --git a/animation_add_corrective_shape_key.py b/animation_add_corrective_shape_key.py
index dcfd6811..320acc83 100644
--- a/animation_add_corrective_shape_key.py
+++ b/animation_add_corrective_shape_key.py
@@ -50,12 +50,12 @@ Limitations and new delta option for 2.8
it will be set to zero.
- new "delta" option usage, when you hope to make new shape-key with keep currently visible other shape keys value.
- it can generate new shape key, with value as 1.00. then deform target shape as soruce shape with keep other shape key values relative.
-
-- If overwrite shape key,<select active shape key of target as non "base shape">
- current shape key value is ignored and turn as 1.00.
-
- then if active shape key was driven (bone rotation etc), you may get un-expected result. When transfer, I recommend, keep set active-shape key as base . so transfered shape key do not "overwrite". but generate new shape key.
+ it can generate new shape key, with value as 1.00. then deform target shape as source shape with keep other shape key values relative.
+
+- If overwrite shape key,<select active shape key of target as non "base shape">
+ current shape key value is ignored and turn as 1.00.
+
+ then if active shape key was driven (bone rotation etc), you may get un-expected result. When transfer, I recommend, keep set active-shape key as base. so transferred shape key do not "overwrite". but generate new shape key.
if active-shape key have no driver, you can overwrite it (but as 1.00 value )
"""
@@ -254,7 +254,7 @@ class add_corrective_pose_shape(bpy.types.Operator):
class add_corrective_pose_shape_delta (bpy.types.Operator):
"""Adds first object as shape to second object for the current pose """ \
"""while maintaining modifiers and currently used other shape keys""" \
- """with keep other shape key value, generate new shape key which deform to soruce shape """
+ """with keep other shape key value, generate new shape key which deform to source shape """
bl_idname = "object.add_corrective_pose_shape_delta"
bl_label = "Add object as corrective pose shape delta"
diff --git a/archimesh/achm_roof_maker.py b/archimesh/achm_roof_maker.py
index 1b446779..c125eb84 100644
--- a/archimesh/achm_roof_maker.py
+++ b/archimesh/achm_roof_maker.py
@@ -172,7 +172,7 @@ def create_roof_mesh(self):
bpy.context.view_layer.objects.active = myroof
myroof.select_set(True)
- # Thicknes
+ # Thickness
if self.roof_thick > 0.0:
set_modifier_solidify(myroof, self.roof_thick)
# Subsurf
diff --git a/archipack/archipack_gl.py b/archipack/archipack_gl.py
index 17211787..f3ef034a 100644
--- a/archipack/archipack_gl.py
+++ b/archipack/archipack_gl.py
@@ -584,7 +584,7 @@ class GlLine(GlBaseLine):
def sized_normal(self, t, size):
"""
GlLine perpendicular on plane defined by z_axis and of given size
- positionned at t in current line
+ positioned at t in current line
lie on the right side
p1
|--x
diff --git a/archipack/archipack_manipulator.py b/archipack/archipack_manipulator.py
index 2b9010d6..60a05738 100644
--- a/archipack/archipack_manipulator.py
+++ b/archipack/archipack_manipulator.py
@@ -1073,7 +1073,7 @@ class SizeLocationManipulator(SizeManipulator):
Also take care of moving linked objects too
Changing size is not necessary as link does
- allredy handle this and childs panels are
+ already handle this and childs panels are
updated by base object.
"""
def __init__(self, context, o, datablock, manipulator, handle_size, snap_callback=None):
@@ -1185,7 +1185,7 @@ class SnapSizeLocationManipulator(SizeLocationManipulator):
Also take care of moving linked objects too
Changing size is not necessary as link does
- allredy handle this and childs panels are
+ already handle this and childs panels are
updated by base object.
diff --git a/blenderkit/__init__.py b/blenderkit/__init__.py
index 4fbf3783..6a2a68b3 100644
--- a/blenderkit/__init__.py
+++ b/blenderkit/__init__.py
@@ -274,7 +274,7 @@ class BlenderKitUIProps(PropertyGroup):
thumb_size: IntProperty(name="Thumbnail Size", default=thumb_size_def, min=-1, max=256)
margin: IntProperty(name="Margin", default=margin_def, min=-1, max=256)
- highlight_margin: IntProperty(name="Higlight Margin", default=int(margin_def / 2), min=-10, max=256)
+ highlight_margin: IntProperty(name="Highlight Margin", default=int(margin_def / 2), min=-10, max=256)
bar_height: IntProperty(name="Bar Height", default=thumb_size_def + 2 * margin_def, min=-1, max=2048)
bar_x_offset: IntProperty(name="Bar X Offset", default=20, min=0, max=5000)
diff --git a/blenderkit/append_link.py b/blenderkit/append_link.py
index 8b399986..efbd1492 100644
--- a/blenderkit/append_link.py
+++ b/blenderkit/append_link.py
@@ -45,7 +45,7 @@ def append_material(file_name, matname=None, link=False, fake_user=True):
'''append a material type asset'''
# first, we have to check if there is a material with same name
# in previous step there's check if the imported material
- # is allready in the scene, so we know same name != same material
+ # is already in the scene, so we know same name != same material
mats_before = bpy.data.materials.keys()
diff --git a/blenderkit/download.py b/blenderkit/download.py
index b0830a4e..ac43bc88 100644
--- a/blenderkit/download.py
+++ b/blenderkit/download.py
@@ -312,7 +312,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
sprops.append_link = 'APPEND'
sprops.import_as = 'INDIVIDUAL'
- # set consistency for objects allready in scene, otherwise this literally breaks blender :)
+ # set consistency for objects already in scene, otherwise this literally breaks blender :)
ain = asset_in_scene(asset_data)
if ain is not False:
if ain == 'LINKED':
@@ -382,7 +382,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
elif asset_data['asset_type'] == 'brush':
- # TODO if allready in scene, should avoid reappending.
+ # TODO if already in scene, should avoid reappending.
inscene = False
for b in bpy.data.brushes:
@@ -539,7 +539,7 @@ class Downloader(threading.Thread):
get_download_url(asset_data, scene_id, api_key, tcom=tcom)
if tcom.error:
return
- # only now we can check if the file allready exists. This should have 2 levels, for materials and for brushes
+ # only now we can check if the file already exists. This should have 2 levels, for materials and for brushes
# different than for the non free content. delete is here when called after failed append tries.
if check_existing(asset_data) and not tcom.passargs.get('delete'):
# this sends the thread for processing, where another check should occur, since the file might be corrupted.
@@ -622,7 +622,7 @@ def download(asset_data, **kwargs):
def check_downloading(asset_data, **kwargs):
- ''' check if an asset is allready downloading, if yes, just make a progress bar with downloader object.'''
+ ''' check if an asset is already downloading, if yes, just make a progress bar with downloader object.'''
global download_threads
downloading = False
@@ -646,7 +646,7 @@ def check_existing(asset_data):
file_names = paths.get_download_filenames(asset_data)
- utils.p('check if file allready exists')
+ utils.p('check if file already exists')
if len(file_names) == 2:
# TODO this should check also for failed or running downloads.
# If download is running, assign just the running thread. if download isn't running but the file is wrong size,
@@ -663,11 +663,11 @@ def check_existing(asset_data):
def try_finished_append(asset_data, **kwargs): # location=None, material_target=None):
- ''' try to append asset, if not successfull delete source files.
+ ''' try to append asset, if not successfully delete source files.
This means probably wrong download, so download should restart'''
file_names = paths.get_download_filenames(asset_data)
done = False
- utils.p(
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-extensions-cvs
mailing list