[Bf-extensions-cvs] [0aa23a4d] master: object_fracture_crack: remove duplicate addon: T66585

meta-androcto noreply at git.blender.org
Tue Jul 9 01:32:49 CEST 2019


Commit: 0aa23a4d6177bed4c12392c81d0b767a8b35fe61
Author: meta-androcto
Date:   Tue Jul 9 09:32:34 2019 +1000
Branches: master
https://developer.blender.org/rBAC0aa23a4d6177bed4c12392c81d0b767a8b35fe61

object_fracture_crack: remove duplicate addon: T66585

===================================================================

D	object_fracture_crack/__init__.py
D	object_fracture_crack/crack_it.py
D	object_fracture_crack/materials/materials1.blend
D	object_fracture_crack/operator.py

===================================================================

diff --git a/object_fracture_crack/__init__.py b/object_fracture_crack/__init__.py
deleted file mode 100644
index 3e3ec838..00000000
--- a/object_fracture_crack/__init__.py
+++ /dev/null
@@ -1,148 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
-    "name": "Cell Fracture Crack It",
-    "author": "Nobuyuki Hirakata",
-    "version": (0, 1, 2),
-    "blender": (2, 78, 5),
-    "location": "View3D > Toolshelf > Create Tab",
-    "description": "Displaced Cell Fracture Addon",
-    "warning": "Make sure to enable 'Object: Cell Fracture' Addon",
-    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
-                "Py/Scripts/Object/CrackIt",
-    "category": "Object"
-}
-
-if 'bpy' in locals():
-    import importlib
-    importlib.reload(operator)
-
-else:
-    from . import operator
-
-import bpy
-from bpy.types import PropertyGroup
-from bpy.props import (
-        BoolProperty,
-        EnumProperty,
-        FloatProperty,
-        IntProperty,
-        PointerProperty,
-        )
-import os
-
-
-class CrackItProperties(PropertyGroup):
-    # Input on toolshelf before execution
-    # In Panel subclass, In bpy.types.Operator subclass,
-    # reference them by context.scene.crackit
-
-    fracture_childverts: BoolProperty(
-            name="From Child Verts",
-            description="Use child object's vertices and position for origin of crack",
-            default=False
-            )
-    fracture_scalex: FloatProperty(
-            name="Scale X",
-            description="Scale X",
-            default=1.00,
-            min=0.00,
-            max=1.00
-            )
-    fracture_scaley: FloatProperty(
-            name="Scale Y",
-            description="Scale Y",
-            default=1.00,
-            min=0.00,
-            max=1.00
-            )
-    fracture_scalez: FloatProperty(
-            name="Scale Z",
-            description="Scale Z",
-            default=1.00,
-            min=0.00,
-            max=1.00
-            )
-    fracture_div: IntProperty(
-            name="Max Crack",
-            description="Max Crack",
-            default=100,
-            min=0,
-            max=10000
-            )
-    fracture_margin: FloatProperty(
-            name="Margin Size",
-            description="Margin Size",
-            default=0.001,
-            min=0.000,
-            max=1.000
-            )
-    extrude_offset: FloatProperty(
-            name="Offset",
-            description="Extrude Offset",
-            default=0.10,
-            min=0.00,
-            max=2.00
-            )
-    extrude_random: FloatProperty(
-            name="Random",
-            description="Extrude Random",
-            default=0.30,
-            min=-1.00,
-            max=1.00
-            )
-    # Path of the addon
-    material_addonpath = os.path.dirname(__file__)
-    # Selection of material preset
-    # Note: you can choose the original name in the library blend
-    # or the prop name
-    material_preset: EnumProperty(
-            name="Preset",
-            description="Material Preset",
-            items=[
-                ('crackit_organic_mud', "Organic Mud", "Mud material"),
-                ('crackit_mud1', "Mud", "Mud material"),
-                ('crackit_tree1_moss1', "Tree Moss", "Tree Material"),
-                ('crackit_tree2_dry1', "Tree Dry", "Tree Material"),
-                ('crackit_tree3_red1', "Tree Red", "Tree Material"),
-                ('crackit_rock1', "Rock", "Rock Material")
-                ]
-            )
-    material_lib_name: BoolProperty(
-            name="Library Name",
-            description="Use the original Material name from the .blend library\n"
-                        "instead of the one defined in the Preset",
-            default=True
-            )
-
-
-def register():
-    bpy.utils.register_module(__name__)
-    bpy.types.Scene.crackit = PointerProperty(
-                                    type=CrackItProperties
-                                    )
-
-
-def unregister():
-    del bpy.types.Scene.crackit
-    bpy.utils.unregister_module(__name__)
-
-
-if __name__ == "__main__":
-    register()
diff --git a/object_fracture_crack/crack_it.py b/object_fracture_crack/crack_it.py
deleted file mode 100644
index 68857908..00000000
--- a/object_fracture_crack/crack_it.py
+++ /dev/null
@@ -1,255 +0,0 @@
-# gpl: author Nobuyuki Hirakata
-
-import bpy
-
-import bmesh
-from random import (
-        gauss,
-        seed,
-        )
-from math import radians
-from mathutils import Euler
-
-
-# Allow changing the original material names from the .blend file
-# by replacing them with the UI Names from the EnumProperty
-def get_ui_mat_name(mat_name):
-    mat_ui_name = "CrackIt Material"
-    try:
-        # access the Scene type directly to get the name from the enum
-        mat_items = bpy.types.Scene.crackit[1]["type"].bl_rna.material_preset[1]["items"]
-        for mat_id, mat_list in enumerate(mat_items):
-            if mat_name in mat_list:
-                mat_ui_name = mat_items[mat_id][1]
-                break
-        del mat_items
-    except Exception as e:
-        error_handlers(
-                False, "get_ui_mat_name", e,
-                "Retrieving the EnumProperty key UI Name could not be completed", True
-                )
-        pass
-
-    return mat_ui_name
-
-
-def error_handlers(self, op_name, error, reports="ERROR", func=False):
-    if self and reports:
-        self.report({'WARNING'}, reports + " (See Console for more info)")
-
-    is_func = "Function" if func else "Operator"
-    print("\n[Cell Fracture Crack It]\n{}: {}\nError: "
-          "{}\nReport: {}\n".format(is_func, op_name, error, reports))
-
-
-# -------------------- Crack -------------------
-# Cell fracture and post-process:
-def makeFracture(child_verts=False, division=100, noise=0.00,
-                scaleX=1.00, scaleY=1.00, scaleZ=1.00, recursion=0, margin=0.001):
-
-    # Get active object name and active layer
-    active_name = bpy.context.view_layer.objects.active.name
-    active_layer = bpy.context.scene.active_layer
-
-    # source method of whether use child verts
-    if child_verts is True:
-        crack_source = 'VERT_CHILD'
-    else:
-        crack_source = 'PARTICLE_OWN'
-
-    bpy.ops.object.add_fracture_cell_objects(
-            source={crack_source}, source_limit=division, source_noise=noise,
-            cell_scale=(scaleX, scaleY, scaleZ), recursion=recursion,
-            recursion_source_limit=8, recursion_clamp=250, recursion_chance=0.25,
-            recursion_chance_select='SIZE_MIN', use_smooth_faces=False,
-            use_sharp_edges=False, use_sharp_edges_apply=True, use_data_match=True,
-            use_island_split=True, margin=margin, material_index=0,
-            use_interior_vgroup=False, mass_mode='VOLUME', mass=1, use_recenter=True,
-            use_remove_original=True, use_layer_index=0, use_layer_next=False,
-            group_name="", use_debug_points=False, use_debug_redraw=True, use_debug_bool=False
-            )
-
-    _makeJoin(active_name, active_layer)
-
-
-# Join fractures into an object
-def _makeJoin(active_name, active_layer):
-    # Get object by name
-    bpy.ops.object.select_all(action='DESELECT')
-    bpy.ops.object.select_pattern(pattern=active_name + '_cell*')
-    fractures = bpy.context.selected_objects
-
-    if fractures:
-        # Execute join
-        bpy.context.view_layer.objects.active = fractures[0]
-        fractures[0].select_set(True)
-        bpy.ops.object.join()
-    else:
-        error_handlers(
-            False, "_makeJoin", "if fractures condition has not passed",
-            "Warning: No objects could be joined", True
-            )
-
-    # Change name
-    bpy.context.view_layer.objects.active.name = active_name + '_crack'
-
-    # Change origin
-    bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
-
-
-# Add modifier and setting
-def addModifiers():
-    bpy.ops.object.modifier_add(type='DECIMATE')
-    decimate = bpy.context.object.modifiers[-1]
-    decimate.name = 'DECIMATE_crackit'
-    decimate.ratio = 0.4
-
-    bpy.ops.object.modifier_add(type='SUBSURF')
-    subsurf = bpy.context.object.modifiers[-1]
-    subsurf.name = 'SUBSURF_crackit'
-
-    bpy.ops.object.modifier_add(type='SMOOTH')
-    smooth = bpy.context.object.modifiers[-1]
-    smooth.name = 'SMOOTH_crackit'
-
-
-# -------------- multi extrude --------------------
-# var1=random offset, var2=random rotation, var3=random scale
-def multiExtrude(off=0.1, rotx=0, roty=0, rotz=0, sca=1.0,
-                var1=0.01, var2=0.3, var3=0.3, num=1, ran=0):
-
-    obj = bpy.context.object
-    bpy.context.tool_settings.mesh_select_mode = [False, False, True]
-
-    # bmesh operations
-    bpy.ops.object.mode_set()
-    bm = bmesh.new()
-    bm.from_mesh(obj.data)
-    sel = [f for f in bm.faces if f.select]
-
-    # faces loop
-    for i, of in enumerate(sel):
-        rot = _vrot(r=i, ran=ran, rotx=rotx, var2=var2, roty=roty, rotz=rotz)
-        off = _vloc(r=i, ran=ran, off=off, var1=var1)
-        of.normal_update()
-
-        # extrusion loop
-        for r in range(num):
-            nf = of.copy()
-            nf.normal_update()
-            no = nf.normal.copy()
-            ce = nf.calc_center_bounds()
-            s = _vsca(r=i + r, ran=ran, var3=var3, sca=sca)
-
-            for v in nf.verts:
-                v.co -= ce
-                v

@@ Diff output truncated at 10240 characters. @@



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