[Bf-extensions-cvs] [d269e6b9] master: Fix 'object_fracture_cell' error setting selection & matrix multiply
Campbell Barton
noreply at git.blender.org
Sun Jul 7 04:22:21 CEST 2019
Commit: d269e6b9f2783f06d3d8fdfb5e391006b22b13f7
Author: Campbell Barton
Date: Sun Jul 7 12:20:35 2019 +1000
Branches: master
https://developer.blender.org/rBAd269e6b9f2783f06d3d8fdfb5e391006b22b13f7
Fix 'object_fracture_cell' error setting selection & matrix multiply
Much older update from 07ec645862275ffe2d60e2d6481080aa0ae8b1f0
enabled instead of disabling the selection.
Also use `@` for matrix multiply.
===================================================================
M object_fracture_cell/__init__.py
M object_fracture_cell/fracture_cell_setup.py
===================================================================
diff --git a/object_fracture_cell/__init__.py b/object_fracture_cell/__init__.py
index fd8f0c4d..af7e623c 100644
--- a/object_fracture_cell/__init__.py
+++ b/object_fracture_cell/__init__.py
@@ -199,9 +199,9 @@ def main(context, **kw):
def _getObjectBBMinMax():
min_co = Vector((1000000.0, 1000000.0, 1000000.0))
max_co = -min_co
- matrix = obj_cell.matrix_world
+ matrix = obj_cell.matrix_world.copy()
for i in range(0, 8):
- bb_vec = obj_cell.matrix_world * Vector(obj_cell.bound_box[i])
+ bb_vec = matrix @ Vector(obj_cell.bound_box[i])
min_co[0] = min(bb_vec[0], min_co[0])
min_co[1] = min(bb_vec[1], min_co[1])
min_co[2] = min(bb_vec[2], min_co[2])
diff --git a/object_fracture_cell/fracture_cell_setup.py b/object_fracture_cell/fracture_cell_setup.py
index ee3b22c6..0bd55547 100644
--- a/object_fracture_cell/fracture_cell_setup.py
+++ b/object_fracture_cell/fracture_cell_setup.py
@@ -391,17 +391,13 @@ def cell_fracture_boolean(context, obj, objects,
if (not use_debug_bool) and use_island_split:
# this is ugly and Im not proud of this - campbell
for ob in view_layer.objects:
- ob.select_set(True)
+ ob.select_set(False)
for obj_cell in objects_boolean:
obj_cell.select_set(True)
- objects_before = set(scene.objects)
-
bpy.ops.mesh.separate(type='LOOSE')
- objects_boolean[:] = [obj_cell for obj_cell in scene.objects if obj_cell not in objects_before]
-
- del objects_before
+ objects_boolean[:] = [obj_cell for obj_cell in view_layer.objects if obj_cell.select_get()]
context.view_layer.update()
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