[Bf-extensions-cvs] [8f4c8934] master: ant_landscape: Remove auto smooth shading T64428
meta-androcto
noreply at git.blender.org
Sat Jul 6 14:19:42 CEST 2019
Commit: 8f4c893499ffc6050d587ab03192e5457eed96f4
Author: meta-androcto
Date: Sat Jul 6 22:19:12 2019 +1000
Branches: master
https://developer.blender.org/rBA8f4c893499ffc6050d587ab03192e5457eed96f4
ant_landscape: Remove auto smooth shading T64428
===================================================================
M ant_landscape/__init__.py
M ant_landscape/add_mesh_ant_landscape.py
M ant_landscape/ant_functions.py
===================================================================
diff --git a/ant_landscape/__init__.py b/ant_landscape/__init__.py
index e176e19c..ff1846e0 100644
--- a/ant_landscape/__init__.py
+++ b/ant_landscape/__init__.py
@@ -436,7 +436,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
)
smooth_mesh: BoolProperty(
name="Smooth",
- default=True,
+ default=False,
description="Shade smooth"
)
tri_face: BoolProperty(
diff --git a/ant_landscape/add_mesh_ant_landscape.py b/ant_landscape/add_mesh_ant_landscape.py
index c80256d5..5d9b1c3b 100644
--- a/ant_landscape/add_mesh_ant_landscape.py
+++ b/ant_landscape/add_mesh_ant_landscape.py
@@ -77,7 +77,7 @@ class AntAddLandscape(bpy.types.Operator):
)
smooth_mesh: BoolProperty(
name="Smooth",
- default=True,
+ default=False,
description="Shade smooth"
)
tri_face: BoolProperty(
diff --git a/ant_landscape/ant_functions.py b/ant_landscape/ant_functions.py
index 075c33b0..f104c6b3 100644
--- a/ant_landscape/ant_functions.py
+++ b/ant_landscape/ant_functions.py
@@ -424,9 +424,11 @@ def draw_ant_main(self, context, generate=True):
if generate:
row = box.row(align=True)
split = row.split(align=True)
- split.prop(self, "at_cursor", toggle=True, icon_only=True, icon='PIVOT_CURSOR')
- split.prop(self, "smooth_mesh", toggle=True, icon_only=True, icon='SHADING_SOLID')
- split.prop(self, "tri_face", toggle=True, icon_only=True, icon='MESH_DATA')
+
+# split.prop(self, "at_cursor", toggle=True, icon_only=True, icon='PIVOT_CURSOR')
+
+# split.prop(self, "smooth_mesh", toggle=True, icon_only=True, icon='SHADING_SOLID')
+ split.prop(self, "tri_face", toggle=True, text="Triangulate", icon='MESH_DATA')
if not self.sphere_mesh:
row = box.row(align=True)
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