[Bf-extensions-cvs] [60ed79fc] master: glTF importer: Fix viewport color display after recent Workbench changes
Julien Duroure
noreply at git.blender.org
Wed Jan 30 07:10:31 CET 2019
Commit: 60ed79fc0ced4a802fca7fa5b4cf3c295d76fe98
Author: Julien Duroure
Date: Wed Jan 30 07:09:40 2019 +0100
Branches: master
https://developer.blender.org/rBA60ed79fc0ced4a802fca7fa5b4cf3c295d76fe98
glTF importer: Fix viewport color display after recent Workbench changes
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 18e2aefb..cfa6b83c 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -36,7 +36,11 @@ class BlenderPbr():
# If there is no diffuse texture, but only a color, wihtout
# vertex_color, we set this color in viewport color
if pypbr.color_type == gltf.SIMPLE and not vertex_color:
- material.diffuse_color = pypbr.base_color_factor[:3]
+ # Manage some change in beta version on 20190129
+ if len(material.diffuse_color) == 3:
+ material.diffuse_color = pypbr.base_color_factor[:3]
+ else:
+ material.diffuse_color = pypbr.base_color_factor
# delete all nodes except output
for node in list(node_tree.nodes):
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