[Bf-extensions-cvs] [a6189ebc] master: PLY: cleanup style

Campbell Barton noreply at git.blender.org
Fri Jan 25 00:55:13 CET 2019


Commit: a6189ebcbe0fcee59f72147fcc160f7b47234354
Author: Campbell Barton
Date:   Fri Jan 25 10:54:29 2019 +1100
Branches: master
https://developer.blender.org/rBAa6189ebcbe0fcee59f72147fcc160f7b47234354

PLY: cleanup style

===================================================================

M	io_mesh_ply/__init__.py
M	io_mesh_ply/export_ply.py
M	io_mesh_ply/import_ply.py

===================================================================

diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py
index 30051796..dc23614b 100644
--- a/io_mesh_ply/__init__.py
+++ b/io_mesh_ply/__init__.py
@@ -29,7 +29,8 @@ bl_info = {
     "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
                 "Scripts/Import-Export/Stanford_PLY",
     "support": 'OFFICIAL',
-    "category": "Import-Export"}
+    "category": "Import-Export",
+}
 
 # Copyright (C) 2004, 2005: Bruce Merry, bmerry at cs.uct.ac.za
 # Contributors: Bruce Merry, Campbell Barton
@@ -47,18 +48,18 @@ if "bpy" in locals():
 import os
 import bpy
 from bpy.props import (
-        CollectionProperty,
-        StringProperty,
-        BoolProperty,
-        EnumProperty,
-        FloatProperty,
-        )
+    CollectionProperty,
+    StringProperty,
+    BoolProperty,
+    EnumProperty,
+    FloatProperty,
+)
 from bpy_extras.io_utils import (
-        ImportHelper,
-        ExportHelper,
-        axis_conversion,
-        orientation_helper
-        )
+    ImportHelper,
+    ExportHelper,
+    axis_conversion,
+    orientation_helper
+)
 
 
 class ImportPLY(bpy.types.Operator, ImportHelper):
@@ -67,10 +68,13 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
     bl_label = "Import PLY"
     bl_options = {'UNDO'}
 
-    files: CollectionProperty(name="File Path",
-                          description="File path used for importing "
-                                      "the PLY file",
-                          type=bpy.types.OperatorFileListElement)
+    files: CollectionProperty(
+        name="File Path",
+        description=(
+            "File path used for importing "
+            "the PLY file"
+        ),
+        type=bpy.types.OperatorFileListElement)
 
     directory: StringProperty()
 
@@ -102,34 +106,36 @@ class ExportPLY(bpy.types.Operator, ExportHelper):
     filter_glob: StringProperty(default="*.ply", options={'HIDDEN'})
 
     use_mesh_modifiers: BoolProperty(
-            name="Apply Modifiers",
-            description="Apply Modifiers to the exported mesh",
-            default=True,
-            )
+        name="Apply Modifiers",
+        description="Apply Modifiers to the exported mesh",
+        default=True,
+    )
     use_normals: BoolProperty(
-            name="Normals",
-            description="Export Normals for smooth and "
-                        "hard shaded faces "
-                        "(hard shaded faces will be exported "
-                        "as individual faces)",
-            default=True,
-            )
+        name="Normals",
+        description=(
+            "Export Normals for smooth and "
+            "hard shaded faces "
+            "(hard shaded faces will be exported "
+            "as individual faces)"
+        ),
+        default=True,
+    )
     use_uv_coords: BoolProperty(
-            name="UVs",
-            description="Export the active UV layer",
-            default=True,
-            )
+        name="UVs",
+        description="Export the active UV layer",
+        default=True,
+    )
     use_colors: BoolProperty(
-            name="Vertex Colors",
-            description="Export the active vertex color layer",
-            default=True,
-            )
+        name="Vertex Colors",
+        description="Export the active vertex color layer",
+        default=True,
+    )
 
     global_scale: FloatProperty(
-            name="Scale",
-            min=0.01, max=1000.0,
-            default=1.0,
-            )
+        name="Scale",
+        min=0.01, max=1000.0,
+        default=1.0,
+    )
 
     @classmethod
     def poll(cls, context):
@@ -140,15 +146,19 @@ class ExportPLY(bpy.types.Operator, ExportHelper):
 
         from mathutils import Matrix
 
-        keywords = self.as_keywords(ignore=("axis_forward",
-                                            "axis_up",
-                                            "global_scale",
-                                            "check_existing",
-                                            "filter_glob",
-                                            ))
-        global_matrix = axis_conversion(to_forward=self.axis_forward,
-                                        to_up=self.axis_up,
-                                        ).to_4x4() @ Matrix.Scale(self.global_scale, 4)
+        keywords = self.as_keywords(
+            ignore=(
+                "axis_forward",
+                "axis_up",
+                "global_scale",
+                "check_existing",
+                "filter_glob",
+            )
+        )
+        global_matrix = axis_conversion(
+            to_forward=self.axis_forward,
+            to_up=self.axis_up,
+        ).to_4x4() @ Matrix.Scale(self.global_scale, 4)
         keywords["global_matrix"] = global_matrix
 
         filepath = self.filepath
@@ -182,7 +192,7 @@ def menu_func_export(self, context):
 classes = (
     ImportPLY,
     ExportPLY,
-    )
+)
 
 
 def register():
diff --git a/io_mesh_ply/export_ply.py b/io_mesh_ply/export_ply.py
index 942fbce1..3a5ef0ae 100644
--- a/io_mesh_ply/export_ply.py
+++ b/io_mesh_ply/export_ply.py
@@ -28,12 +28,13 @@ import bpy
 import os
 
 
-def save_mesh(filepath,
-              mesh,
-              use_normals=True,
-              use_uv_coords=True,
-              use_colors=True,
-              ):
+def save_mesh(
+        filepath,
+        mesh,
+        use_normals=True,
+        use_uv_coords=True,
+        use_colors=True,
+):
 
     def rvec3d(v):
         return round(v[0], 6), round(v[1], 6), round(v[2], 6)
@@ -112,11 +113,12 @@ def save_mesh(filepath,
 
             if has_vcol:
                 color = col[j]
-                color = (int(color[0] * 255.0),
-                         int(color[1] * 255.0),
-                         int(color[2] * 255.0),
-                         int(color[3] * 255.0),
-                         )
+                color = (
+                    int(color[0] * 255.0),
+                    int(color[1] * 255.0),
+                    int(color[2] * 255.0),
+                    int(color[3] * 255.0),
+                )
             key = normal_key, uvcoord_key, color
 
             vdict_local = vdict[vidx]
@@ -180,16 +182,16 @@ def save_mesh(filepath,
     return {'FINISHED'}
 
 
-def save(operator,
-         context,
-         filepath="",
-         use_mesh_modifiers=True,
-         use_normals=True,
-         use_uv_coords=True,
-         use_colors=True,
-         global_matrix=None
-         ):
-
+def save(
+        operator,
+        context,
+        filepath="",
+        use_mesh_modifiers=True,
+        use_normals=True,
+        use_uv_coords=True,
+        use_colors=True,
+        global_matrix=None
+):
     obj = context.active_object
 
     if global_matrix is None:
diff --git a/io_mesh_ply/import_ply.py b/io_mesh_ply/import_ply.py
index 5ec24f8a..301d08fd 100644
--- a/io_mesh_ply/import_ply.py
+++ b/io_mesh_ply/import_ply.py
@@ -23,10 +23,11 @@ import struct
 
 
 class element_spec(object):
-    __slots__ = ("name",
-                 "count",
-                 "properties",
-                 )
+    __slots__ = (
+        "name",
+        "count",
+        "properties",
+    )
 
     def __init__(self, name, count):
         self.name = name
@@ -46,10 +47,11 @@ class element_spec(object):
 
 
 class property_spec(object):
-    __slots__ = ("name",
-                 "list_type",
-                 "numeric_type",
-                 )
+    __slots__ = (
+        "name",
+        "list_type",
+        "numeric_type",
+    )
 
     def __init__(self, name, list_type, numeric_type):
         self.name = name
@@ -128,26 +130,30 @@ def read(filepath):
     format = b''
     texture = b''
     version = b'1.0'
-    format_specs = {b'binary_little_endian': '<',
-                    b'binary_big_endian': '>',
-                    b'ascii': b'ascii'}
-    type_specs = {b'char': 'b',
-                  b'uchar': 'B',
-                  b'int8': 'b',
-                  b'uint8': 'B',
-                  b'int16': 'h',
-                  b'uint16': 'H',
-                  b'short': 'h',
-                  b'ushort': 'H',
-                  b'int': 'i',
-                  b'int32': 'i',
-                  b'uint': 'I',
-                  b'uint32': 'I',
-                  b'float': 'f',
-                  b'float32': 'f',
-                  b'float64': 'd',
-                  b'double': 'd',
-                  b'string': 's'}
+    format_specs = {
+        b'binary_little_endian': '<',
+        b'binary_big_endian': '>',
+        b'ascii': b'ascii',
+    }
+    type_specs = {
+        b'char': 'b',
+        b'uchar': 'B',
+        b'int8': 'b',
+        b'uint8': 'B',
+        b'int16': 'h',
+        b'uint16': 'H',
+        b'short': 'h',
+        b'ushort': 'H',
+        b'int': 'i',
+        b'int32': 'i',
+        b'uint': 'I',
+        b'uint32': 'I',
+        b'float': 'f',
+        b'float32': 'f',
+        b'float64': 'd',
+        b'double': 'd',
+        b'string': 's',
+    }
     obj_spec = object_spec()
     invalid_ply = (None, None, None)
 
@@ -265,11 +271,15 @@ def load_ply_mesh(filepath, ply_name):
         if uvindices:
             mesh_uvs.extend([(vertices[index][uvindices[0]], vertices[index][uvindices[1]]) for index in indices])
         if colindices:
-            mesh_colors.extend([(vertices[index][colindices[0]] * colmultiply[0],
-                                 vertices[index][colindices[1]] * colmultiply[1],
-                                 vertices[index][colindices[2]] * colmultiply[2],
-                                 vertices[index][colindices[3]] * colmultiply[3],
-                                 ) for index in indices])
+            mesh_colors.extend([
+                (
+                    vertices[index][colindices[0]] * colmultiply[0],
+                    vertices[index][colindices[1]] * colmultiply[1],
+                    vertices[index][colindices[2]] * colmultiply[2],
+                    vertices[index][colindices[3]] * colmultiply[3],
+                )
+                for index in indices
+            ])
 
     if uvindices or colindices:
         # If we have Cols or UVs then we need to check the face order.



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