[Bf-extensions-cvs] [af346be9] master: glTF exporter: Add normal strength/scale to glTF export

Julien Duroure noreply at git.blender.org
Thu Jan 24 18:47:17 CET 2019


Commit: af346be92b0ae96e494e172c0d4a7b9cf51d8f33
Author: Julien Duroure
Date:   Thu Jan 24 18:46:43 2019 +0100
Branches: master
https://developer.blender.org/rBAaf346be92b0ae96e494e172c0d4a7b9cf51d8f33

glTF exporter: Add normal strength/scale to glTF export

===================================================================

M	io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py

===================================================================

diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
index 3d78a478..38e2c2c4 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
@@ -77,6 +77,15 @@ def __gather_extras(blender_shader_sockets_or_texture_slots, export_settings):
 
 
 def __gather_scale(blender_shader_sockets_or_texture_slots, export_settings):
+    if __is_socket(blender_shader_sockets_or_texture_slots):
+        result = gltf2_blender_search_node_tree.from_socket(
+            blender_shader_sockets_or_texture_slots[0],
+            gltf2_blender_search_node_tree.FilterByType(bpy.types.ShaderNodeNormalMap))
+        if not result:
+            return None
+        strengthInput = result[0].shader_node.inputs['Strength']
+        if not strengthInput.is_linked and strengthInput.default_value != 1:
+            return strengthInput.default_value
     return None



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