[Bf-extensions-cvs] [dd0dffef] master: glTF importer: avoid rotation issue when active collection is disabled
Julien Duroure
noreply at git.blender.org
Thu Feb 28 22:04:18 CET 2019
Commit: dd0dffef42ae64d1bf16e879e3f1470ce3bf5cad
Author: Julien Duroure
Date: Thu Feb 28 22:03:54 2019 +0100
Branches: master
https://developer.blender.org/rBAdd0dffef42ae64d1bf16e879e3f1470ce3bf5cad
glTF importer: avoid rotation issue when active collection is disabled
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_scene.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
index d21cdf33..f935eb02 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
@@ -121,6 +121,13 @@ class BlenderScene():
+
+ # Avoid rotation bug if collection is hidden or disabled
+ if gltf.blender_active_collection is not None:
+ gltf.collection_hide_viewport = bpy.data.collections[gltf.blender_active_collection].hide_viewport
+ bpy.data.collections[gltf.blender_active_collection].hide_viewport = False
+ # TODO for visibility ... but seems not exposed on bpy for now
+
for node_idx in list_nodes:
if node_idx in exclude_nodes:
@@ -143,6 +150,11 @@ class BlenderScene():
#bpy.context.scene.collection.objects.unlink(obj_rotation)
bpy.data.objects.remove(obj_rotation)
+ # Restore collection hiden / disabled values
+ if gltf.blender_active_collection is not None:
+ bpy.data.collections[gltf.blender_active_collection].hide_viewport = gltf.collection_hide_viewport
+ # TODO restore visibility when expose in bpy
+
@staticmethod
def get_root_nodes(gltf):
if gltf.data.nodes is None:
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