[Bf-extensions-cvs] [061fd834] master: glTF importer: cleanup, remove uneeded parameter
Julien Duroure
noreply at git.blender.org
Thu Feb 28 19:35:19 CET 2019
Commit: 061fd834fb170374ad3d06bfd438af8fe2395eaf
Author: Julien Duroure
Date: Thu Feb 28 19:34:53 2019 +0100
Branches: master
https://developer.blender.org/rBA061fd834fb170374ad3d06bfd438af8fe2395eaf
glTF importer: cleanup, remove uneeded parameter
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_node.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index 589ae47e..b707878c 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -80,7 +80,7 @@ class BlenderNode():
if not (pynode.mesh and pynode.skin is not None):
BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent)
pynode.blender_object = obj.name
- BlenderNode.set_parent(gltf, pynode, obj, parent)
+ BlenderNode.set_parent(gltf, obj, parent)
if instance == False:
BlenderMesh.set_mesh(gltf, gltf.data.meshes[pynode.mesh], mesh, obj)
@@ -99,7 +99,7 @@ class BlenderNode():
obj = BlenderCamera.create(gltf, pynode.camera)
BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent) # TODO default rotation of cameras ?
pynode.blender_object = obj.name
- BlenderNode.set_parent(gltf, pynode, obj, parent)
+ BlenderNode.set_parent(gltf, obj, parent)
if pynode.children:
for child_idx in pynode.children:
@@ -131,7 +131,7 @@ class BlenderNode():
BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent, correction=True)
pynode.blender_object = obj.name
pynode.correction_needed = True
- BlenderNode.set_parent(gltf, pynode, obj, parent)
+ BlenderNode.set_parent(gltf, obj, parent)
if pynode.children:
for child_idx in pynode.children:
@@ -151,14 +151,14 @@ class BlenderNode():
bpy.data.scenes[gltf.blender_scene].collection.objects.link(obj)
BlenderNode.set_transforms(gltf, node_idx, pynode, obj, parent)
pynode.blender_object = obj.name
- BlenderNode.set_parent(gltf, pynode, obj, parent)
+ BlenderNode.set_parent(gltf, obj, parent)
if pynode.children:
for child_idx in pynode.children:
BlenderNode.create(gltf, child_idx, node_idx)
@staticmethod
- def set_parent(gltf, pynode, obj, parent):
+ def set_parent(gltf, obj, parent):
"""Set parent."""
if parent is None:
return
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