[Bf-extensions-cvs] [09fcadb7] master: Added new bake feature + presets work better
Kalle-Samuli Riihikoski
noreply at git.blender.org
Mon Feb 18 07:58:37 CET 2019
Commit: 09fcadb75b1d8ce7d254b6b2903e532247e613e3
Author: Kalle-Samuli Riihikoski
Date: Mon Feb 18 06:58:04 2019 +0200
Branches: master
https://developer.blender.org/rBA09fcadb75b1d8ce7d254b6b2903e532247e613e3
Added new bake feature + presets work better
===================================================================
M io_coat3D/__init__.py
M io_coat3D/tex.py
===================================================================
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 4f6456ac..264eb96a 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -41,6 +41,7 @@ from io_coat3D import tex
import os
import ntpath
import re
+import shutil
import time
import bpy
@@ -142,9 +143,20 @@ def set_exchange_folder():
if(not(os.path.isdir(Blender_folder))):
os.makedirs(Blender_folder)
- Blender_folder = os.path.join(Blender_folder,"run.txt")
- file = open(Blender_folder, "w")
+ Blender_folder1 = os.path.join(Blender_folder,"run.txt")
+ file = open(Blender_folder1, "w")
file.close()
+
+ Blender_folder2 = os.path.join(Blender_folder, "extension.txt")
+ file = open(Blender_folder2, "w")
+ file.write("fbx")
+ file.close()
+
+ Blender_folder3 = os.path.join(Blender_folder, "preset.txt")
+ file = open(Blender_folder3, "w")
+ file.write("Blender Cycles")
+ file.close()
+
return exchange
def set_working_folders():
@@ -379,6 +391,7 @@ class SCENE_OT_export(bpy.types.Operator):
looking = True
object_index = 0
+ active_render = bpy.context.scene.render.engine
if(coat3D.type == 'autopo'):
checkname = folder_objects + os.sep
@@ -435,7 +448,19 @@ class SCENE_OT_export(bpy.types.Operator):
objekti.data.name = name_boxs[0]
objekti.coat3D.applink_name = objekti.data.name
mod_mat_list = {}
+
+ if (coat3D.bake_textures):
+ bake_location = folder_objects + os.sep + 'Bake'
+ print('bake_location:', bake_location)
+ if (os.path.isdir(bake_location)):
+ shutil.rmtree(bake_location)
+ os.makedirs(bake_location)
+ else:
+ os.makedirs(bake_location)
+
+ temp_string = ''
for objekti in bpy.context.selected_objects:
+ print('Main OBJ:', objekti)
mod_mat_list[objekti.name] = []
objekti.coat3D.applink_scale = objekti.scale
@@ -461,6 +486,99 @@ class SCENE_OT_export(bpy.types.Operator):
mod_mat_list[objekti.name].append([material_index, temp_mat])
material_index = material_index + 1
+ for layer in objekti.data.uv_layers:
+ if(layer.name.startswith(objekti.name) == False):
+ uv_name = layer.name
+ layer.name = objekti.name + '_' + uv_name
+
+
+
+ bake_list = []
+ if(coat3D.bake_diffuse):
+ bake_list.append(['DIFFUSE', '$LOADTEX'])
+ if (coat3D.bake_ao):
+ bake_list.append(['AO', '$ExternalAO'])
+ if (coat3D.bake_normal):
+ bake_list.append(['NORMAL', '$LOADLOPOLYTANG'])
+ if (coat3D.bake_roughness):
+ bake_list.append(['SPECULAR', '$LOADROUGHNESS'])
+ if (coat3D.bake_metalness):
+ bake_list.append(['REFLECTION', '$LOADMETAL'])
+
+ if(coat3D.bake_resolution == 'res_64'):
+ res_size = 64
+ elif (coat3D.bake_resolution == 'res_128'):
+ res_size = 128
+ elif (coat3D.bake_resolution == 'res_256'):
+ res_size = 256
+ elif (coat3D.bake_resolution == 'res_512'):
+ res_size = 512
+ elif (coat3D.bake_resolution == 'res_1024'):
+ res_size = 1024
+ elif (coat3D.bake_resolution == 'res_2048'):
+ res_size = 2048
+ elif (coat3D.bake_resolution == 'res_4096'):
+ res_size = 4096
+ elif (coat3D.bake_resolution == 'res_8192'):
+ res_size = 8192
+
+
+
+
+ if(len(bake_list) > 0):
+ index_bake_tex = 0
+ while(index_bake_tex < len(bake_list)):
+ bake_index = 0
+ for bake_mat_index in final_material_indexs:
+ bake_node = objekti.material_slots[bake_mat_index].material.node_tree.nodes.new('ShaderNodeTexImage')
+ bake_node.name = 'ApplinkBake' + str(bake_index)
+ bpy.ops.image.new(name=bake_node.name, width=res_size, height=res_size)
+ bake_node.image = bpy.data.images[bake_node.name]
+ objekti.material_slots[bake_mat_index].material.node_tree.nodes.active = bake_node
+
+ bake_index += 1
+ print('final_material_indexs: ' , final_material_indexs)
+ if(bpy.context.scene.render.engine != 'CYCLES'):
+ bpy.context.scene.render.engine = 'CYCLES'
+ bpy.context.scene.render.bake.use_pass_direct = False
+ bpy.context.scene.render.bake.use_pass_indirect = False
+ bpy.context.scene.render.bake.use_pass_color = True
+
+ bpy.ops.object.bake(type=bake_list[index_bake_tex][0], margin=1, width=res_size, height=res_size)
+
+ bake_index = 0
+ for bake_mat_index in final_material_indexs:
+ bake_image = 'ApplinkBake' + str(bake_index)
+ bpy.data.images[bake_image].filepath_raw = bake_location + os.sep + objekti.name + '_' + bake_image + '_' + bake_list[index_bake_tex][0] + ".png"
+ image_bake_name = bpy.data.images[bake_image].filepath_raw
+ tie = image_bake_name.split(os.sep)
+ toi = ''
+ for sana in tie:
+ toi += sana
+ toi += "/"
+ final_bake_name = toi[:-1]
+ bpy.data.images[bake_image].save()
+ print('Baking OBJ:', objekti)
+ temp_string += '''\n[script ImportTexture("''' + bake_list[index_bake_tex][1] + '''","''' + objekti.data.uv_layers[0].name + '''","''' + final_bake_name + '''");]'''
+
+ bake_index += 1
+
+ for material in objekti.material_slots:
+ if material.material.use_nodes == True:
+ for node in material.material.node_tree.nodes:
+ if (node.name.startswith('ApplinkBake') == True):
+ material.material.node_tree.nodes.remove(node)
+
+ for image in bpy.data.images:
+ if (image.name.startswith('ApplinkBake') == True):
+ bpy.data.images.remove(image)
+
+
+
+
+ index_bake_tex += 1
+ print('Folder_location: ', folder_objects)
+
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
if(len(bpy.context.selected_objects) > 1 and coat3D.type != 'vox'):
bpy.ops.object.transforms_to_deltas(mode='ROT')
@@ -473,10 +591,16 @@ class SCENE_OT_export(bpy.types.Operator):
coat3D.bring_retopo = False
bpy.ops.export_scene.fbx(filepath=coa.applink_address, use_selection=True, use_mesh_modifiers=coat3D.exportmod, axis_forward='-Z', axis_up='Y')
+ print('testi: ', importfile)
file = open(importfile, "w")
file.write("%s"%(checkname))
file.write("\n%s"%(checkname))
file.write("\n[%s]"%(coat3D.type))
+ if(coat3D.type == 'ppp' or coat3D.type == 'mv' or coat3D.type == 'ptex'):
+ file.write("\n[export_preset Blender Cycles]")
+ file.write(temp_string)
+ #file.write('''\n[script ImportTexture("$LOADTEX","Material", "C:/Temp/West.jpg");]''')
+ #file.write('''\n[script ImportTexture("$ExternalAO","Material", "C:/Temp/West.jpg");]''')
file.close()
group_index = -1.0
for idx, objekti in enumerate(bpy.context.selected_objects):
@@ -505,7 +629,7 @@ class SCENE_OT_export(bpy.types.Operator):
if(mat_list == objekti.name):
for ind, mat in enumerate(mod_mat_list[mat_list]):
objekti.material_slots[mod_mat_list[mat_list][ind][0]].material = mod_mat_list[mat_list][ind][1]
-
+ bpy.context.scene.render.engine = active_render
return {'FINISHED'}
class SCENE_OT_import(bpy.types.Operator):
@@ -724,16 +848,34 @@ class SCENE_OT_import(bpy.types.Operator):
bpy.ops.object.select_all(action='TOGGLE')
multires_on = False
else:
+ list_total_mat = []
+
+
+ bpy.context.view_layer.objects.active = obj_proxy
+ mat_count = len(obj_proxy.material_slots) - len(objekti.material_slots)
+ bpy.context.object.active_material_index = 0
+ index_t = 0
+ while (index_t < mat_count):
+ temp_len = len(obj_proxy.material_slots)-1
+ bpy.context.object.active_material_index = temp_len
+ bpy.ops.object.material_slot_remove()
+ index_t +=1
+ for index, material in enumerate(objekti.material_slots):
+ obj_proxy.material_slots[index-1].material = material.material
+
+ print('Montako1: ', len(objekti.material_slots))
+ print('Montako2: ', len(obj_proxy.material_slots))
updatemesh(objekti,obj_proxy)
+ bpy.context.view_layer.objects.active = objekti
+
+
@@ Diff output truncated at 10240 characters. @@
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