[Bf-extensions-cvs] [dd594a9d] master: glTF exporter: Disable armature modifier when applying modifiers and exporting skins
Julien Duroure
noreply at git.blender.org
Fri Feb 8 22:09:58 CET 2019
Commit: dd594a9d72df3366de49ad691a904eb6744a0523
Author: Julien Duroure
Date: Fri Feb 8 22:09:27 2019 +0100
Branches: master
https://developer.blender.org/rBAdd594a9d72df3366de49ad691a904eb6744a0523
glTF exporter: Disable armature modifier when applying modifiers and exporting skins
===================================================================
M io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
===================================================================
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index 04953c63..97bb3642 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -162,9 +162,22 @@ def __gather_mesh(blender_object, export_settings):
edge_split.split_angle = blender_object.data.auto_smooth_angle
edge_split.use_edge_angle = not blender_object.data.has_custom_normals
+ armature_modifiers = {}
+ if export_settings[gltf2_blender_export_keys.SKINS]:
+ # temprorary disable Armature modifiers if exporting skins
+ for idx, modifier in enumerate(blender_object.modifiers):
+ if modifier.type == 'ARMATURE':
+ armature_modifiers[idx] = modifier.show_viewport
+ modifier.show_viewport = False
+
blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True)
skip_filter = True
+ if export_settings[gltf2_blender_export_keys.SKINS]:
+ # restore Armature modifiers
+ for idx, show_viewport in armature_modifiers.items():
+ blender_object.modifiers[idx].show_viewport = show_viewport
+
if auto_smooth:
bpy.data.objects.remove(blender_object)
else:
More information about the Bf-extensions-cvs
mailing list