[Bf-extensions-cvs] [32a6cb07] master: Amaranth: Moved back to official add-ons repo
CansecoGPC
noreply at git.blender.org
Mon Dec 9 14:37:21 CET 2019
Commit: 32a6cb0769173a74899dd19d056b24ea54258df6
Author: CansecoGPC
Date: Mon Dec 9 14:34:36 2019 +0100
Branches: master
https://developer.blender.org/rBAC32a6cb0769173a74899dd19d056b24ea54258df6
Amaranth: Moved back to official add-ons repo
===================================================================
D amaranth/__init__.py
D amaranth/animation/__init__.py
D amaranth/animation/frame_current.py
D amaranth/animation/jump_frames.py
D amaranth/animation/motion_paths.py
D amaranth/animation/timeline_extra_info.py
D amaranth/misc/__init__.py
D amaranth/misc/color_management.py
D amaranth/misc/dupli_group_id.py
D amaranth/misc/sequencer_extra_info.py
D amaranth/misc/toggle_wire.py
D amaranth/modeling/__init__.py
D amaranth/modeling/symmetry_tools.py
D amaranth/node_editor/__init__.py
D amaranth/node_editor/display_image.py
D amaranth/node_editor/id_panel.py
D amaranth/node_editor/node_shader_extra.py
D amaranth/node_editor/node_stats.py
D amaranth/node_editor/normal_node.py
D amaranth/node_editor/simplify_nodes.py
D amaranth/node_editor/switch_material.py
D amaranth/node_editor/templates/__init__.py
D amaranth/node_editor/templates/vectorblur.py
D amaranth/node_editor/templates/vignette.py
D amaranth/prefs.py
D amaranth/render/__init__.py
D amaranth/render/border_camera.py
D amaranth/render/final_resolution.py
D amaranth/render/meshlight_add.py
D amaranth/render/meshlight_select.py
D amaranth/render/passepartout.py
D amaranth/render/render_output_z.py
D amaranth/render/samples_scene.py
D amaranth/scene/__init__.py
D amaranth/scene/current_blend.py
D amaranth/scene/debug.py
D amaranth/scene/goto_library.py
D amaranth/scene/material_remove_unassigned.py
D amaranth/scene/refresh.py
D amaranth/scene/save_reload.py
D amaranth/scene/stats.py
D amaranth/utils.py
===================================================================
diff --git a/amaranth/__init__.py b/amaranth/__init__.py
deleted file mode 100644
index 3a4dd49f..00000000
--- a/amaranth/__init__.py
+++ /dev/null
@@ -1,119 +0,0 @@
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-"""
-Amaranth
-
-Using Blender every day, you get to change little things on it to speedup
-your workflow. The problem is when you have to switch computers with
-somebody else's Blender, it sucks.
-That's the main reason behind Amaranth. I ported all sort of little changes
-I find useful into this addon.
-
-What is it about? Anything, whatever I think it can speedup workflow,
-I'll try to add it. Enjoy <3
-"""
-
-import sys
-
-# import amaranth's modules
-
-# NOTE: avoid local imports whenever possible!
-# Thanks to Christopher Crouzet for let me know about this.
-# http://stackoverflow.com/questions/13392038/python-making-a-class-variable-static-even-when-a-module-is-imported-in-differe
-
-from amaranth import prefs
-
-from amaranth.modeling import symmetry_tools
-
-from amaranth.scene import (
- refresh,
- save_reload,
- current_blend,
- stats,
- goto_library,
- debug,
- material_remove_unassigned,
- )
-
-from amaranth.node_editor import (
- id_panel,
- display_image,
- templates,
- simplify_nodes,
- node_stats,
- normal_node,
- switch_material,
- node_shader_extra,
- )
-
-from amaranth.render import (
- border_camera,
- meshlight_add,
- meshlight_select,
- passepartout,
- final_resolution,
- samples_scene,
- render_output_z,
- )
-
-from amaranth.animation import (
- timeline_extra_info,
- frame_current,
- motion_paths,
- jump_frames,
- )
-
-from amaranth.misc import (
- color_management,
- dupli_group_id,
- toggle_wire,
- sequencer_extra_info,
- )
-
-
-# register the addon + modules found in globals()
-bl_info = {
- "name": "Amaranth Toolset",
- "author": "Pablo Vazquez, Bassam Kurdali, Sergey Sharybin, Lukas Tönne, Cesar Saez, CansecoGPC",
- "version": (1, 0, 8),
- "blender": (2, 81, 0),
- "location": "Everywhere!",
- "description": "A collection of tools and settings to improve productivity",
- "warning": "",
- "wiki_url": "https://pablovazquez.art/amaranth",
- "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
- "category": "Interface",
-}
-
-
-def _call_globals(attr_name):
- for m in globals().values():
- if hasattr(m, attr_name):
- getattr(m, attr_name)()
-
-
-def _flush_modules(pkg_name):
- pkg_name = pkg_name.lower()
- for k in tuple(sys.modules.keys()):
- if k.lower().startswith(pkg_name):
- del sys.modules[k]
-
-
-def register():
- _call_globals("register")
-
-
-def unregister():
- _call_globals("unregister")
- _flush_modules("amaranth") # reload amaranth
diff --git a/amaranth/animation/__init__.py b/amaranth/animation/__init__.py
deleted file mode 100644
index e69de29b..00000000
diff --git a/amaranth/animation/frame_current.py b/amaranth/animation/frame_current.py
deleted file mode 100644
index 6bea2009..00000000
--- a/amaranth/animation/frame_current.py
+++ /dev/null
@@ -1,45 +0,0 @@
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-"""
-Current Frame Slider
-
-Currently the only way to change the current frame is to have a Timeline
-editor open, but sometimes you don't have one, or you're fullscreen.
-This option adds the Current Frame slider to the Specials menu. Find it
-hitting the W menu in Object mode, you can slide or click in the middle
-of the button to set the frame manually.
-"""
-
-import bpy
-
-
-def button_frame_current(self, context):
- get_addon = "amaranth" in context.preferences.addons.keys()
- if not get_addon:
- return
-
- scene = context.scene
- if context.preferences.addons["amaranth"].preferences.use_frame_current:
- self.layout.separator()
- self.layout.prop(scene, "frame_current", text="Set Current Frame")
-
-
-def register():
- bpy.types.VIEW3D_MT_object_context_menu.append(button_frame_current)
- bpy.types.VIEW3D_MT_pose_context_menu.append(button_frame_current)
-
-
-def unregister():
- bpy.types.VIEW3D_MT_object_context_menu.remove(button_frame_current)
- bpy.types.VIEW3D_MT_pose_context_menu.remove(button_frame_current)
diff --git a/amaranth/animation/jump_frames.py b/amaranth/animation/jump_frames.py
deleted file mode 100644
index fb12cb35..00000000
--- a/amaranth/animation/jump_frames.py
+++ /dev/null
@@ -1,209 +0,0 @@
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-"""
-Jump X Frames on Shift Up/Down
-
-When you hit Shift Up/Down, you'll jump 10 frames forward/backwards.
-Sometimes is nice to tweak that value.
-
-In the User Preferences, Editing tab, you'll find a "Frames to Jump"
-slider where you can adjust how many frames you'd like to move
-forwards/backwards.
-
-Make sure you save your user settings if you want to use this value from
-now on.
-
-Find it on the User Preferences, Editing.
-"""
-
-import bpy
-from bpy.types import Operator
-from bpy.props import BoolProperty
-
-KEYMAPS = list()
-
-
-# FUNCTION: Check if object has keyframes for a specific frame
-def is_keyframe(ob, frame):
- if ob is not None and ob.animation_data is not None and ob.animation_data.action is not None:
- for fcu in ob.animation_data.action.fcurves:
- if frame in (p.co.x for p in fcu.keyframe_points):
- return True
- return False
-
-
-# monkey path is_keyframe function
-bpy.types.Object.is_keyframe = is_keyframe
-
-
-# FEATURE: Jump to frame in-between next and previous keyframe
-class AMTH_SCREEN_OT_keyframe_jump_inbetween(Operator):
- """Jump to half in-between keyframes"""
- bl_idname = "screen.amth_keyframe_jump_inbetween"
- bl_label = "Jump to Keyframe In-between"
-
- backwards: BoolProperty()
-
- def execute(self, context):
- back = self.backwards
-
- scene = context.scene
- ob = bpy.context.object
- frame_start = scene.frame_start
- frame_end = scene.frame_end
-
- if not context.scene.get("amth_keyframes_jump"):
- context.scene["amth_keyframes_jump"] = list()
-
- keyframes_list = context.scene["amth_keyframes_jump"]
-
- for f in range(frame_start, frame_end):
- if ob.is_keyframe(f):
- keyframes_list = list(keyframes_list)
- keyframes_list.append(f)
-
- if keyframes_list:
- keyframes_list_half = []
-
- for i, item in enumerate(keyframes_list):
- try:
- next_item = keyframes_list[i + 1]
- keyframes_list_half.append(int((item + next_item) / 2))
- except:
- pass
-
- if len(keyframes_list_half) > 1:
- if back:
- v = (scene.frame_current == keyframes_list_half[::-1][-1],
- scene.frame_current < keyframes_list_half[::-1][-1])
- if any(v):
- self.report({"INFO"}, "No keyframes behind")
- else:
- for i in keyframes_list_half[::-1]:
- if scene.frame_current > i:
- scene.frame_current = i
- break
- else:
- v = (scene.frame_current == keyframes_list_half[-1],
- scene.frame_current > keyframes_list_half[-1])
- if any(v):
- self.report({"INFO"}, "No keyframes ahead")
- else:
- for i in keyframes_list_half:
- if scene.frame_current < i:
- scene.frame_current = i
- break
- else:
- self.report({"INFO"}, "Object has only 1 keyframe")
- else:
- self.report({"INFO"}, "Object has no keyframes")
-
- return {"FINISHED"}
-
-
-# FEATURE: Jump forward/backward every N frames
-class AMTH_SCREEN_OT_frame_jump(Operator):
- """Jump a number of frames forward/backwards"""
- bl_i
@@ Diff output truncated at 10240 characters. @@
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