[Bf-extensions-cvs] [dcd48a61] master: glTF exporter: fix shapekeys animation

Julien Duroure noreply at git.blender.org
Sat Aug 31 08:29:48 CEST 2019


Commit: dcd48a616b220966163c4f15dfc133ea9de64469
Author: Julien Duroure
Date:   Sat Aug 31 08:28:50 2019 +0200
Branches: master
https://developer.blender.org/rBAdcd48a616b220966163c4f15dfc133ea9de64469

glTF exporter: fix shapekeys animation

If shapekeys names have some dot, and some other don't, export failed

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index f64224ce..ed81b1d2 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (0, 9, 53),
+    "version": (0, 9, 54),
     'blender': (2, 80, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
index 45a75717..8eefafd4 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -187,10 +187,11 @@ def __get_channel_groups(blender_action: bpy.types.Action, blender_object: bpy.t
         else:
             try:
                 target = gltf2_blender_get.get_object_from_datapath(blender_object, object_path)
-                if blender_object.type == "MESH":
+                if blender_object.type == "MESH" and object_path.startswith("key_blocks"):
                     shape_key = blender_object.data.shape_keys.path_resolve(object_path)
                     if shape_key.mute is True:
                         continue
+                    target = blender_object.data.shape_keys
             except ValueError as e:
                 # if the object is a mesh and the action target path can not be resolved, we know that this is a morph
                 # animation.



More information about the Bf-extensions-cvs mailing list