[Bf-extensions-cvs] [a215a3c8] master: Principled Node added in Add Images as Planes

Bastien Montagne noreply at git.blender.org
Thu Aug 29 11:54:03 CEST 2019


Commit: a215a3c85ad950e38d344205701b4258201f8412
Author: Bastien Montagne
Date:   Thu Aug 29 11:44:18 2019 +0200
Branches: master
https://developer.blender.org/rBAa215a3c85ad950e38d344205701b4258201f8412

Principled Node added in Add Images as Planes

This is about replacing the Diffuse shader with a principled shader, so that exporting to other formats like OBJ, FBX, GLTF  becomes hassle - free as the textures are also imported along with it , as mentioned in the Task [[ https://developer.blender.org/T66299 | T66299 ]]

Reviewers: mont29, lichtwerk

Reviewed By: mont29

Subscribers: Dok11, lichtwerk

Tags: #add-ons

Differential Revision: https://developer.blender.org/D5610

===================================================================

M	io_import_images_as_planes.py

===================================================================

diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py
index ca55ef70..742623cb 100644
--- a/io_import_images_as_planes.py
+++ b/io_import_images_as_planes.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "Import Images as Planes",
     "author": "Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc)",
-    "version": (3, 2, 2),
+    "version": (3, 3, 0),
     "blender": (2, 80, 0),
     "location": "File > Import > Images as Planes or Add > Mesh > Images as Planes",
     "description": "Imports images and creates planes with the appropriate aspect ratio. "
@@ -727,11 +727,11 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
     # ------------------------------
     # Properties - Material / Shader
     SHADERS = (
-        ('DIFFUSE', "Diffuse", "Diffuse Shader"),
+        ('PRINCIPLED',"Principled","Principled Shader"),
         ('SHADELESS', "Shadeless", "Only visible to camera and reflections"),
         ('EMISSION', "Emit", "Emission Shader"),
     )
-    shader: EnumProperty(name="Shader", items=SHADERS, default='DIFFUSE', description="Node shader to use")
+    shader: EnumProperty(name="Shader", items=SHADERS, default='PRINCIPLED', description="Node shader to use")
 
     emit_strength: FloatProperty(
         name="Strength", min=0.0, default=1.0, soft_max=10.0,
@@ -1009,8 +1009,8 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
 
         tex_image = self.create_cycles_texnode(context, node_tree, img_spec)
 
-        if self.shader == 'DIFFUSE':
-            core_shader = node_tree.nodes.new('ShaderNodeBsdfDiffuse')
+        if self.shader == 'PRINCIPLED':
+            core_shader = node_tree.nodes.new('ShaderNodeBsdfPrincipled')
         elif self.shader == 'SHADELESS':
             core_shader = get_shadeless_node(node_tree)
         else:  # Emission Shading
@@ -1021,13 +1021,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
         node_tree.links.new(core_shader.inputs[0], tex_image.outputs[0])
 
         if self.use_transparency:
-            bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
-
-            mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
-            node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
-            node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
-            node_tree.links.new(mix_shader.inputs[2], core_shader.outputs[0])
-            core_shader = mix_shader
+            node_tree.links.new(core_shader.inputs[18], tex_image.outputs[1])
 
         node_tree.links.new(out_node.inputs[0], core_shader.outputs[0])



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