[Bf-extensions-cvs] [a215a3c8] master: Principled Node added in Add Images as Planes
Bastien Montagne
noreply at git.blender.org
Thu Aug 29 11:54:03 CEST 2019
Commit: a215a3c85ad950e38d344205701b4258201f8412
Author: Bastien Montagne
Date: Thu Aug 29 11:44:18 2019 +0200
Branches: master
https://developer.blender.org/rBAa215a3c85ad950e38d344205701b4258201f8412
Principled Node added in Add Images as Planes
This is about replacing the Diffuse shader with a principled shader, so that exporting to other formats like OBJ, FBX, GLTF becomes hassle - free as the textures are also imported along with it , as mentioned in the Task [[ https://developer.blender.org/T66299 | T66299 ]]
Reviewers: mont29, lichtwerk
Reviewed By: mont29
Subscribers: Dok11, lichtwerk
Tags: #add-ons
Differential Revision: https://developer.blender.org/D5610
===================================================================
M io_import_images_as_planes.py
===================================================================
diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py
index ca55ef70..742623cb 100644
--- a/io_import_images_as_planes.py
+++ b/io_import_images_as_planes.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc)",
- "version": (3, 2, 2),
+ "version": (3, 3, 0),
"blender": (2, 80, 0),
"location": "File > Import > Images as Planes or Add > Mesh > Images as Planes",
"description": "Imports images and creates planes with the appropriate aspect ratio. "
@@ -727,11 +727,11 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
# ------------------------------
# Properties - Material / Shader
SHADERS = (
- ('DIFFUSE', "Diffuse", "Diffuse Shader"),
+ ('PRINCIPLED',"Principled","Principled Shader"),
('SHADELESS', "Shadeless", "Only visible to camera and reflections"),
('EMISSION', "Emit", "Emission Shader"),
)
- shader: EnumProperty(name="Shader", items=SHADERS, default='DIFFUSE', description="Node shader to use")
+ shader: EnumProperty(name="Shader", items=SHADERS, default='PRINCIPLED', description="Node shader to use")
emit_strength: FloatProperty(
name="Strength", min=0.0, default=1.0, soft_max=10.0,
@@ -1009,8 +1009,8 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
tex_image = self.create_cycles_texnode(context, node_tree, img_spec)
- if self.shader == 'DIFFUSE':
- core_shader = node_tree.nodes.new('ShaderNodeBsdfDiffuse')
+ if self.shader == 'PRINCIPLED':
+ core_shader = node_tree.nodes.new('ShaderNodeBsdfPrincipled')
elif self.shader == 'SHADELESS':
core_shader = get_shadeless_node(node_tree)
else: # Emission Shading
@@ -1021,13 +1021,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
node_tree.links.new(core_shader.inputs[0], tex_image.outputs[0])
if self.use_transparency:
- bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
-
- mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
- node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
- node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
- node_tree.links.new(mix_shader.inputs[2], core_shader.outputs[0])
- core_shader = mix_shader
+ node_tree.links.new(core_shader.inputs[18], tex_image.outputs[1])
node_tree.links.new(out_node.inputs[0], core_shader.outputs[0])
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