[Bf-extensions-cvs] [a238b032] master: glTF importer: check when texture file is not found
Julien Duroure
noreply at git.blender.org
Fri Aug 9 19:56:18 CEST 2019
Commit: a238b0325d2f7063e94df1a2e6e525ea3c43796f
Author: Julien Duroure
Date: Fri Aug 9 19:41:10 2019 +0200
Branches: master
https://developer.blender.org/rBAa238b0325d2f7063e94df1a2e6e525ea3c43796f
glTF importer: check when texture file is not found
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 6479a809..16c6dbf1 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -128,12 +128,14 @@ class BlenderPbr():
mapping = node_tree.nodes.new('ShaderNodeMapping')
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
- tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+ print("OK")
+ tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+ mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
@@ -193,12 +195,14 @@ class BlenderPbr():
else:
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
- tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+ print("OK")
+ tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+ mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
if vertex_color:
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