[Bf-extensions-cvs] [a238b032] master: glTF importer: check when texture file is not found

Julien Duroure noreply at git.blender.org
Fri Aug 9 19:56:18 CEST 2019


Commit: a238b0325d2f7063e94df1a2e6e525ea3c43796f
Author: Julien Duroure
Date:   Fri Aug 9 19:41:10 2019 +0200
Branches: master
https://developer.blender.org/rBAa238b0325d2f7063e94df1a2e6e525ea3c43796f

glTF importer: check when texture file is not found

===================================================================

M	io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py

===================================================================

diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 6479a809..16c6dbf1 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -128,12 +128,14 @@ class BlenderPbr():
             mapping = node_tree.nodes.new('ShaderNodeMapping')
             mapping.location = -1500, 500
             mapping.vector_type = 'POINT'
-            tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
-            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+            if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+                print("OK")
+                tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+                mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
@@ -193,12 +195,14 @@ class BlenderPbr():
             else:
                 mapping.location = -1500, 500
             mapping.vector_type = 'POINT'
-            tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
-            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+            if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+                print("OK")
+                tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
+                mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             if vertex_color:



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