[Bf-extensions-cvs] [9ce456d9] master: Addon: Mesh Extra Objects: Gears, Wallfactory, Beam: Converted to parametric objects
Spivak Vladimir cwolf3d
noreply at git.blender.org
Thu Aug 8 23:27:23 CEST 2019
Commit: 9ce456d94f0b706f2591d7d2e2c353a61c730e8e
Author: Spivak Vladimir (cwolf3d)
Date: Fri Aug 9 00:26:26 2019 +0300
Branches: master
https://developer.blender.org/rBA9ce456d94f0b706f2591d7d2e2c353a61c730e8e
Addon: Mesh Extra Objects: Gears, Wallfactory, Beam: Converted to parametric objects
===================================================================
M add_mesh_extra_objects/Wallfactory.py
M add_mesh_extra_objects/__init__.py
M add_mesh_extra_objects/add_mesh_beam_builder.py
M add_mesh_extra_objects/add_mesh_gears.py
===================================================================
diff --git a/add_mesh_extra_objects/Wallfactory.py b/add_mesh_extra_objects/Wallfactory.py
index 8fb09e19..db7918c3 100644
--- a/add_mesh_extra_objects/Wallfactory.py
+++ b/add_mesh_extra_objects/Wallfactory.py
@@ -34,6 +34,7 @@ from bpy.types import Operator
from bpy.props import (
BoolProperty,
FloatProperty,
+ StringProperty,
)
from .Blocks import (
NOTZERO, PI,
@@ -53,7 +54,7 @@ from .Blocks import (
stepOnly,
stepBack,
)
-
+from bpy_extras import object_utils
class add_mesh_wallb(Operator):
bl_idname = "mesh.wall_add"
@@ -63,6 +64,18 @@ class add_mesh_wallb(Operator):
# UI items - API for properties - User accessible variables...
# not all options are via UI, and some operations just don't work yet
+
+ Wall : BoolProperty(name = "Wall",
+ default = True,
+ description = "Wall")
+
+ #### change properties
+ name : StringProperty(name = "Name",
+ description = "Name")
+
+ change : BoolProperty(name = "Change",
+ default = False,
+ description = "change Wall")
# only create object when True
# False allows modifying several parameters without creating object
@@ -859,25 +872,97 @@ class add_mesh_wallb(Operator):
stepBack
)
- # Create new mesh
- mesh = bpy.data.meshes.new("Wall")
-
- # Make a mesh from a list of verts/edges/faces.
- mesh.from_pydata(verts_array, [], faces_array)
-
- # Deselect all objects.
- bpy.ops.object.select_all(action='DESELECT')
-
+ if self.change == True and self.change != None:
+ obj = context.active_object
+ oldmesh = obj.data
+ oldmeshname = obj.data.name
+ mesh = bpy.data.meshes.new("Wall")
+ mesh.from_pydata(verts_array, [], faces_array)
+ obj.data = mesh
+ bpy.data.meshes.remove(oldmesh)
+ obj.data.name = oldmeshname
+ else:
+ mesh = bpy.data.meshes.new("Wall")
+ mesh.from_pydata(verts_array, [], faces_array)
+ obj = object_utils.object_data_add(context, mesh, operator=None)
+
mesh.update()
-
- ob_new = bpy.data.objects.new("Wall", mesh)
- context.collection.objects.link(ob_new)
- # leave this out to prevent 'Tab key" going into edit mode :)
- # Use rmb click to select and still modify.
- context.view_layer.objects.active = ob_new
- ob_new.select_set(True)
-
- ob_new.location = tuple(context.scene.cursor.location)
- ob_new.rotation_quaternion = [1.0, 0.0, 0.0, 0.0]
+
+ obj.data["Wall"] = True
+ obj.data["change"] = False
+ for prm in WallParameters():
+ obj.data[prm] = getattr(self, prm)
return {'FINISHED'}
+
+def WallParameters():
+ WallParameters = [
+ "ConstructTog",
+ "RadialTog",
+ "SlopeTog",
+ "WallStart",
+ "WallEnd",
+ "WallBottom",
+ "WallTop",
+ "EdgeOffset",
+ "Width",
+ "WidthVariance",
+ "WidthMinimum",
+ "Height",
+ "HeightVariance",
+ "HeightMinimum",
+ "Depth",
+ "DepthVariance",
+ "DepthMinimum",
+ "MergeBlock",
+ "Grout",
+ "GroutVariance",
+ "GroutDepth",
+ "GroutDepthVariance",
+ "GroutEdge",
+ "Opening1Tog",
+ "Opening1Width",
+ "Opening1Height",
+ "Opening1X",
+ "Opening1Z",
+ "Opening1Repeat",
+ "Opening1TopArchTog",
+ "Opening1TopArch",
+ "Opening1TopArchThickness",
+ "Opening1BtmArchTog",
+ "Opening1BtmArch",
+ "Opening1BtmArchThickness",
+ "CrenelTog",
+ "CrenelXP",
+ "CrenelZP",
+ "SlotTog",
+ "SlotRpt",
+ "SlotWdg",
+ "SlotX",
+ "SlotGap",
+ "SlotV",
+ "SlotVH",
+ "SlotVBtm",
+ "SlotH",
+ "SlotHW",
+ "SlotHBtm",
+ "ShelfTog",
+ "ShelfX",
+ "ShelfZ",
+ "ShelfH",
+ "ShelfW",
+ "ShelfD",
+ "ShelfBack",
+ "StepTog",
+ "StepX",
+ "StepZ",
+ "StepH",
+ "StepW",
+ "StepD",
+ "StepV",
+ "StepT",
+ "StepLeft",
+ "StepOnly",
+ "StepBack",
+ ]
+ return WallParameters
\ No newline at end of file
diff --git a/add_mesh_extra_objects/__init__.py b/add_mesh_extra_objects/__init__.py
index a918f96d..560305be 100644
--- a/add_mesh_extra_objects/__init__.py
+++ b/add_mesh_extra_objects/__init__.py
@@ -86,6 +86,7 @@ else:
import bpy
from bpy.types import Menu
+from sys import *
class VIEW3D_MT_mesh_vert_add(Menu):
# Define the "Single Vert" menu
@@ -260,39 +261,32 @@ def Extras_contex_menu(self, context):
obj = context.object
layout = self.layout
- if 'Gear' in obj.keys():
+ if 'Gear' in obj.data.keys():
props = layout.operator("mesh.primitive_gear", text="Change Gear")
props.change = True
- props.delete = obj.name
- props.startlocation = obj.location
- props.rotation_euler = obj.rotation_euler
- props.number_of_teeth = obj["number_of_teeth"]
- props.radius = obj["radius"]
- props.addendum = obj["addendum"]
- props.dedendum = obj["dedendum"]
- props.base = obj["base"]
- props.angle = obj["angle"]
- props.width = obj["width"]
- props.skew = obj["skew"]
- props.conangle = obj["conangle"]
- props.crown = obj["crown"]
+ for prm in add_mesh_gears.GearParameters():
+ setattr(props, prm, obj.data[prm])
layout.separator()
- if 'WormGear' in obj.keys():
+ if 'WormGear' in obj.data.keys():
props = layout.operator("mesh.primitive_worm_gear", text="Change WormGear")
props.change = True
- props.delete = obj.name
- props.startlocation = obj.location
- props.rotation_euler = obj.rotation_euler
- props.number_of_teeth = obj["number_of_teeth"]
- props.number_of_rows = obj["number_of_rows"]
- props.radius = obj["radius"]
- props.addendum = obj["addendum"]
- props.dedendum = obj["dedendum"]
- props.angle = obj["angle"]
- props.row_height = obj["row_height"]
- props.skew = obj["skew"]
- props.crown = obj["crown"]
+ for prm in add_mesh_gears.WormGearParameters():
+ setattr(props, prm, obj.data[prm])
+ layout.separator()
+
+ if 'Beam' in obj.data.keys():
+ props = layout.operator("mesh.add_beam", text="Change Beam")
+ props.change = True
+ for prm in add_mesh_beam_builder.BeamParameters():
+ setattr(props, prm, obj.data[prm])
+ layout.separator()
+
+ if 'Wall' in obj.data.keys():
+ props = layout.operator("mesh.wall_add", text="Change Wall")
+ props.change = True
+ for prm in Wallfactory.WallParameters():
+ setattr(props, prm, obj.data[prm])
layout.separator()
# Register
@@ -335,7 +329,7 @@ classes = [
add_empty_as_parent.PreFix,
add_mesh_beam_builder.addBeam,
Wallfactory.add_mesh_wallb,
- add_mesh_triangles.MakeTriangle
+ add_mesh_triangles.MakeTriangle,
]
def register():
diff --git a/add_mesh_extra_objects/add_mesh_beam_builder.py b/add_mesh_extra_objects/add_mesh_beam_builder.py
index 207883cc..9aa89ef1 100644
--- a/add_mesh_extra_objects/add_mesh_beam_builder.py
+++ b/add_mesh_extra_objects/add_mesh_beam_builder.py
@@ -10,8 +10,9 @@ from bpy.props import (
EnumProperty,
FloatProperty,
IntProperty,
+ StringProperty,
)
-
+from bpy_extras import object_utils
# #####################
# Create vertices for end of mesh
@@ -639,9 +640,9 @@ def create_I_beam(sRef):
# ######################
#
-# Generate beam object.
+# Generate beam mesh.
-def addBeamObj(sRef, context):
+def addBeamMesh(sRef, context):
verts = []
faces = []
@@ -662,25 +663,11 @@ def addBeamObj(sRef, context):
verts, faces = create_beam(sRef)
beamMesh = bpy.data.meshes.new("Beam")
- beamObj = bpy.data.objects.new("Beam", beamMesh)
- context.collection.objects.link(beamObj)
- context.view_layer.objects.active = beamObj
- beamObj.select_set(True)
beamMesh.from_pydata(verts, [], faces)
beamMesh.update(calc_edges=True)
- if sRef.Type == '2': # Rotate C shape
- bpy.ops.transform.rotate(value=1.570796, constraint_axis=[False, True, False])
- bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
-
- if sRef.Cursor:
- if beamObj.select_get() is True:
- # we also have to check if we're considered to be in 3D View (view3d)
- if bpy.ops.view3d.snap_selected_to_cursor.poll():
- bpy.ops.view3d.snap_selected_to_cursor()
- else:
- sRef.Cursor = False
+ return beamMesh
# ######################
@@ -692,8 +679,20 @@ class addBeam(Operator):
bl_idname = "mesh.add_beam"
bl_label = "Beam Builder"
bl_description = "Create beam meshes of various profiles"
- bl_options = {'REGISTER', 'UNDO'}
+ bl_options = {'REGISTER', 'UNDO', 'PRESET'}
+
+ Beam : BoolProperty(name = "Beam",
+ default = True,
+ description = "Beam")
+ #### change properties
+ name : StringProperty(name = "Name",
+ description = "Name")
+
+ change : BoolProperty(name = "Change",
+ default = False,
+ description = "change Beam")
+
Type: EnumProperty(
items=(
('0', "Box Profile", "Square Beam"),
@@ -707,28 +706,32 @@ class addBeam(Operator):
)
beamZ: FloatProperty(
name="Height",
- min=0.01, max=100,
+ min=0.01,
+ #max=100,
default=1
)
beamX: FloatProperty(
name="Width",
- min=
@@ Diff output truncated at 10240 characters. @@
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