[Bf-extensions-cvs] [1574015c] master: Add to to contrib: add advanced objects series: Needs redesign. T63750

meta-androcto noreply at git.blender.org
Sun Apr 28 03:59:09 CEST 2019


Commit: 1574015c9a167e33447440cbd8321385d499c223
Author: meta-androcto
Date:   Sun Apr 28 11:58:29 2019 +1000
Branches: master
https://developer.blender.org/rBAC1574015c9a167e33447440cbd8321385d499c223

Add to to contrib: add advanced objects series: Needs redesign. T63750

===================================================================

A	add_advanced_objects_menu/__init__.py
A	add_advanced_objects_menu/add_light_template.py
A	add_advanced_objects_menu/add_mesh_aggregate.py
A	add_advanced_objects_menu/arrange_on_curve.py
A	add_advanced_objects_menu/circle_array.py
A	add_advanced_objects_menu/copy2.py
A	add_advanced_objects_menu/cubester.py
A	add_advanced_objects_menu/make_struts.py
A	add_advanced_objects_menu/mesh_easylattice.py
A	add_advanced_objects_menu/object_add_chain.py
A	add_advanced_objects_menu/oscurart_chain_maker.py
A	add_advanced_objects_menu/pixelate_3d.py
A	add_advanced_objects_menu/random_box_structure.py
A	add_advanced_objects_menu/rope_alpha.py
A	add_advanced_objects_menu/scene_objects_bi.py
A	add_advanced_objects_menu/scene_objects_cycles.py
A	add_advanced_objects_menu/scene_texture_render.py
A	add_advanced_objects_menu/trilighting.py
A	add_advanced_objects_panels/DelaunayVoronoi.py
A	add_advanced_objects_panels/__init__.py
A	add_advanced_objects_panels/delaunay_voronoi.py
A	add_advanced_objects_panels/drop_to_ground.py
A	add_advanced_objects_panels/object_laplace_lightning.py
A	add_advanced_objects_panels/object_mangle_tools.py
A	add_advanced_objects_panels/oscurart_constellation.py
A	add_advanced_objects_panels/unfold_transition.py

===================================================================

diff --git a/add_advanced_objects_menu/__init__.py b/add_advanced_objects_menu/__init__.py
new file mode 100644
index 00000000..91ddcb18
--- /dev/null
+++ b/add_advanced_objects_menu/__init__.py
@@ -0,0 +1,547 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Contributed to by:
+# meta-androcto, Bill Currie, Jorge Hernandez - Melenedez  Jacob Morris, Oscurart  #
+# Rebellion, Antonis Karvelas, Eleanor Howick, lijenstina, Daniel Schalla, Domlysz #
+# Unnikrishnan(kodemax), Florian Meyer, Omar ahmed, Brian Hinton (Nichod), liero   #
+# Atom, Dannyboy, Mano-Wii, Kursad Karatas, teldredge, Phil Cote #
+
+bl_info = {
+    "name": "Add Advanced Objects",
+    "author": "Meta Androcto",
+    "version": (0, 1, 6),
+    "blender": (2, 78, 0),
+    "location": "View3D > Add ",
+    "description": "Add Object & Camera extras",
+    "warning": "",
+    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6"
+                "/Py/Scripts/Object/Add_Advanced",
+    "category": "Object"}
+
+if "bpy" in locals():
+    import importlib
+
+    importlib.reload(add_light_template)
+    importlib.reload(scene_objects_bi)
+    importlib.reload(scene_objects_cycles)
+    importlib.reload(scene_texture_render)
+    importlib.reload(trilighting)
+    importlib.reload(pixelate_3d)
+    importlib.reload(object_add_chain)
+    importlib.reload(oscurart_chain_maker)
+    importlib.reload(circle_array)
+    importlib.reload(copy2)
+    importlib.reload(make_struts)
+    importlib.reload(random_box_structure)
+    importlib.reload(cubester)
+    importlib.reload(rope_alpha)
+    importlib.reload(add_mesh_aggregate)
+    importlib.reload(arrange_on_curve)
+    importlib.reload(mesh_easylattice)
+
+else:
+    from . import add_light_template
+    from . import scene_objects_bi
+    from . import scene_objects_cycles
+    from . import scene_texture_render
+    from . import trilighting
+    from . import pixelate_3d
+    from . import object_add_chain
+    from . import oscurart_chain_maker
+    from . import circle_array
+    from . import copy2
+    from . import make_struts
+    from . import random_box_structure
+    from . import cubester
+    from . import rope_alpha
+    from . import add_mesh_aggregate
+    from . import arrange_on_curve
+    from . import mesh_easylattice
+
+
+import bpy
+from bpy.types import (
+    AddonPreferences,
+    Menu,
+    PropertyGroup,
+)
+from bpy.props import (
+    BoolProperty,
+    EnumProperty,
+    FloatProperty,
+    IntProperty,
+    StringProperty,
+    PointerProperty,
+)
+
+
+# Define the "Scenes" menu
+class VIEW3D_MT_scene_elements_add(Menu):
+    bl_idname = "VIEW3D_MT_scene_elements"
+    bl_label = "Test Scenes"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+        layout.operator("bi.add_scene",
+                        text="Scene_Objects_BI")
+        layout.operator("objects_cycles.add_scene",
+                        text="Scene_Objects_Cycles")
+        layout.operator("objects_texture.add_scene",
+                        text="Scene_Textures_Cycles")
+
+
+# Define the "Lights" menu
+class VIEW3D_MT_mesh_lights_add(Menu):
+    bl_idname = "VIEW3D_MT_scene_lights"
+    bl_label = "Lighting Sets"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+        layout.operator("object.add_light_template",
+                        text="Add Light Template")
+        layout.operator("object.trilighting",
+                        text="Add Tri Lighting")
+
+
+# Define the "Chains" menu
+class VIEW3D_MT_mesh_chain_add(Menu):
+    bl_idname = "VIEW3D_MT_mesh_chain"
+    bl_label = "Chains"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+        layout.operator("mesh.primitive_chain_add", icon="LINKED")
+        layout.operator("mesh.primitive_oscurart_chain_add", icon="LINKED")
+
+
+# Define the "Array" Menu
+class VIEW3D_MT_array_mods_add(Menu):
+    bl_idname = "VIEW3D_MT_array_mods"
+    bl_label = "Array Mods"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+
+        layout.menu("VIEW3D_MT_mesh_chain", icon="LINKED")
+
+        layout.operator("objects.circle_array_operator",
+                        text="Circle Array", icon="MOD_ARRAY")
+        layout.operator("object.agregate_mesh",
+                        text="Aggregate Mesh", icon="MOD_ARRAY")
+        layout.operator("mesh.copy2",
+                text="Copy To Vert/Edge", icon="MOD_ARRAY")
+
+
+# Define the "Blocks" Menu
+class VIEW3D_MT_quick_blocks_add(Menu):
+    bl_idname = "VIEW3D_MT_quick_tools"
+    bl_label = "Block Tools"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+
+        layout.operator("object.pixelate", icon="MESH_GRID")
+        layout.operator("mesh.generate_struts",
+                    text="Struts", icon="GRID")
+        layout.operator("object.make_structure",
+                    text="Random Boxes", icon="SEQ_SEQUENCER")
+        layout.operator("object.easy_lattice",
+                    text="Easy Lattice", icon="MOD_LATTICE")
+
+
+# Define the "Phsysics Tools" Menu
+class VIEW3D_MT_Physics_tools_add(Menu):
+    bl_idname = "VIEW3D_MT_physics_tools"
+    bl_label = "Physics Tools"
+
+    def draw(self, context):
+        layout = self.layout
+        layout.operator_context = 'INVOKE_REGION_WIN'
+
+        layout.operator("ball.rope",
+                        text="Wrecking Ball", icon='PHYSICS')
+        layout.operator("clot.rope",
+                        text="Cloth Rope", icon='PHYSICS')
+
+
+# Define "Extras" menu
+def menu(self, context):
+    layout = self.layout
+    layout.operator_context = 'INVOKE_REGION_WIN'
+    self.layout.separator()
+    self.layout.menu("VIEW3D_MT_scene_elements", icon="SCENE_DATA")
+    self.layout.menu("VIEW3D_MT_scene_lights", icon="LIGHT_SPOT")
+    self.layout.separator()
+    self.layout.menu("VIEW3D_MT_array_mods", icon="MOD_ARRAY")
+    self.layout.menu("VIEW3D_MT_quick_tools", icon="MOD_BUILD")
+    self.layout.menu("VIEW3D_MT_physics_tools", icon="PHYSICS")
+
+
+# Addons Preferences
+class AdvancedObjPreferences(AddonPreferences):
+    bl_idname = __name__
+
+    show_menu_list: BoolProperty(
+        name="Menu List",
+        description="Show/Hide the Add Menu items",
+        default=False
+    )
+    show_panel_list: BoolProperty(
+        name="Panels List",
+        description="Show/Hide the Panel items",
+        default=False
+    )
+
+    def draw(self, context):
+        layout = self.layout
+
+        icon_1 = "TRIA_RIGHT" if not self.show_menu_list else "TRIA_DOWN"
+        box = layout.box()
+        box.prop(self, "show_menu_list", emboss=False, icon=icon_1)
+
+        if self.show_menu_list:
+            box.label(text="Items located in the Add Menu (default shortcut Ctrl + A):",
+                      icon="LAYER_USED")
+            box.label(text="Test Scenes:", icon="LAYER_ACTIVE")
+            box.label(text="Scene Objects BI, Scene Objects Cycles, Scene Textures Cycles",
+                      icon="LAYER_USED")
+            box.label(text="Lighting Sets:", icon="LAYER_ACTIVE")
+            box.label(text="Add Light Template, Add Tri Lighting", icon="LAYER_USED")
+            box.label(text="Array Mods:", icon="LAYER_ACTIVE")
+            box.label(text="Circle Array, Chains submenu, Copy Vert/Edge and Aggregate Mesh",
+                         icon="LAYER_ACTIVE")
+            box.label(text="Chains Submenu - Add Chain, Chain to Bones",
+                      icon="LAYER_ACTIVE")
+            box.label(text="Block Tools:", icon="LAYER_ACTIVE")
+            box.label(text="Pixelate Object, Struts, Random Boxes, Easy Lattice",
+                      icon="LAYER_USED")
+            box.label(text="Physics Tools:", icon="LAYER_ACTIVE")
+            box.label(text="Wrecking Ball and Cloth Rope", icon="LAYER_USED")
+
+        icon_2 = "TRIA_RIGHT" if not self.show_panel_list else "TRIA_DOWN"
+        box = layout.box()
+        box.prop(self, "show_panel_list", emboss=False, icon=icon_2)
+
+        if self.show_panel_list:
+            box.label(text="Panels located in 3D View Tools Region > Create",
+                      icon="LAYER_ACTIVE")
+            box.label(text="CubeSter", icon="LAYER_USED")
+            box.label(text="Arrange on Curve  (Shown if an Active Curve Object is it the 3D View)",
+                      icon="LAYER_USED")
+
+
+# Cubester update functions
+def find_audio_length(self, context):
+    adv_obj = context.scene.advanced_objects
+    audio_file = adv_obj.cubester_audio_path
+    length = 0
+
+    if audio_file != "":
+        # confirm that strip hasn't been loaded yet
+        get_sequence = getattr(context.scene.sequence_editor, "sequences_all", [])
+        for strip in get_sequence:
+            if type(strip) == bpy.types.SoundSequence and strip.sound.filepath == audio_file:
+                length = strip.frame_final_duration
+
+        if length == 0:
+            area = context.area
+            old_type = area.type
+            area.type = "SEQUENCE_EDITOR"
+            try:
+                bpy.ops.sequencer.sound_strip_add(filepath=audio_file)
+                adv_obj.cubester_check_audio = True
+            except Exception as e:
+

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-extensions-cvs mailing list