[Bf-extensions-cvs] [1574015c] master: Add to to contrib: add advanced objects series: Needs redesign. T63750
meta-androcto
noreply at git.blender.org
Sun Apr 28 03:59:09 CEST 2019
Commit: 1574015c9a167e33447440cbd8321385d499c223
Author: meta-androcto
Date: Sun Apr 28 11:58:29 2019 +1000
Branches: master
https://developer.blender.org/rBAC1574015c9a167e33447440cbd8321385d499c223
Add to to contrib: add advanced objects series: Needs redesign. T63750
===================================================================
A add_advanced_objects_menu/__init__.py
A add_advanced_objects_menu/add_light_template.py
A add_advanced_objects_menu/add_mesh_aggregate.py
A add_advanced_objects_menu/arrange_on_curve.py
A add_advanced_objects_menu/circle_array.py
A add_advanced_objects_menu/copy2.py
A add_advanced_objects_menu/cubester.py
A add_advanced_objects_menu/make_struts.py
A add_advanced_objects_menu/mesh_easylattice.py
A add_advanced_objects_menu/object_add_chain.py
A add_advanced_objects_menu/oscurart_chain_maker.py
A add_advanced_objects_menu/pixelate_3d.py
A add_advanced_objects_menu/random_box_structure.py
A add_advanced_objects_menu/rope_alpha.py
A add_advanced_objects_menu/scene_objects_bi.py
A add_advanced_objects_menu/scene_objects_cycles.py
A add_advanced_objects_menu/scene_texture_render.py
A add_advanced_objects_menu/trilighting.py
A add_advanced_objects_panels/DelaunayVoronoi.py
A add_advanced_objects_panels/__init__.py
A add_advanced_objects_panels/delaunay_voronoi.py
A add_advanced_objects_panels/drop_to_ground.py
A add_advanced_objects_panels/object_laplace_lightning.py
A add_advanced_objects_panels/object_mangle_tools.py
A add_advanced_objects_panels/oscurart_constellation.py
A add_advanced_objects_panels/unfold_transition.py
===================================================================
diff --git a/add_advanced_objects_menu/__init__.py b/add_advanced_objects_menu/__init__.py
new file mode 100644
index 00000000..91ddcb18
--- /dev/null
+++ b/add_advanced_objects_menu/__init__.py
@@ -0,0 +1,547 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# Contributed to by:
+# meta-androcto, Bill Currie, Jorge Hernandez - Melenedez Jacob Morris, Oscurart #
+# Rebellion, Antonis Karvelas, Eleanor Howick, lijenstina, Daniel Schalla, Domlysz #
+# Unnikrishnan(kodemax), Florian Meyer, Omar ahmed, Brian Hinton (Nichod), liero #
+# Atom, Dannyboy, Mano-Wii, Kursad Karatas, teldredge, Phil Cote #
+
+bl_info = {
+ "name": "Add Advanced Objects",
+ "author": "Meta Androcto",
+ "version": (0, 1, 6),
+ "blender": (2, 78, 0),
+ "location": "View3D > Add ",
+ "description": "Add Object & Camera extras",
+ "warning": "",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6"
+ "/Py/Scripts/Object/Add_Advanced",
+ "category": "Object"}
+
+if "bpy" in locals():
+ import importlib
+
+ importlib.reload(add_light_template)
+ importlib.reload(scene_objects_bi)
+ importlib.reload(scene_objects_cycles)
+ importlib.reload(scene_texture_render)
+ importlib.reload(trilighting)
+ importlib.reload(pixelate_3d)
+ importlib.reload(object_add_chain)
+ importlib.reload(oscurart_chain_maker)
+ importlib.reload(circle_array)
+ importlib.reload(copy2)
+ importlib.reload(make_struts)
+ importlib.reload(random_box_structure)
+ importlib.reload(cubester)
+ importlib.reload(rope_alpha)
+ importlib.reload(add_mesh_aggregate)
+ importlib.reload(arrange_on_curve)
+ importlib.reload(mesh_easylattice)
+
+else:
+ from . import add_light_template
+ from . import scene_objects_bi
+ from . import scene_objects_cycles
+ from . import scene_texture_render
+ from . import trilighting
+ from . import pixelate_3d
+ from . import object_add_chain
+ from . import oscurart_chain_maker
+ from . import circle_array
+ from . import copy2
+ from . import make_struts
+ from . import random_box_structure
+ from . import cubester
+ from . import rope_alpha
+ from . import add_mesh_aggregate
+ from . import arrange_on_curve
+ from . import mesh_easylattice
+
+
+import bpy
+from bpy.types import (
+ AddonPreferences,
+ Menu,
+ PropertyGroup,
+)
+from bpy.props import (
+ BoolProperty,
+ EnumProperty,
+ FloatProperty,
+ IntProperty,
+ StringProperty,
+ PointerProperty,
+)
+
+
+# Define the "Scenes" menu
+class VIEW3D_MT_scene_elements_add(Menu):
+ bl_idname = "VIEW3D_MT_scene_elements"
+ bl_label = "Test Scenes"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("bi.add_scene",
+ text="Scene_Objects_BI")
+ layout.operator("objects_cycles.add_scene",
+ text="Scene_Objects_Cycles")
+ layout.operator("objects_texture.add_scene",
+ text="Scene_Textures_Cycles")
+
+
+# Define the "Lights" menu
+class VIEW3D_MT_mesh_lights_add(Menu):
+ bl_idname = "VIEW3D_MT_scene_lights"
+ bl_label = "Lighting Sets"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.add_light_template",
+ text="Add Light Template")
+ layout.operator("object.trilighting",
+ text="Add Tri Lighting")
+
+
+# Define the "Chains" menu
+class VIEW3D_MT_mesh_chain_add(Menu):
+ bl_idname = "VIEW3D_MT_mesh_chain"
+ bl_label = "Chains"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("mesh.primitive_chain_add", icon="LINKED")
+ layout.operator("mesh.primitive_oscurart_chain_add", icon="LINKED")
+
+
+# Define the "Array" Menu
+class VIEW3D_MT_array_mods_add(Menu):
+ bl_idname = "VIEW3D_MT_array_mods"
+ bl_label = "Array Mods"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.menu("VIEW3D_MT_mesh_chain", icon="LINKED")
+
+ layout.operator("objects.circle_array_operator",
+ text="Circle Array", icon="MOD_ARRAY")
+ layout.operator("object.agregate_mesh",
+ text="Aggregate Mesh", icon="MOD_ARRAY")
+ layout.operator("mesh.copy2",
+ text="Copy To Vert/Edge", icon="MOD_ARRAY")
+
+
+# Define the "Blocks" Menu
+class VIEW3D_MT_quick_blocks_add(Menu):
+ bl_idname = "VIEW3D_MT_quick_tools"
+ bl_label = "Block Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("object.pixelate", icon="MESH_GRID")
+ layout.operator("mesh.generate_struts",
+ text="Struts", icon="GRID")
+ layout.operator("object.make_structure",
+ text="Random Boxes", icon="SEQ_SEQUENCER")
+ layout.operator("object.easy_lattice",
+ text="Easy Lattice", icon="MOD_LATTICE")
+
+
+# Define the "Phsysics Tools" Menu
+class VIEW3D_MT_Physics_tools_add(Menu):
+ bl_idname = "VIEW3D_MT_physics_tools"
+ bl_label = "Physics Tools"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("ball.rope",
+ text="Wrecking Ball", icon='PHYSICS')
+ layout.operator("clot.rope",
+ text="Cloth Rope", icon='PHYSICS')
+
+
+# Define "Extras" menu
+def menu(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ self.layout.separator()
+ self.layout.menu("VIEW3D_MT_scene_elements", icon="SCENE_DATA")
+ self.layout.menu("VIEW3D_MT_scene_lights", icon="LIGHT_SPOT")
+ self.layout.separator()
+ self.layout.menu("VIEW3D_MT_array_mods", icon="MOD_ARRAY")
+ self.layout.menu("VIEW3D_MT_quick_tools", icon="MOD_BUILD")
+ self.layout.menu("VIEW3D_MT_physics_tools", icon="PHYSICS")
+
+
+# Addons Preferences
+class AdvancedObjPreferences(AddonPreferences):
+ bl_idname = __name__
+
+ show_menu_list: BoolProperty(
+ name="Menu List",
+ description="Show/Hide the Add Menu items",
+ default=False
+ )
+ show_panel_list: BoolProperty(
+ name="Panels List",
+ description="Show/Hide the Panel items",
+ default=False
+ )
+
+ def draw(self, context):
+ layout = self.layout
+
+ icon_1 = "TRIA_RIGHT" if not self.show_menu_list else "TRIA_DOWN"
+ box = layout.box()
+ box.prop(self, "show_menu_list", emboss=False, icon=icon_1)
+
+ if self.show_menu_list:
+ box.label(text="Items located in the Add Menu (default shortcut Ctrl + A):",
+ icon="LAYER_USED")
+ box.label(text="Test Scenes:", icon="LAYER_ACTIVE")
+ box.label(text="Scene Objects BI, Scene Objects Cycles, Scene Textures Cycles",
+ icon="LAYER_USED")
+ box.label(text="Lighting Sets:", icon="LAYER_ACTIVE")
+ box.label(text="Add Light Template, Add Tri Lighting", icon="LAYER_USED")
+ box.label(text="Array Mods:", icon="LAYER_ACTIVE")
+ box.label(text="Circle Array, Chains submenu, Copy Vert/Edge and Aggregate Mesh",
+ icon="LAYER_ACTIVE")
+ box.label(text="Chains Submenu - Add Chain, Chain to Bones",
+ icon="LAYER_ACTIVE")
+ box.label(text="Block Tools:", icon="LAYER_ACTIVE")
+ box.label(text="Pixelate Object, Struts, Random Boxes, Easy Lattice",
+ icon="LAYER_USED")
+ box.label(text="Physics Tools:", icon="LAYER_ACTIVE")
+ box.label(text="Wrecking Ball and Cloth Rope", icon="LAYER_USED")
+
+ icon_2 = "TRIA_RIGHT" if not self.show_panel_list else "TRIA_DOWN"
+ box = layout.box()
+ box.prop(self, "show_panel_list", emboss=False, icon=icon_2)
+
+ if self.show_panel_list:
+ box.label(text="Panels located in 3D View Tools Region > Create",
+ icon="LAYER_ACTIVE")
+ box.label(text="CubeSter", icon="LAYER_USED")
+ box.label(text="Arrange on Curve (Shown if an Active Curve Object is it the 3D View)",
+ icon="LAYER_USED")
+
+
+# Cubester update functions
+def find_audio_length(self, context):
+ adv_obj = context.scene.advanced_objects
+ audio_file = adv_obj.cubester_audio_path
+ length = 0
+
+ if audio_file != "":
+ # confirm that strip hasn't been loaded yet
+ get_sequence = getattr(context.scene.sequence_editor, "sequences_all", [])
+ for strip in get_sequence:
+ if type(strip) == bpy.types.SoundSequence and strip.sound.filepath == audio_file:
+ length = strip.frame_final_duration
+
+ if length == 0:
+ area = context.area
+ old_type = area.type
+ area.type = "SEQUENCE_EDITOR"
+ try:
+ bpy.ops.sequencer.sound_strip_add(filepath=audio_file)
+ adv_obj.cubester_check_audio = True
+ except Exception as e:
+
@@ Diff output truncated at 10240 characters. @@
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