[Bf-extensions-cvs] [e63a10d3] master: Remove: space_view3d_game_props_visualiser: unsupported: T63750

meta-androcto noreply at git.blender.org
Sun Apr 21 06:43:18 CEST 2019


Commit: e63a10d3abb0f80e431264145a90623e4860a5ac
Author: meta-androcto
Date:   Sun Apr 21 14:43:01 2019 +1000
Branches: master
https://developer.blender.org/rBACe63a10d3abb0f80e431264145a90623e4860a5ac

Remove: space_view3d_game_props_visualiser: unsupported: T63750

===================================================================

D	space_view3d_game_props_visualiser.py

===================================================================

diff --git a/space_view3d_game_props_visualiser.py b/space_view3d_game_props_visualiser.py
deleted file mode 100644
index b6b30d0e..00000000
--- a/space_view3d_game_props_visualiser.py
+++ /dev/null
@@ -1,212 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-
-bl_info = {
-    "name": "Game Property Visualizer",
-    "author": "Bartius Crouch/Vilem Novak",
-    "version": (2, 6),
-    "blender": (2, 65, 4),
-    "location": "View3D > Properties panel > Display tab",
-    "description": "Display the game properties next to selected objects "
-                   "in the 3d-view",
-    "warning": "Script is returning errors",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-        "Scripts/3D_interaction/Game_Property_Visualiser",
-    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
-    "category": "3D View"}
-
-"""
-Displays game properties next to selected objects(under name)
-
-How to use:
-    just toggle the button 'Visualize game props' in the right side panel
-"""
-
-import bgl
-import blf
-import bpy
-import mathutils
-
-
-# calculate locations and store them as ID property in the mesh
-def calc_callback(self, context):
-    # polling
-    if context.mode == 'EDIT_MESH':
-        return
-
-    # get screen information
-    mid_x = context.region.width / 2.0
-    mid_y = context.region.height / 2.0
-    width = context.region.width
-    height = context.region.height
-
-    # get matrices
-    view_mat = context.space_data.region_3d.perspective_matrix
-
-    ob_mat = context.active_object.matrix_world
-    total_mat = view_mat * ob_mat
-
-    # calculate location info
-    texts = []
-
-    # uncomment 2 lines below, to enable live updating of the selection
-    #ob=context.active_object
-    for ob in context.selected_objects:
-        locs = []
-        ob_mat = ob.matrix_world
-        total_mat = view_mat*ob_mat
-
-        for p in ob.game.properties:
-            # d = {'data':p.name+':'+str(p.value)}
-            # print (d)
-            locs.append(mathutils.Vector((0, 0, 0, 1)))
-
-        for loc in locs:
-            vec = total_mat * loc # order is important
-            # dehomogenise
-            vec = mathutils.Vector((vec[0]/vec[3], vec[1]/vec[3], vec[2]/vec[3]))
-            x = int(mid_x + vec[0]*width / 2.0)
-            y = int(mid_y + vec[1]*height / 2.0)
-            texts += [x, y]
-
-    # store as ID property in mesh
-    context.scene['GamePropsVisualizer'] = texts
-
-
-# draw in 3d-view
-def draw_callback(self, context):
-    # polling
-    if context.mode == 'EDIT_MESH':
-        return
-
-    """
-    # retrieving ID property data
-    try:
-        texts = context.scene['GamePropsVisualizer']
-    except:
-        return
-
-    if not texts:
-        return
-    """
-
-    texts = context.scene['GamePropsVisualizer']
-
-    # draw
-    i = 0
-
-    blf.size(0, 12, 72)
-
-
-    bgl.glColor3f(1.0, 1.0, 1.0)
-    for ob in bpy.context.selected_objects:
-        for pi,p in enumerate(ob.game.properties):
-            blf.position(0, texts[i], texts[i+1] - (pi+1) * 14, 0)
-            if p.type=='FLOAT':
-                t=p.name+':  '+ str('%g' % p.value)
-            else:
-                t=p.name+':  '+ str(p.value)
-            blf.draw(0, t)
-            i += 2
-
-
-# operator
-class GamePropertyVisualizer(bpy.types.Operator):
-    bl_idname = "view3d.game_props_visualizer"
-    bl_label = "Game Properties Visualizer"
-    bl_description = "Toggle the visualization of game properties"
-
-    _handle_calc = None
-    _handle_draw = None
-
-    @staticmethod
-    def handle_add(self, context):
-        GamePropertyVisualizer._handle_calc = bpy.types.SpaceView3D.draw_handler_add(
-            calc_callback, (self, context), 'WINDOW', 'POST_VIEW')
-        GamePropertyVisualizer._handle_draw = bpy.types.SpaceView3D.draw_handler_add(
-            draw_callback, (self, context), 'WINDOW', 'POST_PIXEL')
-
-    @staticmethod
-    def handle_remove():
-        if GamePropertyVisualizer._handle_calc is not None:
-            bpy.types.SpaceView3D.draw_handler_remove(GamePropertyVisualizer._handle_calc, 'WINDOW')
-        if GamePropertyVisualizer._handle_draw is not None:
-            bpy.types.SpaceView3D.draw_handler_remove(GamePropertyVisualizer._handle_draw, 'WINDOW')
-        GamePropertyVisualizer._handle_calc = None
-        GamePropertyVisualizer._handle_draw = None
-
-    @classmethod
-    def poll(cls, context):
-        return context.mode != 'EDIT_MESH'
-
-    def modal(self, context, event):
-        if not context.scene.display_game_properties:
-            return self.cancel(context)
-        context.area.tag_redraw()
-        return {'PASS_THROUGH'}
-
-    def invoke(self, context, event):
-        if context.area.type == 'VIEW_3D':
-            if not context.scene.display_game_properties:
-                # operator is called and not running
-                GamePropertyVisualizer.handle_add(self, context)
-                context.scene.display_game_properties = True
-                context.window_manager.modal_handler_add(self)
-                return {'RUNNING_MODAL'}
-            else:
-                # operator is called again, stop displaying
-                return self.cancel(context)
-        else:
-            self.report({'WARNING'}, "View3D not found, can't run operator")
-            return {'CANCELLED'}
-
-    def cancel(self, context):
-        GamePropertyVisualizer.handle_remove()
-        context.scene.display_game_properties = False
-        context.area.tag_redraw()
-        return {'FINISHED'}
-
-
-# defining the panel
-def menu_func(self, context):
-    layout = self.layout
-    col = layout.column()
-    if not context.scene.display_game_properties:
-        text = "Visualize game props"
-    else:
-        text = "Hide game props"
-    col.operator(GamePropertyVisualizer.bl_idname, text=text)
-    layout.separator()
-
-
-def register():
-    bpy.utils.register_class(GamePropertyVisualizer)
-    bpy.types.Scene.display_game_properties = bpy.props.BoolProperty(name='Visualize Game Poperties')
-    bpy.types.VIEW3D_PT_view3d_display.prepend(menu_func)
-
-def unregister():
-    GamePropertyVisualizer.handle_remove()
-    bpy.utils.unregister_class(GamePropertyVisualizer)
-    bpy.types.VIEW3D_PT_view3d_display.remove(menu_func)
-    del bpy.types.Scene.display_game_properties
-
-if __name__ == "__main__":
-    register()



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