[Bf-extensions-cvs] [e4165cee] master: glTF importer: Manage KHR_texture_transform extension

Julien Duroure noreply at git.blender.org
Fri Apr 19 18:07:13 CEST 2019


Commit: e4165cee8b34b216db5ff41b20b9a05991a4b4b7
Author: Julien Duroure
Date:   Fri Apr 19 18:06:25 2019 +0200
Branches: master
https://developer.blender.org/rBAe4165cee8b34b216db5ff41b20b9a05991a4b4b7

glTF importer: Manage KHR_texture_transform extension

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
M	io_scene_gltf2/blender/imp/gltf2_blender_image.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
M	io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
M	io_scene_gltf2/blender/imp/gltf2_blender_texture.py
M	io_scene_gltf2/io/imp/gltf2_io_gltf.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index ac84ee02..b53db24c 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (0, 9, 0),
+    "version": (0, 9, 1),
     'blender': (2, 80, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
index fec65ee4..0365fa18 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
@@ -14,6 +14,7 @@
 
 import bpy
 from .gltf2_blender_texture import BlenderTextureInfo
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
 
 
 class BlenderKHR_materials_pbrSpecularGlossiness():
@@ -86,7 +87,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
                 math_vc_B = node_tree.nodes.new('ShaderNodeMath')
                 math_vc_B.operation = 'MULTIPLY'
 
-            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture'], dict_=True)
 
             # create UV Map / Mapping / Texture nodes / separate & math and combine
             text_node = node_tree.nodes.new('ShaderNodeTexImage')
@@ -122,6 +123,13 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
             mapping = node_tree.nodes.new('ShaderNodeMapping')
             mapping.location = -1500, 500
+            mapping.vector_type = 'POINT'
+            tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
+            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             uvmap.location = -2000, 500
@@ -162,7 +170,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
         elif pbrSG['diffuse_type'] == gltf.TEXTURE:
 
-            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['diffuseTexture'], dict_=True)
 
             # TODO alpha ?
             if vertex_color:
@@ -209,6 +217,13 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
                 mapping.location = -2500, 500
             else:
                 mapping.location = -1500, 500
+            mapping.vector_type = 'POINT'
+            tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
+            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             if vertex_color:
@@ -260,7 +275,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
             node_tree.links.new(glossy.inputs[0], combine.outputs[0])
 
         elif pbrSG['specgloss_type'] == gltf.TEXTURE:
-            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture'], dict_=True)
             spec_text = node_tree.nodes.new('ShaderNodeTexImage')
             if gltf.data.images[
                 gltf.data.textures[pbrSG['specularGlossinessTexture']['index']].source
@@ -275,6 +290,13 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
             spec_mapping = node_tree.nodes.new('ShaderNodeMapping')
             spec_mapping.location = -1000, 0
+            spec_mapping.vector_type = 'POINT'
+            tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
+            spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             spec_uvmap.location = -1500, 0
@@ -292,8 +314,7 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
             node_tree.links.new(spec_text.inputs[0], spec_mapping.outputs[0])
 
         elif pbrSG['specgloss_type'] == gltf.TEXTURE_FACTOR:
-
-            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture']['index'])
+            BlenderTextureInfo.create(gltf, pbrSG['specularGlossinessTexture'], dict_=True)
 
             spec_text = node_tree.nodes.new('ShaderNodeTexImage')
             if gltf.data.images[
@@ -312,6 +333,14 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
 
             spec_mapping = node_tree.nodes.new('ShaderNodeMapping')
             spec_mapping.location = -1000, 0
+            spec_mapping.vector_type = 'POINT'
+            tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
+            spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
 
             spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             spec_uvmap.location = -1500, 0
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_image.py b/io_scene_gltf2/blender/imp/gltf2_blender_image.py
index d51c463e..ed34123e 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_image.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_image.py
@@ -52,7 +52,7 @@ class BlenderImage():
         return False, None, None
 
     @staticmethod
-    def create(gltf, img_idx):
+    def create(gltf, img_idx, tex_index, tex_transform):
         """Image creation."""
         img = gltf.data.images[img_idx]
 
@@ -70,10 +70,13 @@ class BlenderImage():
                     if img_.filepath == path:
                         # Already loaded, not needed to reload it
                         img.blender_image_name = img_.name
+                        img_['tex_transform'][str(tex_index)] = tex_transform
                         return
 
                 blender_image = bpy.data.images.load(path)
                 blender_image.name = img_name
+                blender_image['tex_transform'] = {}
+                blender_image['tex_transform'][str(tex_index)] = tex_transform
                 img.blender_image_name = blender_image.name
                 return
 
@@ -83,6 +86,7 @@ class BlenderImage():
             if hasattr(img_, "gltf_index") and img_['gltf_index'] == img_idx:
                 file_creation_needed = False
                 img.blender_image_name = img_.name
+                img_['tex_transform'][tex_index] = tex_transform
                 break
 
         if file_creation_needed is True:
@@ -96,6 +100,8 @@ class BlenderImage():
                 blender_image = bpy.data.images.load(tmp_image.name)
                 blender_image.pack()
                 blender_image.name = img_name
+                blender_image['tex_transform'] = {}
+                blender_image['tex_transform'][str(tex_index)] = tex_transform
                 img.blender_image_name = blender_image.name
                 blender_image['gltf_index'] = img_idx
                 os.remove(tmp_image.name)
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
index 34238f08..6b7f362f 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
@@ -37,7 +37,7 @@ class BlenderEmissiveMap():
         node_tree = material.node_tree
 
         if factor_only is False:
-            BlenderTextureInfo.create(gltf, pymaterial.emissive_texture.index)
+            BlenderTextureInfo.create(gltf, pymaterial.emissive_texture)
 
         # check if there is some emissive_factor on material
         if pymaterial.emissive_factor is None:
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
index f28b6fc4..9cc23db8 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
@@ -35,7 +35,7 @@ class BlenderNormalMap():
         material = bpy.data.materials[pymaterial.blender_material[vertex_color]]
         node_tree = material.node_tree
 
-        BlenderTextureInfo.create(gltf, pymaterial.normal_texture.index)
+        BlenderTextureInfo.create(gltf, pymaterial.normal_texture)
 
         # retrieve principled node and output node
         principled = None
diff --git a/io_scene_gltf2/blender/imp/gltf2_bl

@@ Diff output truncated at 10240 characters. @@



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