[Bf-extensions-cvs] [72a85d74] master: glTF exporter: Keep custom properties when applying modifiers to meshes
Julien Duroure
noreply at git.blender.org
Tue Apr 16 22:56:06 CEST 2019
Commit: 72a85d74000d6f5e568dc4fb73381cc3d1ae7af8
Author: Julien Duroure
Date: Tue Apr 16 22:55:47 2019 +0200
Branches: master
https://developer.blender.org/rBA72a85d74000d6f5e568dc4fb73381cc3d1ae7af8
glTF exporter: Keep custom properties when applying modifiers to meshes
===================================================================
M io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
===================================================================
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index df34d45c..1671d6de 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -227,6 +227,8 @@ def __gather_mesh(blender_object, export_settings):
modifier.show_viewport = False
blender_mesh = blender_object.to_mesh(bpy.context.depsgraph, True)
+ for prop in blender_object.data.keys():
+ blender_mesh[prop] = blender_object.data[prop]
skip_filter = True
if export_settings[gltf2_blender_export_keys.SKINS]:
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