[Bf-extensions-cvs] [2bfab056] blender2.8: Initial port of FBX to 2.8.

Bastien Montagne noreply at git.blender.org
Fri Sep 21 15:14:27 CEST 2018


Commit: 2bfab056d2655bddf3612dbe7644bce9ad1b581b
Author: Bastien Montagne
Date:   Fri Sep 21 15:12:27 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBA2bfab056d2655bddf3612dbe7644bce9ad1b581b

Initial port of FBX to 2.8.

Default cube scene exports and imports ok (besides missing features like
nodal material handling). Anything else is either known broken, or yet
to be tested. :P

Note that I raised main number of addon version, so that we can keep
track of smaller fixes that can be done in both 2.7x and 2.8 versions of
the addon.

===================================================================

M	io_scene_fbx/__init__.py
M	io_scene_fbx/export_fbx_bin.py
M	io_scene_fbx/fbx_utils.py
M	io_scene_fbx/import_fbx.py

===================================================================

diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index bae3e6cc..bbdcd9ef 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,8 +21,8 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (3, 10, 0),
-    "blender": (2, 79, 1),
+    "version": (4, 10, 0),
+    "blender": (2, 80, 0),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
     "warning": "",
@@ -67,12 +67,12 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
     bl_label = "Import FBX"
     bl_options = {'UNDO', 'PRESET'}
 
-    directory = StringProperty()
+    directory: StringProperty()
 
     filename_ext = ".fbx"
-    filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
+    filter_glob: StringProperty(default="*.fbx", options={'HIDDEN'})
 
-    ui_tab = EnumProperty(
+    ui_tab: EnumProperty(
             items=(('MAIN', "Main", "Main basic settings"),
                    ('ARMATURE', "Armatures", "Armature-related settings"),
                    ),
@@ -80,17 +80,17 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
             description="Import options categories",
             )
 
-    use_manual_orientation = BoolProperty(
+    use_manual_orientation: BoolProperty(
             name="Manual Orientation",
             description="Specify orientation and scale, instead of using embedded data in FBX file",
             default=False,
             )
-    global_scale = FloatProperty(
+    global_scale: FloatProperty(
             name="Scale",
             min=0.001, max=1000.0,
             default=1.0,
             )
-    bake_space_transform = BoolProperty(
+    bake_space_transform: BoolProperty(
             name="!EXPERIMENTAL! Apply Transform",
             description="Bake space transform into object data, avoids getting unwanted rotations to objects when "
                         "target space is not aligned with Blender's space "
@@ -98,69 +98,69 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
             default=False,
             )
 
-    use_custom_normals = BoolProperty(
+    use_custom_normals: BoolProperty(
             name="Import Normals",
             description="Import custom normals, if available (otherwise Blender will recompute them)",
             default=True,
             )
 
-    use_image_search = BoolProperty(
+    use_image_search: BoolProperty(
             name="Image Search",
             description="Search subdirs for any associated images (WARNING: may be slow)",
             default=True,
             )
 
-    use_alpha_decals = BoolProperty(
+    use_alpha_decals: BoolProperty(
             name="Alpha Decals",
             description="Treat materials with alpha as decals (no shadow casting)",
             default=False,
             )
-    decal_offset = FloatProperty(
+    decal_offset: FloatProperty(
             name="Decal Offset",
             description="Displace geometry of alpha meshes",
             min=0.0, max=1.0,
             default=0.0,
             )
 
-    use_anim = BoolProperty(
+    use_anim: BoolProperty(
             name="Import Animation",
             description="Import FBX animation",
             default=True,
             )
-    anim_offset = FloatProperty(
+    anim_offset: FloatProperty(
             name="Animation Offset",
             description="Offset to apply to animation during import, in frames",
             default=1.0,
             )
 
-    use_custom_props = BoolProperty(
+    use_custom_props: BoolProperty(
             name="Import User Properties",
             description="Import user properties as custom properties",
             default=True,
             )
-    use_custom_props_enum_as_string = BoolProperty(
+    use_custom_props_enum_as_string: BoolProperty(
             name="Import Enums As Strings",
             description="Store enumeration values as strings",
             default=True,
             )
 
-    ignore_leaf_bones = BoolProperty(
+    ignore_leaf_bones: BoolProperty(
             name="Ignore Leaf Bones",
             description="Ignore the last bone at the end of each chain (used to mark the length of the previous bone)",
             default=False,
             )
-    force_connect_children = BoolProperty(
+    force_connect_children: BoolProperty(
             name="Force Connect Children",
             description="Force connection of children bones to their parent, even if their computed head/tail "
                         "positions do not match (can be useful with pure-joints-type armatures)",
             default=False,
             )
-    automatic_bone_orientation = BoolProperty(
+    automatic_bone_orientation: BoolProperty(
             name="Automatic Bone Orientation",
             description="Try to align the major bone axis with the bone children",
             default=False,
             )
-    primary_bone_axis = EnumProperty(
+    primary_bone_axis: EnumProperty(
             name="Primary Bone Axis",
             items=(('X', "X Axis", ""),
                    ('Y', "Y Axis", ""),
@@ -171,7 +171,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
                    ),
             default='Y',
             )
-    secondary_bone_axis = EnumProperty(
+    secondary_bone_axis: EnumProperty(
             name="Secondary Bone Axis",
             items=(('X', "X Axis", ""),
                    ('Y', "Y Axis", ""),
@@ -183,7 +183,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
             default='X',
             )
 
-    use_prepost_rot = BoolProperty(
+    use_prepost_rot: BoolProperty(
             name="Use Pre/Post Rotation",
             description="Use pre/post rotation from FBX transform (you may have to disable that in some cases)",
             default=True,
@@ -228,7 +228,8 @@ class ImportFBX(bpy.types.Operator, ImportHelper, IOFBXOrientationHelper):
 
     def execute(self, context):
         keywords = self.as_keywords(ignore=("filter_glob", "directory", "ui_tab"))
-        keywords["use_cycles"] = (context.scene.render.engine == 'CYCLES')
+        # XXX TODO get rid of this, EEVEE/Cycles use same nodal system...
+        keywords["use_cycles"] = True #(context.scene.render.engine == 'CYCLES')
 
         from . import import_fbx
         return import_fbx.load(self, context, **keywords)
@@ -241,12 +242,12 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
     bl_options = {'UNDO', 'PRESET'}
 
     filename_ext = ".fbx"
-    filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
+    filter_glob: StringProperty(default="*.fbx", options={'HIDDEN'})
 
     # List of operator properties, the attributes will be assigned
     # to the class instance from the operator settings before calling.
 
-    ui_tab = EnumProperty(
+    ui_tab: EnumProperty(
             items=(('MAIN', "Main", "Main basic settings"),
                    ('GEOMETRY', "Geometries", "Geometry-related settings"),
                    ('ARMATURE', "Armatures", "Armature-related settings"),
@@ -256,24 +257,24 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
             description="Export options categories",
             )
 
-    use_selection = BoolProperty(
+    use_selection: BoolProperty(
             name="Selected Objects",
             description="Export selected objects on visible layers",
             default=False,
             )
-    global_scale = FloatProperty(
+    global_scale: FloatProperty(
             name="Scale",
             description="Scale all data (Some importers do not support scaled armatures!)",
             min=0.001, max=1000.0,
             soft_min=0.01, soft_max=1000.0,
             default=1.0,
             )
-    apply_unit_scale = BoolProperty(
+    apply_unit_scale: BoolProperty(
             name="Apply Unit",
             description="Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)",
             default=True,
             )
-    apply_scale_options = EnumProperty(
+    apply_scale_options: EnumProperty(
             items=(('FBX_SCALE_NONE', "All Local",
                     "Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0"),
                    ('FBX_SCALE_UNITS', "FBX Units Scale",
@@ -288,7 +289,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
                         "(Blender uses FBX scale to detect units on import, "
                         "but many other applications do not handle the same way)",
             )
-    bake_space_transform = BoolProperty(
+    bake_space_transform: BoolProperty(
             name="!EXPERIMENTAL! Apply Transform",
             description="Bake space transform into object data, avoids getting unwanted rotations to objects when "
                         "target space is not aligned with Blender's space "
@@ -296,7 +297,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
             default=False,
             )
 
-    object_types = EnumProperty(
+    object_types: EnumProperty(
             name="Object Types",
             options={'ENUM_FLAG'},
             items=(('EMPTY', "Empty", ""),
@@ -310,18 +311,18 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
             default={'EMPTY', 'CAMERA', 'LIGHT', 'ARMATURE', 'MESH', 'OTHER'},
             )
 
-    use_mesh_modifiers = BoolProperty(
+    use_mesh_modifiers: BoolProperty(
             name="Apply Modifiers",
             description="Apply modifiers to mesh objects (except Armature ones) - "
                         "WARNING: prevents exporting shape keys",
             default=True,
             )
-    use_mesh_modifiers_render = BoolProperty(
+    use_mesh_modifiers_render: BoolProperty(
             name="Use Modifiers Render Setting",
             description="Use render settings when applying modifiers to m

@@ Diff output truncated at 10240 characters. @@



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