[Bf-extensions-cvs] [7f50cbf2] master: FBX: remove ASCII6.1 export support.

Bastien Montagne noreply at git.blender.org
Mon Sep 10 16:09:20 CEST 2018


Commit: 7f50cbf2b6bf0675e4a178cbb19aca90f39bd374
Author: Bastien Montagne
Date:   Mon Sep 10 16:07:22 2018 +0200
Branches: master
https://developer.blender.org/rBA7f50cbf2b6bf0675e4a178cbb19aca90f39bd374

FBX: remove ASCII6.1 export support.

That old piece of code was deprecated-and-not-maintained-anymore-since-ages.
Plus, increases consistency, since we never implemented import of ASCII
FBX variants anyway... So now we only support binary 7.x versions.

===================================================================

M	io_scene_fbx/__init__.py
D	io_scene_fbx/export_fbx.py

===================================================================

diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 11668fee..fddeda6c 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
 bl_info = {
     "name": "FBX format",
     "author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
-    "version": (3, 9, 3),
+    "version": (3, 10, 0),
     "blender": (2, 79, 1),
     "location": "File > Import-Export",
     "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
@@ -246,16 +246,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
     # List of operator properties, the attributes will be assigned
     # to the class instance from the operator settings before calling.
 
-    version = EnumProperty(
-            items=(('BIN7400', "FBX 7.4 binary", "Modern 7.4 binary version"),
-                   ('ASCII6100', "FBX 6.1 ASCII",
-                                 "Legacy 6.1 ascii version - WARNING: Deprecated and no more maintained"),
-                   ),
-            name="Version",
-            description="Choose which version of the exporter to use",
-            )
-
-    # 7.4 only
     ui_tab = EnumProperty(
             items=(('MAIN', "Main", "Main basic settings"),
                    ('GEOMETRY', "Geometries", "Geometry-related settings"),
@@ -278,13 +268,11 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
             soft_min=0.01, soft_max=1000.0,
             default=1.0,
             )
-    # 7.4 only
     apply_unit_scale = BoolProperty(
             name="Apply Unit",
             description="Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)",
             default=True,
             )
-    # 7.4 only
     apply_scale_options = EnumProperty(
             items=(('FBX_SCALE_NONE', "All Local",
                     "Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0"),
@@ -300,7 +288,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
                         "(Blender uses FBX scale to detect units on import, "
                         "but many other applications do not handle the same way)",
             )
-    # 7.4 only
     bake_space_transform = BoolProperty(
             name="!EXPERIMENTAL! Apply Transform",
             description="Bake space transform into object data, avoids getting unwanted rotations to objects when "
@@ -349,14 +336,12 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
             description="Export loose edges (as two-vertices polygons)",
             default=False,
             )
-    # 7.4 only
     use_tspace = BoolProperty(
             name="Tangent Space",
             description="Add binormal and tangent vectors, together with normal they form the tangent space "
                         "(will only work correctly with tris/quads only meshes!)",
             default=False,
             )
-    # 7.4 only
     use_custom_props = BoolProperty(
             name="Custom Properties",
             description="Export custom properties",
@@ -406,7 +391,6 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
                         "perfectly in Blender...)",
             default='NULL',
             )
-    # Anim - 7.4
     bake_anim = BoolProperty(
             name="Baked Animation",
             description="Export baked keyframe animation",
@@ -450,38 +434,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
             soft_min=0.0, soft_max=10.0,
             default=1.0,  # default: min slope: 0.005, max frame step: 10.
             )
-    # Anim - 6.1
-    use_anim = BoolProperty(
-            name="Animation",
-            description="Export keyframe animation",
-            default=True,
-            )
-    use_anim_action_all = BoolProperty(
-            name="All Actions",
-            description=("Export all actions for armatures or just the currently selected action"),
-            default=True,
-            )
-    use_default_take = BoolProperty(
-            name="Default Take",
-            description="Export currently assigned object and armature animations into a default take from the scene "
-                        "start/end frames",
-            default=True
-            )
-    use_anim_optimize = BoolProperty(
-            name="Optimize Keyframes",
-            description="Remove double keyframes",
-            default=True,
-            )
-    anim_optimize_precision = FloatProperty(
-            name="Precision",
-            description="Tolerance for comparing double keyframes (higher for greater accuracy)",
-            min=0.0, max=20.0,  # from 10^2 to 10^-18 frames precision.
-            soft_min=1.0, soft_max=16.0,
-            default=6.0,  # default: 10^-4 frames.
-            )
-    # End anim
     path_mode = path_reference_mode
-    # 7.4 only
     embed_textures = BoolProperty(
             name="Embed Textures",
             description="Embed textures in FBX binary file (only for \"Copy\" path mode!)",
@@ -508,92 +461,61 @@ class ExportFBX(bpy.types.Operator, ExportHelper, IOFBXOrientationHelper):
     def draw(self, context):
         layout = self.layout
 
-        layout.prop(self, "version")
-
-        if self.version == 'BIN7400':
-            layout.prop(self, "ui_tab", expand=True)
-            if self.ui_tab == 'MAIN':
-                layout.prop(self, "use_selection")
-
-                col = layout.column(align=True)
-                row = col.row(align=True)
-                row.prop(self, "global_scale")
-                sub = row.row(align=True)
-                sub.prop(self, "apply_unit_scale", text="", icon='NDOF_TRANS')
-                col.prop(self, "apply_scale_options")
-
-                layout.prop(self, "axis_forward")
-                layout.prop(self, "axis_up")
-
-                layout.separator()
-                layout.prop(self, "object_types")
-                layout.prop(self, "bake_space_transform")
-                layout.prop(self, "use_custom_props")
-
-                layout.separator()
-                row = layout.row(align=True)
-                row.prop(self, "path_mode")
-                sub = row.row(align=True)
-                sub.enabled = (self.path_mode == 'COPY')
-                sub.prop(self, "embed_textures", text="", icon='PACKAGE' if self.embed_textures else 'UGLYPACKAGE')
-                row = layout.row(align=True)
-                row.prop(self, "batch_mode")
-                sub = row.row(align=True)
-                sub.prop(self, "use_batch_own_dir", text="", icon='NEWFOLDER')
-            elif self.ui_tab == 'GEOMETRY':
-                layout.prop(self, "use_mesh_modifiers")
-                sub = layout.row()
-                sub.enabled = self.use_mesh_modifiers
-                sub.prop(self, "use_mesh_modifiers_render")
-                layout.prop(self, "mesh_smooth_type")
-                layout.prop(self, "use_mesh_edges")
-                sub = layout.row()
-                #~ sub.enabled = self.mesh_smooth_type in {'OFF'}
-                sub.prop(self, "use_tspace")
-            elif self.ui_tab == 'ARMATURE':
-                layout.prop(self, "use_armature_deform_only")
-                layout.prop(self, "add_leaf_bones")
-                layout.prop(self, "primary_bone_axis")
-                layout.prop(self, "secondary_bone_axis")
-                layout.prop(self, "armature_nodetype")
-            elif self.ui_tab == 'ANIMATION':
-                layout.prop(self, "bake_anim")
-                col = layout.column()
-                col.enabled = self.bake_anim
-                col.prop(self, "bake_anim_use_all_bones")
-                col.prop(self, "bake_anim_use_nla_strips")
-                col.prop(self, "bake_anim_use_all_actions")
-                col.prop(self, "bake_anim_force_startend_keying")
-                col.prop(self, "bake_anim_step")
-                col.prop(self, "bake_anim_simplify_factor")
-        else:
+        layout.prop(self, "ui_tab", expand=True)
+        if self.ui_tab == 'MAIN':
             layout.prop(self, "use_selection")
-            layout.prop(self, "global_scale")
+
+            col = layout.column(align=True)
+            row = col.row(align=True)
+            row.prop(self, "global_scale")
+            sub = row.row(align=True)
+            sub.prop(self, "apply_unit_scale", text="", icon='NDOF_TRANS')
+            col.prop(self, "apply_scale_options")
+
             layout.prop(self, "axis_forward")
             layout.prop(self, "axis_up")
 
             layout.separator()
             layout.prop(self, "object_types")
+            layout.prop(self, "bake_space_transform")
+            layout.prop(self, "use_custom_props")
+
+            layout.separator()
+            row = layout.row(align=True)
+            row.prop(self, "path_mode")
+            sub = row.row(align=True)
+            sub.enabled = (self.path_mode == 'COPY')
+            sub.prop(self, "embed_textures", text="", icon='PACKAGE' if self.embed_textures else 'UGLYPACKAGE')
+            row = layout.row(align=True)
+            row.prop(self, "batch_mode")
+            sub = row.row(align=True)
+            sub.prop(self, "use_batch_own_dir", text="", icon='NEWFOLDER')
+        elif self.ui_tab == 'GEOMETRY':
             layout.prop(self, "use_mesh_modifiers")
+            sub = layout.row()
+            sub.enabled = self.use_mesh_modifiers
+            sub.prop(self, "use_mesh_modifiers_render")
             layout.prop(self, "mesh_smooth_type")
             layout.prop(self, "use_mesh_edges")
             sub = layout.row()
             #~ sub.enabled = self.mesh_smooth_type in {'OFF'}
             sub.prop(self, "use_tspace")
+        elif self.ui_tab == 'ARMATURE':
             layout.prop(self, "use_armature_deform_only")
-            layout.prop(self, "use_anim")
+            layout.prop(self, "add_leaf_bones")
+            layout.prop(self, "primary_bone_axis")
+            layout.prop(self, "secondary_bone_axis")
+            layout.prop(self, "arma

@@ Diff output truncated at 10240 characters. @@



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