[Bf-extensions-cvs] [0c19368e] blender2.8: UV_OT_export_layout: Properties to field

Dalai Felinto noreply at git.blender.org
Thu Sep 6 16:13:25 CEST 2018


Commit: 0c19368ecd9186d8a99a8405331304ad708f250a
Author: Dalai Felinto
Date:   Thu Sep 6 11:01:03 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBA0c19368ecd9186d8a99a8405331304ad708f250a

UV_OT_export_layout: Properties to field

===================================================================

M	io_mesh_uv_layout/__init__.py

===================================================================

diff --git a/io_mesh_uv_layout/__init__.py b/io_mesh_uv_layout/__init__.py
index e33dcb41..061cf376 100644
--- a/io_mesh_uv_layout/__init__.py
+++ b/io_mesh_uv_layout/__init__.py
@@ -61,26 +61,26 @@ class ExportUVLayout(bpy.types.Operator):
     bl_label = "Export UV Layout"
     bl_options = {'REGISTER', 'UNDO'}
 
-    filepath = StringProperty(
+    filepath: StringProperty(
             subtype='FILE_PATH',
             )
-    check_existing = BoolProperty(
+    check_existing: BoolProperty(
             name="Check Existing",
             description="Check and warn on overwriting existing files",
             default=True,
             options={'HIDDEN'},
             )
-    export_all = BoolProperty(
+    export_all: BoolProperty(
             name="All UVs",
             description="Export all UVs in this mesh (not just visible ones)",
             default=False,
             )
-    modified = BoolProperty(
+    modified: BoolProperty(
             name="Modified",
             description="Exports UVs from the modified mesh",
             default=False,
             )
-    mode = EnumProperty(
+    mode: EnumProperty(
             items=(('SVG', "Scalable Vector Graphic (.svg)",
                     "Export the UV layout to a vector SVG file"),
                    ('EPS', "Encapsulate PostScript (.eps)",
@@ -92,19 +92,20 @@ class ExportUVLayout(bpy.types.Operator):
             description="File format to export the UV layout to",
             default='PNG',
             )
-    size = IntVectorProperty(
+    size: IntVectorProperty(
+            name="Size",
             size=2,
             default=(1024, 1024),
             min=8, max=32768,
             description="Dimensions of the exported file",
             )
-    opacity = FloatProperty(
+    opacity: FloatProperty(
             name="Fill Opacity",
             min=0.0, max=1.0,
             default=0.25,
             description="Set amount of opacity for exported UV layout"
             )
-    tessellated = BoolProperty(
+    tessellated: BoolProperty(
             name="Tessellated UVs",
             description="Export tessellated UVs instead of polygons ones",
             default=False,



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