[Bf-extensions-cvs] [d7d32337] blender2.8 master: Spelling fixes in comments and descriptions, patch by luzpaz.

Brecht Van Lommel noreply at git.blender.org
Fri Oct 19 18:14:18 CEST 2018


Commit: d7d3233715503ecc15b8dd1973f7e73257e2cbda
Author: Brecht Van Lommel
Date:   Fri Oct 19 17:59:58 2018 +0200
Branches: blender2.8 master
https://developer.blender.org/rBAd7d3233715503ecc15b8dd1973f7e73257e2cbda

Spelling fixes in comments and descriptions, patch by luzpaz.

Differential Revision: https://developer.blender.org/D3746

===================================================================

M	add_advanced_objects_menu/cubester.py
M	add_advanced_objects_menu/mesh_easylattice.py
M	add_advanced_objects_menu/object_add_chain.py
M	add_advanced_objects_menu/rope_alpha.py
M	add_advanced_objects_panels/DelaunayVoronoi.py
M	add_advanced_objects_panels/__init__.py
M	add_advanced_objects_panels/delaunay_voronoi.py
M	add_advanced_objects_panels/object_laplace_lightning.py
M	add_advanced_objects_panels/object_mangle_tools.py
M	add_curve_extra_objects/add_curve_aceous_galore.py
M	add_curve_extra_objects/add_curve_celtic_links.py
M	add_curve_extra_objects/add_curve_simple.py
M	add_curve_extra_objects/add_curve_spirals.py
M	add_curve_extra_objects/add_curve_torus_knots.py
M	add_curve_extra_objects/add_surface_plane_cone.py
M	add_curve_ivygen.py
M	add_curve_sapling/__init__.py
M	add_curve_sapling/utils.py
M	add_mesh_BoltFactory/createMesh.py
M	add_mesh_extra_objects/Blocks.py
M	add_mesh_extra_objects/Wallfactory.py
M	add_mesh_extra_objects/add_mesh_beam_builder.py
M	add_mesh_extra_objects/add_mesh_gears.py
M	add_mesh_extra_objects/add_mesh_round_brilliant.py
M	add_mesh_extra_objects/add_mesh_solid.py
M	add_mesh_extra_objects/add_mesh_teapot.py
M	add_mesh_extra_objects/add_mesh_triangles.py
M	add_mesh_extra_objects/geodesic_domes/third_domes_panel_271.py
M	add_mesh_extra_objects/geodesic_domes/vefm_271.py
M	add_mesh_extra_objects/mesh_discombobulator.py
M	ant_landscape/__init__.py
M	ant_landscape/add_mesh_ant_landscape.py
M	ant_landscape/eroder.py
M	ant_landscape/mesh_ant_displace.py
M	archimesh/achm_curtain_maker.py
M	archimesh/achm_main_panel.py
M	archimesh/achm_room_maker.py
M	archimesh/achm_window_panel.py
M	archipack/archipack_2d.py
M	archipack/archipack_autoboolean.py
M	archipack/archipack_cutter.py
M	archipack/archipack_door.py
M	archipack/archipack_fence.py
M	archipack/archipack_floor.py
M	archipack/archipack_gl.py
M	archipack/archipack_keymaps.py
M	archipack/archipack_manipulator.py
M	archipack/archipack_material.py
M	archipack/archipack_object.py
M	archipack/archipack_reference_point.py
M	archipack/archipack_rendering.py
M	archipack/archipack_roof.py
M	archipack/archipack_slab.py
M	archipack/archipack_stair.py
M	archipack/archipack_wall2.py
M	archipack/archipack_window.py
M	archipack/panel.py
M	camera_dolly_crane_rigs.py
M	development_api_navigator.py
M	io_anim_bvh/export_bvh.py
M	io_anim_bvh/import_bvh.py
M	io_anim_nuke_chan/import_nuke_chan.py
M	io_blend_utils/blender_bam-unpacked.whl/bam/blend/blendfile_pack.py
M	io_blend_utils/blender_bam-unpacked.whl/bam/cli.py
M	io_convert_image_to_mesh_img/mesh/terrain.py
M	io_convert_image_to_mesh_img/ui/importer.py
M	io_convert_image_to_mesh_img/ui/terrainpanel.py
M	io_curve_svg/import_svg.py
M	io_export_after_effects.py
M	io_export_dxf/model/dxfLibrary.py
M	io_export_dxf/primitive_exporters/base_exporter.py
M	io_export_paper_model.py
M	io_export_unreal_psk_psa.py
M	io_import_dxf/dxfgrabber/juliandate.py
M	io_import_dxf/dxfimport/do.py
M	io_import_dxf/dxfimport/groupsort.py
M	io_import_gimp_image_to_scene.py
M	io_import_images_as_planes.py
M	io_import_scene_lwo.py
M	io_import_scene_unreal_psa_psk.py
M	io_mesh_pdb/__init__.py
M	io_mesh_pdb/import_pdb.py
M	io_mesh_ply/__init__.py
M	io_mesh_stl/stl_utils.py
M	io_online_sketchfab/__init__.py
M	io_scene_3ds/export_3ds.py
M	io_scene_fbx/export_fbx_bin.py
M	io_scene_fbx/fbx_utils.py
M	io_scene_fbx/import_fbx.py
M	io_scene_ms3d/ms3d_export.py
M	io_scene_ms3d/ms3d_ui.py
M	io_scene_obj/export_obj.py
M	io_scene_obj/import_obj.py
M	io_scene_x/export_x.py
M	io_scene_x3d/import_x3d.py
M	io_sequencer_edl/import_edl.py
M	io_sequencer_edl/parse_edl.py
M	io_shape_mdd/import_mdd.py
M	light_field_tools/light_field_tools.py
M	materials_library_vx/README.txt
M	materials_library_vx/__init__.py
M	materials_utils/__init__.py
M	materials_utils/material_converter.py
M	materials_utils/materials_cycles_converter.py
M	measureit/__init__.py
M	measureit/measureit_geometry.py
M	measureit/measureit_main.py
M	mesh_auto_mirror.py
M	mesh_bsurfaces.py
M	mesh_carver.py
M	mesh_extra_tools/__init__.py
M	mesh_extra_tools/mesh_edge_roundifier.py
M	mesh_extra_tools/mesh_edges_length.py
M	mesh_extra_tools/mesh_edgetools.py
M	mesh_extra_tools/mesh_fastloop.py
M	mesh_extra_tools/mesh_help.py
M	mesh_extra_tools/mesh_pen_tool.py
M	mesh_extra_tools/mesh_select_tools/mesh_select_by_edge_length.py
M	mesh_extra_tools/mesh_vertex_chamfer.py
M	mesh_extra_tools/pkhg_faces.py
M	mesh_inset/geom.py
M	mesh_inset/model.py
M	mesh_inset/triquad.py
M	mesh_tiny_cad/VTX.py
M	mesh_tissue/colors_groups_exchanger.py
M	mesh_tissue/tessellate_numpy.py
M	mocap/__init__.py
M	mocap/mocap_constraints.py
M	mocap/mocap_tools.py
M	mocap/retarget.py
M	modules/cycles_shader_compat.py
M	modules/rna_manual_reference.py
M	netrender/js/jquery.js
M	netrender/js/netrender-widget.js
M	netrender/master.py
M	netrender/ui.py
M	node_wrangler.py
M	object_boolean_tools.py
M	object_skinify.py
M	oscurart_tools/oscurart_files.py
M	oscurart_tools/oscurart_meshes.py
M	oscurart_tools/oscurart_objects.py
M	oscurart_tools/oscurart_render.py
M	paint_palette.py
M	presets/pov/world/1_Clear_Blue_Sky.py
M	presets/pov/world/2_Partly_Hazy_Sky.py
M	render_povray/__init__.py
M	render_povray/df3.py
M	render_povray/render.py
M	render_povray/templates_pov/abyss.pov
M	render_povray/templates_pov/biscuit.pov
M	render_povray/templates_pov/chess2.pov
M	render_povray/templates_pov/diffract.pov
M	render_povray/templates_pov/diffuse_back.pov
M	render_povray/templates_pov/grenadine.pov
M	render_povray/templates_pov/isocacti.pov
M	render_povray/templates_pov/mediasky.pov
M	render_povray/templates_pov/wallstucco.pov
M	render_povray/update_files.py
M	rigify/legacy/rigs/pitchipoy/limbs/limb_utils.py
M	rigify/legacy/rigs/pitchipoy/limbs/super_limb.py
M	rigify/legacy/rigs/pitchipoy/super_torso_turbo.py
M	rigify/legacy/utils.py
M	rigify/rigs/experimental/super_chain.py
M	rigify/rigs/limbs/arm.py
M	rigify/rigs/limbs/leg.py
M	rigify/rigs/limbs/paw.py
M	rigify/rigs/spines/super_spine.py
M	rigify/rot_mode.py
M	rigify/utils.py
M	sequencer_kinoraw_tools/audio_tools.py
M	sequencer_kinoraw_tools/exiftool.py
M	sequencer_kinoraw_tools/functions.py
M	sequencer_kinoraw_tools/jumptocut.py
M	sequencer_kinoraw_tools/operators_extra_actions.py
M	sequencer_kinoraw_tools/recursive_loader.py
M	space_clip_editor_autotracker.py
M	space_view3d_brush_menus/stroke_menu.py
M	space_view3d_brush_menus/utils_core.py
M	space_view3d_copy_attributes.py
M	space_view3d_display_tools/select_tools.py
M	space_view3d_modifier_tools.py
M	space_view3d_pie_menus/pie_apply_transform_menu.py
M	space_view3d_spacebar_menu.py
M	space_view3d_stored_views/io.py
M	system_demo_mode/__init__.py
M	system_demo_mode/demo_mode.py
M	uv_magic_uv/common.py
M	uv_magic_uv/op/texture_wrap.py
M	uv_magic_uv/properites.py
M	uv_texture_atlas.py

===================================================================

diff --git a/add_advanced_objects_menu/cubester.py b/add_advanced_objects_menu/cubester.py
index 87322f4f..f93adbb8 100644
--- a/add_advanced_objects_menu/cubester.py
+++ b/add_advanced_objects_menu/cubester.py
@@ -201,7 +201,7 @@ def create_mesh_from_audio(self, scene, verts, faces):
     bpy.context.scene.objects.active = ob
     ob.select = True
 
-    # inital vertex colors
+    # initial vertex colors
     if adv_obj.cubester_materials == "image" and adv_obj.cubester_color_image != "":
         picture = bpy.data.images[adv_obj.cubester_color_image]
         pixels = list(picture.pixels)
@@ -727,7 +727,7 @@ class CubeSterPanel(Panel):
             box.prop_search(adv_obj, "cubester_image", bpy.data, "images")
             box.prop(adv_obj, "cubester_load_image")
 
-            # find number of approriate images if sequence
+            # find number of appropriate images if sequence
             if adv_obj.cubester_load_type == "multiple":
                 box = layout.box()
                 # display number of images found there
@@ -787,7 +787,7 @@ class CubeSterPanel(Panel):
         if adv_obj.cubester_materials == "image":
             box.prop(adv_obj, "cubester_load_type")
 
-            # find number of approriate images if sequence
+            # find number of appropriate images if sequence
             if adv_obj.cubester_load_type == "multiple":
                 # display number of images found there
                 images = find_sequence_images(self, context)
diff --git a/add_advanced_objects_menu/mesh_easylattice.py b/add_advanced_objects_menu/mesh_easylattice.py
index 9a43474c..cdb165bd 100644
--- a/add_advanced_objects_menu/mesh_easylattice.py
+++ b/add_advanced_objects_menu/mesh_easylattice.py
@@ -48,7 +48,7 @@ def createLattice(context, obj, props):
     lat = bpy.data.lattices.new('EasyLattice')
     ob = bpy.data.objects.new('EasyLattice', lat)
 
-    # Take into consideration any selected vertices (default: all verticies)
+    # Take into consideration any selected vertices (default: all vertices)
     selectedVertices = createVertexGroup(obj)
 
     size, pos = findBBox(obj, selectedVertices)
@@ -172,7 +172,7 @@ def findBBox(obj, selvertsarray):
 def buildTrnSclMat(obj):
     # This function builds a local matrix that encodes translation
     # and scale and it leaves out the rotation matrix
-    # The rotation is applied at obejct level if there is any
+    # The rotation is applied at object level if there is any
     mat_trans = Matrix.Translation(obj.location)
     mat_scale = Matrix.Scale(obj.scale[0], 4, (1, 0, 0))
     mat_scale *= Matrix.Scale(obj.scale[1], 4, (0, 1, 0))
@@ -186,7 +186,7 @@ def buildTrnSclMat(obj):
 def buildTrnScl_WorldMat(obj):
     # This function builds a real world matrix that encodes translation
     # and scale and it leaves out the rotation matrix
-    # The rotation is applied at obejct level if there is any
+    # The rotation is applied at object level if there is any
     loc, rot, scl = obj.matrix_world.decompose()
     mat_trans = Matrix.Translation(loc)
 
@@ -215,7 +215,7 @@ def buildRot_WorldMat(obj):
 def buildTrn_WorldMat(obj):
     # This function builds a real world matrix that encodes translation
     # and scale and it leaves out the rotation matrix
-    # The rotation is applied at obejct level if there is any
+    # The rotation is applied at object level if there is any
     loc, rot, scl = obj.matrix_world.decompose()
     mat_trans = Matrix.Translation(loc)
 
@@ -225,7 +225,7 @@ def buildTrn_WorldMat(obj):
 def buildScl_WorldMat(obj):
     # This function builds a real world matrix that encodes translation
     # and scale and it leaves out the rotation matrix
-    # The rotation is applied at obejct level if there is any
+    # The rotation is applied at object level if there is any
     loc, rot, scl = obj.matrix_world.decompose()
 
     mat_scale = Matrix.Scale(scl[0], 4, (1, 0, 0))
diff --git a/add_advanced_objects_menu/object_add_chain.py b/add_advanced_objects_menu/object_add_chain.py
index 8b182c82..0ae29145 100644
--- a/add_advanced_objects_menu/object_add_chain.py
+++ b/add_advanced_objects_menu/object_add_chain.py
@@ -75,7 +75,7 @@ def Add_Chain():
     # Positions Torus primitive to center of scene
     bpy.context.active_object.location = 0.0, 0.0, 0.0
 
-    # Reseting Torus rotation in case of 'Align to view' option enabled
+    # Resetting Torus rotation in case of 'Align to view' option enabled
     bpy.context.active_object.rotation_euler = 0.0, 0.0, 0.0
 
     # Changes Torus name to chain adds variable tor
diff --git a/add_advanced_objects_menu/rope_alpha.py b/add_advanced_objects_menu/rope_alpha.py
index 904168a1..2815c7c6 100644
--- a/add_advanced_objects_menu/rope_alpha.py
+++ b/add_advanced_objects_menu/rope_alpha.py
@@ -204,7 +204,7 @@ class ClothRope(Operator):
     bl_description = ("Create a new Scene with a Cloth modifier\n"
                       "Rope Simulation with hooked Helper Objects")
 
-    ropelenght = IntProperty(
+    ropelength = IntProperty(
             name="Rope Length",
             description="Length of the generated Rope",
             default=5
@@ -249,7 +249,7 @@ class ClothRope(Operator):
         scene = bpy.context.scene
         scene.name = "Test Rope"
         seleccionar_todo()
-        longitud = self.ropelenght
+        longitud = self.ropelength
 
         # For the middle to have x segments between the first and
         # last point, must add 1 to the quantity:
@@ -333,10 +333,10 @@ class ClothRope(Operator):
         entrar_en_editmode()  # enter edit mode
         bpy.ops.object.vertex_group_add()  # Creating Master guide group
         select_all_in_edit_mode(ob)
-        bpy.ops.object.vertex_group_assign()  # and assing it
+        bpy.ops.object.vertex_group_assign()  # and assign it
         ob.vertex_groups[1].name = "Guide_rope"
 
-        # extrude the Curve so it has a minumum thickness for collide
+        # extrude the Curve so it has a minimum thickness for collide
         bpy.ops.mesh.extrude_region_move(
                 MESH_OT_extrude_region={"mirror": False},
                 TRANSFORM_OT_translate={
@@ -485,7 +485,7 @@ class ClothRope(Operator):
 
         col.label("Rope settings:")
         rowsub0 = col.row()
-        rowsub0.prop(self, "ropelenght", text="Length")
+        rowsub0.prop(self, "ropelength", text="Length")
         rowsub0.prop(self, "ropesegments", text="Segments")
         rowsub0.prop(self, "radiusrope", text="Radius")
 
@@ -502,7 +502,7 @@ class BallRope(Operator):
                       "Wrecking Ball on a rope")
 
     # defaults rope ball
-    ropelenght2 = IntProperty(
+    ropelength2 = IntProperty(
             name="Rope Length",
             description="Length of the Wrecking Ball rope",
             default=10
@@ -564,7 +564,7 @@ class BallRope(Operator):
     def execute(self, context):
         world_steps = self.worldsteps
         solver_iterations = self.solveriterations
-        longitud = self.ropelenght2
+        longitud = self.ropelength2
 
         # make a + 2, so the segments will be between the two end points...
         segmentos = self.ropesegments2 + 2
@@ -800,7 +800,7 @@ class BallRope(Operator):
         rowsub0.prop(self, "hidecubes", text="Hide Link Cubes")
 
         rowsub1 = col.row(align=True)
-        rowsub1.prop(self, "ropelenght2", text="Length")
+        rowsub1.prop(self, "ropelength2", text="Length")
         rowsub1.prop(self, "ropesegments2", text="Segments")
 
         rowsub2 = col.row(align=True)
diff --git a/add_advanced_objects_panels/DelaunayVoronoi.py b/add_advanced_objects_panels/DelaunayVoronoi.py
index dcce7f68..d291d700 100644
--- a/add_advanced_objects_panels/DelaunayVoronoi.py
+++ b/add_advanced_objects_panels/DelaunayVoronoi.py
@@ -264,10 +264,10 @@ class Context(object):
 
     def setClipBuffer(self, xpourcent, ypourcent):
         xmin, xmax, ymin, ymax = self.extent
-        witdh = xmax - xmin
+        width = xmax - xmin
         height = ymax - ymin
-        xmin = xmin - witdh * xpourcent / 100
-        xmax = xmax + witdh * xpourcent / 100
+        xmin = xmin - width * xpourcent / 100
+        xmax = xmax + width * xpourcent / 100
         ymin = ymin - height * ypourcent / 100
         ymax = ymax + height * ypourcent / 100
         self.extent = xmin, xmax, ymin, ymax
@@ -761,7 +761,7 @@ class EdgeList(object):
                     break
                 i += 1
 
-        # Now search linear list of halfedges for the corect one
+        # Now search linear list of halfedges for the correct one
         if (he is self.leftend) or (he is not self.rightend and he.isPointRightOf(pt)):
             he = he.right
             while he is not self.rightend and he.isPointRightOf(pt):
diff --git a/add_advanced_objects_panels/__init__.py b/add_advanced_objects_panels/__init__.py
index 7de95cd1..e2f72994 100644
--- a/add_advanced_objects_panels/__init__.py
+++ b/add_advanced_objects_panels/__init__.py
@@ -468,7 +468,7 @@ class AdvancedObjProperties1(PropertyGroup):
             )
     # oscurart_constellation
     constellation_limit = FloatProperty(
-            name="Inital Threshold",
+            name="Initial Threshold",
             description="Edges will be created only if the distance\n"
                         "between vertices is smaller than this value\n"
                         "This is a starting value on Operator Invoke",
diff --git a/add_advanced_objects_panels/delaunay_voronoi.py b/add_advanced_objects_panels/delaunay_voronoi.py
index 92cd0dad..44e746df 100644
--- a/add_advanced_objects_panels/delaunay_voronoi.py
+++ b/add_advanced_objects_panels/delaunay_voronoi.py
@@ -157,7 +157,7 @@ class OBJECT_OT_TriangulateButton(Operator):
             print("Total :%s faces  %s verts" % (len(faces), len(points_3D)))
             return {'FINISHED'}
 
-        # Get points coodinates
+        # Get points coordinates
         r = obj.rotation_euler
         s = obj.scale
         mesh = obj.data
@@ -244,7 +244,7 @@ class OBJECT_OT_VoronoiButton(Operator):
         # move the check into the poll
         obj = context.active_object
 
-        # Get points coodinates
+        # Get points coordinat

@@ Diff output truncated at 10240 characters. @@



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