[Bf-extensions-cvs] [295cdaa5] blender2.8: remove "Custom Normals Tools" addon

Jacques Lucke noreply at git.blender.org
Mon Oct 15 17:37:10 CEST 2018


Commit: 295cdaa5c7ddb8e99994f2ae9d3de732fcb01014
Author: Jacques Lucke
Date:   Mon Oct 15 17:32:15 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBA295cdaa5c7ddb8e99994f2ae9d3de732fcb01014

remove "Custom Normals Tools" addon

It only contained one operator and Blender has this functionality itself.

Reviewers: mont29, brecht

Differential Revision: https://developer.blender.org/D3794

===================================================================

D	mesh_custom_normals_tools.py

===================================================================

diff --git a/mesh_custom_normals_tools.py b/mesh_custom_normals_tools.py
deleted file mode 100644
index 462b7609..00000000
--- a/mesh_custom_normals_tools.py
+++ /dev/null
@@ -1,90 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-bl_info = {
-    "name": "Custom Normals Tools",
-    "author": "Bastien Montagne (mont29)",
-    "version": (0, 0, 1),
-    "blender": (2, 75, 0),
-    "location": "3DView > Tools",
-    "description": "Various tools/helpers for custom normals",
-    "warning": "",
-    "support": 'OFFICIAL',
-    "category": "Mesh",
-}
-
-
-import bpy
-
-
-class MESH_OT_flip_custom_normals(bpy.types.Operator):
-    """Flip active mesh's normals, including custom ones (only in Object mode)"""
-    bl_idname = "mesh.flip_custom_normals"
-    bl_label = "Flip Custom Normals"
-    bl_options = {'UNDO'}
-
-    @classmethod
-    def poll(cls, context):
-        return context.object and context.object.type == 'MESH' and context.object.mode == 'OBJECT'
-
-    def execute(self, context):
-        me = context.object.data
-
-        if me.has_custom_normals:
-            me.calc_normals_split()
-            clnors = [0.0] * 3 * len(me.loops)
-            me.loops.foreach_get("normal", clnors)
-
-        bpy.ops.object.mode_set(mode='EDIT')
-        bpy.ops.mesh.select_all(action='SELECT')
-        bpy.ops.mesh.flip_normals()
-        bpy.ops.object.mode_set(mode='OBJECT')
-
-        me = context.object.data
-        if me.has_custom_normals:
-            clnors[:] = list(zip(*[(-n for n in clnors)] * 3))
-            # We also have to take in account that the winding was reverted...
-            for p in me.polygons:
-                ls = p.loop_start + 1
-                le = ls + p.loop_total - 1
-                clnors[ls:le] = reversed(clnors[ls:le])
-            me.normals_split_custom_set(clnors)
-
-        context.scene.update()
-        return {'FINISHED'}
-
-
-def flip_custom_normals_draw_func(self, context):
-    if isinstance(self, bpy.types.Panel):
-        self.layout.label("Custom Normal Tools:")
-    self.layout.operator(MESH_OT_flip_custom_normals.bl_idname)
-
-
-def register():
-    bpy.utils.register_module(__name__)
-    bpy.types.VIEW3D_PT_tools_object.append(flip_custom_normals_draw_func)
-
-
-def unregister():
-    bpy.types.VIEW3D_PT_tools_object.remove(flip_custom_normals_draw_func)
-    bpy.utils.unregister_module(__name__)
-
-
-if __name__ == "__main__":
-    register()



More information about the Bf-extensions-cvs mailing list