[Bf-extensions-cvs] [3c2a3f8a] blender2.8: Update for node_shader_utils changes.
Brecht Van Lommel
noreply at git.blender.org
Fri Oct 12 15:56:34 CEST 2018
Commit: 3c2a3f8a60d68b131d0ec606e28f8795327651df
Author: Brecht Van Lommel
Date: Fri Oct 12 15:45:40 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBA3c2a3f8a60d68b131d0ec606e28f8795327651df
Update for node_shader_utils changes.
===================================================================
M io_scene_obj/export_obj.py
M io_scene_obj/import_obj.py
===================================================================
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py
index 86f84da7..f3b92afd 100644
--- a/io_scene_obj/export_obj.py
+++ b/io_scene_obj/export_obj.py
@@ -82,7 +82,7 @@ def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict):
fw('Ka %.6f %.6f %.6f\n' % (mat_wrap.metallic, mat_wrap.metallic, mat_wrap.metallic))
else:
fw('Ka %.6f %.6f %.6f\n' % (1.0, 1.0, 1.0))
- fw('Kd %.6f %.6f %.6f\n' % mat_wrap.diffuse_color[:3]) # Diffuse
+ fw('Kd %.6f %.6f %.6f\n' % mat_wrap.base_color[:3]) # Diffuse
# XXX TODO Find a way to handle tint and diffuse color, in a consistent way with import...
fw('Ks %.6f %.6f %.6f\n' % (mat_wrap.specular, mat_wrap.specular, mat_wrap.specular)) # Specular
# Emission, not in original MTL standard but seems pretty common, see T45766.
@@ -108,7 +108,7 @@ def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict):
#### And now, the image textures...
image_map = {
- "map_Kd": "diffuse_texture",
+ "map_Kd": "base_color_texture",
"map_Ka": None, # ambient...
"map_Ks": "specular_texture",
"map_Ns": "roughness_texture",
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 55e7648c..2bf4ac94 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -133,7 +133,7 @@ def create_materials(filepath, relpath,
# Adds textures for materials (rendering)
if type == 'Kd':
- _generic_tex_set(mat_wrap.diffuse_texture, image, 'UV', map_offset, map_scale)
+ _generic_tex_set(mat_wrap.base_color_texture, image, 'UV', map_offset, map_scale)
elif type == 'Ka':
# XXX Not supported?
@@ -168,8 +168,8 @@ def create_materials(filepath, relpath,
print("WARNING, unsupported reflection type '%s', defaulting to 'sphere'"
"" % ' '.join(i.decode() for i in map_type))
- _generic_tex_set(mat_wrap.diffuse_texture, image, 'Reflection', map_offset, map_scale)
- mat_wrap.diffuse_texture.projection = 'SPHERE'
+ _generic_tex_set(mat_wrap.base_color_texture, image, 'Reflection', map_offset, map_scale)
+ mat_wrap.base_color_texture.projection = 'SPHERE'
else:
raise Exception("invalid type %r" % type)
@@ -227,8 +227,8 @@ def create_materials(filepath, relpath,
# from some grey), and apply the the proportion between those two as tint factor?
# ~ spec = sum(spec_color) / 3.0
# ~ spec_var = math.sqrt(sum((c - spec) ** 2 for c in spec_color) / 3.0)
- # ~ diff = sum(context_mat_wrap.diffuse_color[:3]) / 3.0
- # ~ diff_var = math.sqrt(sum((c - diff) ** 2 for c in context_mat_wrap.diffuse_color[:3]) / 3.0)
+ # ~ diff = sum(context_mat_wrap.base_color) / 3.0
+ # ~ diff_var = math.sqrt(sum((c - diff) ** 2 for c in context_mat_wrap.base_color) / 3.0)
# ~ tint = min(1.0, spec_var / diff_var)
context_mat_wrap.specular = spec
context_mat_wrap.specular_tint = 0.0
@@ -293,7 +293,7 @@ def create_materials(filepath, relpath,
context_material_vars.add("metallic")
elif line_id == b'kd':
col = (float_func(line_split[1]), float_func(line_split[2]), float_func(line_split[3]))
- context_mat_wrap.diffuse_color[:3] = col
+ context_mat_wrap.base_color = col
elif line_id == b'ks':
spec_color = (float_func(line_split[1]) + float_func(line_split[2]) + float_func(line_split[3]))
context_material_vars.add("specular")
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