[Bf-extensions-cvs] [0aff7ca8] blender2.8: remove old, unused, unnedded addon

florianfelix noreply at git.blender.org
Tue Oct 9 18:37:41 CEST 2018


Commit: 0aff7ca8af5d88d28235a27797948b54bd803752
Author: florianfelix
Date:   Tue Oct 9 18:37:15 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBAC0aff7ca8af5d88d28235a27797948b54bd803752

remove old, unused, unnedded addon

===================================================================

D	mesh_insert_edge_ring.py

===================================================================

diff --git a/mesh_insert_edge_ring.py b/mesh_insert_edge_ring.py
deleted file mode 100644
index af55c4a8..00000000
--- a/mesh_insert_edge_ring.py
+++ /dev/null
@@ -1,377 +0,0 @@
-# Simplified BSD License
-#
-# Copyright (c) 2012, Florian Meyer
-# tstscr at web.de
-# All rights reserved.
-#
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions are met:
-#
-# 1. Redistributions of source code must retain the above copyright notice, this
-#    list of conditions and the following disclaimer.
-# 2. Redistributions in binary form must reproduce the above copyright notice,
-#    this list of conditions and the following disclaimer in the documentation
-#    and/or other materials provided with the distribution.
-#
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
-# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
-# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
-# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-bl_info = {
-    "name": "Insert Edge Ring",
-    "author": "tstscr (tstscr at web.de)",
-    "version": (1, 0),
-    "blender": (2, 64, 0),
-    "location": "View3D > Edge Specials > Insert edge ring (Ctrl Alt R)",
-    "description": "Insert an edge ring along the selected edge loop",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-        "Scripts/Mesh/Insert_Edge_Ring",
-    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
-    "category": "Mesh"}
-
-
-import bpy, bmesh, math
-from bpy.types import Operator
-from bpy.props import FloatProperty, BoolProperty, EnumProperty
-from mathutils import Vector
-from collections import deque
-from bmesh.utils import vert_separate
-
-
-def update(bme):
-    bme.verts.index_update()
-    bme.edges.index_update()
-
-def selected_edges(component, invert=False):
-    def is_vert(vert):
-        if invert:
-            return [e for e in component.link_edges if not e.select]
-        return [e for e in component.link_edges if e.select]
-    if type(component) == bmesh.types.BMVert:
-        return is_vert(component)
-    if type(component) == bmesh.types.BMEdge:
-        edges = []
-        for vert in component.verts:
-            edges.extend(is_vert(vert))
-        if component in edges:
-            edges.remove(component)
-        return edges
-
-def edge_loop_from(v_start):
-
-    def walk(vert, vert_loop=deque()):
-        #print('from', vert.index)
-        edges_select = selected_edges(vert)
-        #print('length edges_select', len(edges_select))
-        if not vert_loop:
-            #print('inserting %d into vert_loop' %vert.index)
-            vert_loop.append(vert)
-
-        for edge in edges_select:
-            other_vert = edge.other_vert(vert)
-            #print('other_vert %d' %other_vert.index)
-
-            edge_is_valid = True
-            if edge.is_boundary \
-            or other_vert in vert_loop \
-            or len(edges_select) > 2 \
-            or len(selected_edges(other_vert)) > 2:
-                #print('is not valid')
-                edge_is_valid = False
-
-            if edge_is_valid:
-                if vert == vert_loop[-1]:
-                    #print('appending %d' %other_vert.index)
-                    vert_loop.append(other_vert)
-                else:
-                    #print('prepending %d' %other_vert.index)
-                    vert_loop.appendleft(other_vert)
-
-                walk(other_vert, vert_loop)
-
-        return vert_loop
-    #####################################
-    v_loop = walk(v_start)
-    #print('returning', [v.index for v in v_loop])
-    return v_loop
-
-
-def collect_edge_loops(bme):
-    edge_loops = []
-    verts_to_consider = [v for v in bme.verts if v.select]
-
-    while verts_to_consider:
-
-        v_start = verts_to_consider[-1]
-        #print('\nverts_to_consider', [v.index for v in verts_to_consider])
-        edge_loop = edge_loop_from(v_start)
-        #update(bme)
-        #print('edge_loop', [v.index for v in edge_loop])
-        for v in edge_loop:
-            try:
-                verts_to_consider.remove(v)
-            except:
-                print('tried to remove vert %d from verts_to_consider. \
-                       Failed somehow' %v.index)
-
-        if len(edge_loop) >= 3:
-            edge_loops.append(edge_loop)
-        else:
-            for v in edge_loop:
-                v.select = False
-
-    if not verts_to_consider:
-        #print('no more verts_to_consider')
-        pass
-
-    return edge_loops
-
-
-def insert_edge_ring(self, context):
-    def split_edge_loop(vert_loop):
-        other_loop = deque()
-        new_loop = deque()
-        for vert in vert_loop:
-            #print('OPERATING ON VERT', vert.index)
-            edges = selected_edges(vert)
-            v_new = bmesh.utils.vert_separate(vert, edges)
-            #print('RIPPING vert %d into' %vert.index, [v.index for v in v_new][:], \
-            #       'along edges', [e.index for e in edges])
-            if not closed:
-                if len(v_new) == 2:
-                    other_loop.append([v for v in v_new if v != vert][0])
-                else:
-                    other_loop.append(vert)
-
-            if closed:
-                if not new_loop:
-                    #print('start_new_loop')
-                    new_loop.append(v_new[0])
-                    other_loop.append(v_new[1])
-                else:
-                    neighbours = [e.other_vert(v_new[0]) for e in v_new[0].link_edges]
-                    #print('neighbours', [n.index for n in neighbours])
-                    for n in neighbours:
-                        if n in new_loop and v_new[0] not in new_loop:
-                            #print('v_detect')
-                            new_loop.append(v_new[0])
-                            other_loop.append(v_new[1])
-                        if n in other_loop and v_new[0] not in other_loop:
-                            #print('v_not_detect')
-                            new_loop.append(v_new[1])
-                            other_loop.append(v_new[0])
-
-        return other_loop, new_loop
-
-    def move_verts(vert_loop, other_vert_loop):
-
-        ### Offsets ###
-        def calc_offsets():
-            #print('\nCALCULATING OFFSETS')
-            offset = {}
-            for i, vert in enumerate(vert_loop):
-                edges_select = selected_edges(vert)
-                edges_unselect = selected_edges(vert, invert=True)
-
-                vert_opposite = other_vert_loop[i]
-                edges_select_opposite = selected_edges(vert_opposite)
-                edges_unselect_opposite = selected_edges(vert_opposite, invert=True)
-
-                ### MESH END VERT
-                if vert == other_vert_loop[0] or vert == other_vert_loop[-1]:
-                    #print('vert %d is start-end in middle of mesh, \
-                    #       does not need moving\n' %vert.index)
-                    continue
-
-                ### BOUNDARY VERT
-                if len(edges_select) == 1:
-                    #print('verts %d  %d are on boundary' \
-                    #%(vert.index, other_vert_loop[i].index))
-                    border_edge = [e for e in edges_unselect if e.is_boundary][0]
-                    off = (border_edge.other_vert(vert).co - vert.co).normalized()
-                    if self.direction == 'LEFT':
-                        off *= 0
-                    offset[vert] = off
-                    #opposite vert
-                    border_edge_opposite = [e for e in edges_unselect_opposite \
-                                            if e.is_boundary][0]
-                    off = (border_edge_opposite.other_vert(vert_opposite).co \
-                           - vert_opposite.co).normalized()
-                    if self.direction == 'RIGHT':
-                        off *= 0
-                    offset[vert_opposite] = off
-                    continue
-
-                ### MIDDLE VERT
-                if len(edges_select) == 2:
-                    #print('\nverts %d  %d are in middle of loop' \
-                    #%(vert.index, other_vert_loop[i].index))
-                    tangents = [e.calc_tangent(e.link_loops[0]) for e in edges_select]
-                    off = (tangents[0] + tangents[1]).normalized()
-                    angle = tangents[0].angle(tangents[1])
-                    if self.even:
-                        off += off * angle * 0.263910
-                    if self.direction == 'LEFT':
-                        off *= 0
-                    offset[vert] = off
-                    #opposite vert
-                    tangents = [e.calc_tangent(e.link_loops[0]) \
-                                for e in edges_select_opposite]
-                    off = (tangents[0] + tangents[1]).normalized()
-                    #angle= tangents[0].angle(tangents[1])
-                    if self.even:
-                        off += off * angle * 0.263910
-                    if self.direction == 'RIGHT':
-                        off *= 0
-                    offset[vert_opposite] = off
-                    continue
-
-            return offset
-
-        ### Moving ###
-        def move(offsets):
-            #print('\nMOVING VERTS')
-            for vert in offsets:
-                vert.co += offsets[vert] * self.distance
-
-        offsets = calc_offsets()
-        move(offsets)
-
-    def generate_new_geo(vert_loop, other_vert_loop):
-        #print('\nGENERATING NEW GEOMETRY')
-
-        for i, vert in enumerate(vert_loop):


@@ Diff output truncated at 10240 characters. @@



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