[Bf-extensions-cvs] [b1f2133f] blender2.8: Initial commit of glTF 2.0 importer/exporter
Julien Duroure
noreply at git.blender.org
Sat Nov 24 16:33:30 CET 2018
Commit: b1f2133fa2849da272e9d8404f371220226ddaf1
Author: Julien Duroure
Date: Sat Nov 24 16:28:33 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBAb1f2133fa2849da272e9d8404f371220226ddaf1
Initial commit of glTF 2.0 importer/exporter
Official Khronos Group Blender glTF 2.0 importer and exporter.
glTF specification: https://github.com/KhronosGroup/glTF
The upstream repository can be found here:
https://github.com/KhronosGroup/glTF-Blender-IO
Reviewed By: Bastien, Campbell
Differential Revision: https://developer.blender.org/D3929
===================================================================
A io_scene_gltf2/__init__.py
A io_scene_gltf2/blender/com/gltf2_blender_conversion.py
A io_scene_gltf2/blender/com/gltf2_blender_data_path.py
A io_scene_gltf2/blender/com/gltf2_blender_image.py
A io_scene_gltf2/blender/com/gltf2_blender_image_util.py
A io_scene_gltf2/blender/com/gltf2_blender_json.py
A io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
A io_scene_gltf2/blender/com/gltf2_blender_math.py
A io_scene_gltf2/blender/exp/gltf2_blender_animate.py
A io_scene_gltf2/blender/exp/gltf2_blender_export.py
A io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
A io_scene_gltf2/blender/exp/gltf2_blender_extract.py
A io_scene_gltf2/blender/exp/gltf2_blender_filter.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_cameras.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_joints.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_mesh.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_primitive_attributes.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_sampler.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
A io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
A io_scene_gltf2/blender/exp/gltf2_blender_generate_extras.py
A io_scene_gltf2/blender/exp/gltf2_blender_get.py
A io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
A io_scene_gltf2/blender/exp/gltf2_blender_search_node_tree.py
A io_scene_gltf2/blender/exp/gltf2_blender_search_scene.py
A io_scene_gltf2/blender/exp/gltf2_blender_utils.py
A io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
A io_scene_gltf2/blender/imp/gltf2_blender_animation.py
A io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
A io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
A io_scene_gltf2/blender/imp/gltf2_blender_camera.py
A io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
A io_scene_gltf2/blender/imp/gltf2_blender_image.py
A io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
A io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
A io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
A io_scene_gltf2/blender/imp/gltf2_blender_material.py
A io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
A io_scene_gltf2/blender/imp/gltf2_blender_node.py
A io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
A io_scene_gltf2/blender/imp/gltf2_blender_primitive.py
A io_scene_gltf2/blender/imp/gltf2_blender_scene.py
A io_scene_gltf2/blender/imp/gltf2_blender_skin.py
A io_scene_gltf2/blender/imp/gltf2_blender_texture.py
A io_scene_gltf2/io/__init__.py
A io_scene_gltf2/io/com/gltf2_io.py
A io_scene_gltf2/io/com/gltf2_io_constants.py
A io_scene_gltf2/io/com/gltf2_io_debug.py
A io_scene_gltf2/io/com/gltf2_io_functional.py
A io_scene_gltf2/io/com/gltf2_io_image.py
A io_scene_gltf2/io/com/gltf2_io_trs.py
A io_scene_gltf2/io/exp/gltf2_io_binary_data.py
A io_scene_gltf2/io/exp/gltf2_io_buffer.py
A io_scene_gltf2/io/exp/gltf2_io_export.py
A io_scene_gltf2/io/exp/gltf2_io_get.py
A io_scene_gltf2/io/exp/gltf2_io_image_data.py
A io_scene_gltf2/io/imp/__init__.py
A io_scene_gltf2/io/imp/gltf2_io_binary.py
A io_scene_gltf2/io/imp/gltf2_io_gltf.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
new file mode 100755
index 00000000..0e864cad
--- /dev/null
+++ b/io_scene_gltf2/__init__.py
@@ -0,0 +1,579 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+#
+# Imports
+#
+
+import os
+import bpy
+from bpy_extras.io_utils import ImportHelper, ExportHelper
+from bpy.types import Operator, AddonPreferences
+
+from .io.com.gltf2_io_debug import print_console, Log
+from .io.imp.gltf2_io_gltf import glTFImporter
+from .blender.imp.gltf2_blender_gltf import BlenderGlTF
+
+from bpy.props import (CollectionProperty,
+ StringProperty,
+ BoolProperty,
+ EnumProperty,
+ FloatProperty,
+ IntProperty)
+
+#
+# Globals
+#
+
+bl_info = {
+ 'name': 'glTF 2.0 format',
+ 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann & Moritz Becher',
+ "version": (0, 0, 1),
+ 'blender': (2, 80, 0),
+ 'location': 'File > Import-Export',
+ 'description': 'Import-Export as glTF 2.0',
+ 'warning': '',
+ 'wiki_url': ''
+ '',
+ 'support': 'COMMUNITY',
+ 'category': 'Import-Export'}
+
+
+#
+# Functions / Classes.
+#
+
+
+class GLTF2ExportSettings(bpy.types.Operator):
+ """Save the export settings on export (saved in .blend).
+Toggle off to clear settings"""
+ bl_label = "Save Settings"
+ bl_idname = "scene.gltf2_export_settings_set"
+
+ def execute(self, context):
+ operator = context.active_operator
+ operator.will_save_settings = not operator.will_save_settings
+ if not operator.will_save_settings:
+ # clear settings
+ context.scene.pop(operator.scene_key)
+ return {"FINISHED"}
+
+
+class ExportGLTF2_Base:
+
+ # TODO: refactor to avoid boilerplate
+
+ export_copyright: StringProperty(
+ name='Copyright',
+ description='',
+ default=''
+ )
+
+ export_embed_buffers: BoolProperty(
+ name='Embed buffers',
+ description='',
+ default=False
+ )
+
+ export_embed_images: BoolProperty(
+ name='Embed images',
+ description='',
+ default=False
+ )
+
+ export_strip: BoolProperty(
+ name='Strip delimiters',
+ description='',
+ default=False
+ )
+
+ export_indices: EnumProperty(
+ name='Maximum indices',
+ items=(('UNSIGNED_BYTE', 'Unsigned Byte', ''),
+ ('UNSIGNED_SHORT', 'Unsigned Short', ''),
+ ('UNSIGNED_INT', 'Unsigned Integer', '')),
+ default='UNSIGNED_INT'
+ )
+
+ export_force_indices: BoolProperty(
+ name='Force maximum indices',
+ description='',
+ default=False
+ )
+
+ export_texcoords: BoolProperty(
+ name='Export texture coordinates',
+ description='',
+ default=True
+ )
+
+ export_normals: BoolProperty(
+ name='Export normals',
+ description='',
+ default=True
+ )
+
+ export_tangents: BoolProperty(
+ name='Export tangents',
+ description='',
+ default=True
+ )
+
+ export_materials: BoolProperty(
+ name='Export materials',
+ description='',
+ default=True
+ )
+
+ export_colors: BoolProperty(
+ name='Export colors',
+ description='',
+ default=True
+ )
+
+ export_cameras: BoolProperty(
+ name='Export cameras',
+ description='',
+ default=False
+ )
+
+ export_camera_infinite: BoolProperty(
+ name='Infinite perspective Camera',
+ description='',
+ default=False
+ )
+
+ export_selected: BoolProperty(
+ name='Export selected only',
+ description='',
+ default=False
+ )
+
+ export_layers: BoolProperty(
+ name='Export all layers',
+ description='',
+ default=True
+ )
+
+ export_extras: BoolProperty(
+ name='Export extras',
+ description='',
+ default=False
+ )
+
+ export_yup: BoolProperty(
+ name='Convert Z up to Y up',
+ description='',
+ default=True
+ )
+
+ export_apply: BoolProperty(
+ name='Apply modifiers',
+ description='',
+ default=False
+ )
+
+ export_animations: BoolProperty(
+ name='Export animations',
+ description='',
+ default=True
+ )
+
+ export_frame_range: BoolProperty(
+ name='Export within playback range',
+ description='',
+ default=True
+ )
+
+ export_frame_step: IntProperty(
+ name='Frame step size',
+ description='Step size (in frames) for animation export.',
+ default=1,
+ min=1,
+ max=120
+ )
+
+ export_move_keyframes: BoolProperty(
+ name='Keyframes start with 0',
+ description='',
+ default=True
+ )
+
+ export_force_sampling: BoolProperty(
+ name='Force sample animations',
+ description='',
+ default=False
+ )
+
+ export_current_frame: BoolProperty(
+ name='Export current frame',
+ description='',
+ default=True
+ )
+
+ export_skins: BoolProperty(
+ name='Export skinning',
+ description='',
+ default=True
+ )
+
+ export_bake_skins: BoolProperty(
+ name='Bake skinning constraints',
+ description='',
+ default=False
+ )
+
+ export_morph: BoolProperty(
+ name='Export morphing',
+ description='',
+ default=True
+ )
+
+ export_morph_normal: BoolProperty(
+ name='Export morphing normals',
+ description='',
+ default=True
+ )
+
+ export_morph_tangent: BoolProperty(
+ name='Export morphing tangents',
+ description='',
+ default=True
+ )
+
+ export_lights: BoolProperty(
+ name='Export KHR_lights_punctual',
+ description='',
+ default=False
+ )
+
+ export_texture_transform: BoolProperty(
+ name='Export KHR_texture_transform',
+ description='',
+ default=False
+ )
+
+ export_displacement: BoolProperty(
+ name='Export KHR_materials_displacement',
+ description='',
+ default=False
+ )
+
+ will_save_settings: BoolProperty(default=False)
+
+ # Custom scene property for saving settings
+ scene_key = "glTF2ExportSettings"
+
+ #
+
+ def invoke(self, context, event):
+ settings = context.scene.get(self.scene_key)
+ self.will_save_settings = False
+ if settings:
+ try:
+ for (k, v) in settings.items():
+ setattr(self, k, v)
+ self.will_save_settings = True
+
+ except AttributeError:
+ self.report({"ERROR"}, "Loading export settings failed. Removed corrupted settings")
+ del context.scene[self.scene_key]
+
+ return ExportHelper.invoke(self, context, event)
+
+ def save_settings(self, context):
+ # find all export_ props
+ all_props = self.properties
+ export_props = {x: all_props.get(x) for x in dir(all_props)
+ if x.startswith("export_") and all_props.get(x) is not None}
+
+ context.scene[self.scene_key] = export_props
+
+ def execute(self, context):
+ from .blender.exp import gltf2_blender_export
+
+ if self.will_save_settings:
+ self.save_settings(context)
+
+ # All custom export settings are stored in this container.
+ export_settings = {}
+
+ export_settings['gltf_filepath'] = bpy.path.ensure_ext(self.filepath, self.filename_ext)
+ export_settings['gltf_filedirectory'] = os.path.dirname(export_settings['gltf_filepath']) + '/'
+
+ export_settings['gltf_format'] = self.export_format
+ export_settings['gltf_copyright'] = self.export_copyright
+ export_settings['gltf_embed_buffers'] = self.export_embed_buffers
+ export_settings['gltf_embed_images'] = self.export_embed_images
+ export_settings['gltf_strip'] = self.export_strip
+ export_settings['gltf_indices'] = self.export_indices
+ export_settings['gltf_force_indices'] = self.export_force_indices
+ export_settings['gltf_texcoords'] = self.export_texcoords
+ export_settings['gltf_normals'] = self.export_normals
+ export_settings['gltf_tangents'] = self.export_tangents and self.export_normals
+ export_settings['gltf_materials'] = self.export_materials
+ export_settings['gltf_colors'] = self.export_colors
+ export_settings['gltf_cameras'] = self.export_cameras
+ if self.export_cameras:
+ export_settings['gltf_camera_infinite'] = self.export_camera_infinite
+ else:
+ export_settings['gltf_camera_infinite'] = False
+ export_settings['gltf_selected'] = self.export_selected
+ export_settings['gltf_layers'] = self.export_layers
+ export_settings['gltf_extras'] = self.export_extras
+ export_settings['gltf_yup'] = self.export_yup
+ export_settings['gltf_apply'] = self.export_apply
+ export_settings['gltf_animations'] = self.export_animations
+ if self.export_animations:
+ export_settings['gltf_current_frame'] = False
+ export_settings['gltf_frame_range'] = self.export_frame_range
+ export_settings['gltf_move_keyframes'] = self.export_move_keyframes
+ export_settings['gltf_force_sampling'] = self.export_force_sampling
+ else:
+ export_settings['gltf_current_frame'] = self.export_current_frame
+ export_settings['gl
@@ Diff output truncated at 10240 characters. @@
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