[Bf-extensions-cvs] [04f6388d] blender2.8: glTF importer: Fix factor usage

Julien Duroure noreply at git.blender.org
Thu Dec 20 21:49:47 CET 2018


Commit: 04f6388deeddb32d53c9b6ab961ef36e45d48486
Author: Julien Duroure
Date:   Thu Dec 20 21:49:08 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBA04f6388deeddb32d53c9b6ab961ef36e45d48486

glTF importer: Fix factor usage

===================================================================

M	io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py

===================================================================

diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index a86923ff..2893c467 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -89,7 +89,7 @@ class BlenderPbr():
 
                 vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB')
                 vc_mult_node.blend_type = 'MULTIPLY'
-                vc_mult_node.inputs['Fac'].default_value = 0.5
+                vc_mult_node.inputs['Fac'].default_value = 1.0
 
             BlenderTextureInfo.create(gltf, pypbr.base_color_texture.index)
 
@@ -103,7 +103,7 @@ class BlenderPbr():
 
             mult_node = node_tree.nodes.new('ShaderNodeMixRGB')
             mult_node.blend_type = 'MULTIPLY'
-            mult_node.inputs['Fac'].default_value = 0.5
+            mult_node.inputs['Fac'].default_value = 1.0
             mult_node.inputs['Color2'].default_value = [
                                                         pypbr.base_color_factor[0],
                                                         pypbr.base_color_factor[1],
@@ -149,7 +149,7 @@ class BlenderPbr():
 
                 vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB')
                 vc_mult_node.blend_type = 'MULTIPLY'
-                vc_mult_node.inputs['Fac'].default_value = 0.5
+                vc_mult_node.inputs['Fac'].default_value = 1.0
 
             # create UV Map / Mapping / Texture nodes / separate & math and combine
             text_node = node_tree.nodes.new('ShaderNodeTexImage')



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