[Bf-extensions-cvs] [04f6388d] blender2.8: glTF importer: Fix factor usage
Julien Duroure
noreply at git.blender.org
Thu Dec 20 21:49:47 CET 2018
Commit: 04f6388deeddb32d53c9b6ab961ef36e45d48486
Author: Julien Duroure
Date: Thu Dec 20 21:49:08 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBA04f6388deeddb32d53c9b6ab961ef36e45d48486
glTF importer: Fix factor usage
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index a86923ff..2893c467 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -89,7 +89,7 @@ class BlenderPbr():
vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB')
vc_mult_node.blend_type = 'MULTIPLY'
- vc_mult_node.inputs['Fac'].default_value = 0.5
+ vc_mult_node.inputs['Fac'].default_value = 1.0
BlenderTextureInfo.create(gltf, pypbr.base_color_texture.index)
@@ -103,7 +103,7 @@ class BlenderPbr():
mult_node = node_tree.nodes.new('ShaderNodeMixRGB')
mult_node.blend_type = 'MULTIPLY'
- mult_node.inputs['Fac'].default_value = 0.5
+ mult_node.inputs['Fac'].default_value = 1.0
mult_node.inputs['Color2'].default_value = [
pypbr.base_color_factor[0],
pypbr.base_color_factor[1],
@@ -149,7 +149,7 @@ class BlenderPbr():
vc_mult_node = node_tree.nodes.new('ShaderNodeMixRGB')
vc_mult_node.blend_type = 'MULTIPLY'
- vc_mult_node.inputs['Fac'].default_value = 0.5
+ vc_mult_node.inputs['Fac'].default_value = 1.0
# create UV Map / Mapping / Texture nodes / separate & math and combine
text_node = node_tree.nodes.new('ShaderNodeTexImage')
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