[Bf-extensions-cvs] [c788daba] blender2.8: Small transform bug and remove prints. Conserning addon this very stable at the moment.
Kalle-Samuli Riihikoski
noreply at git.blender.org
Wed Aug 29 09:31:36 CEST 2018
Commit: c788dabab42251e6e959a4cea04224bece1655a5
Author: Kalle-Samuli Riihikoski
Date: Wed Aug 29 10:29:59 2018 +0300
Branches: blender2.8
https://developer.blender.org/rBAc788dabab42251e6e959a4cea04224bece1655a5
Small transform bug and remove prints. Conserning addon this very stable at the moment.
===================================================================
M io_coat3D/__init__.py
M io_coat3D/tex.py
===================================================================
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index d5e0f924..71dee2a9 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -439,7 +439,6 @@ class SCENE_OT_import(bpy.types.Operator):
new_name = objekti.data.name
- print('Data nimi', objekti.data.name)
name_boxs = new_name.split('.')
if len(name_boxs) > 1:
if len(name_boxs[-1]) == 3:
@@ -448,14 +447,12 @@ class SCENE_OT_import(bpy.types.Operator):
uusi_nimi = ("%s.%.3d" % (new_name[:-4], luku))
find_name = uusi_nimi
else:
- print('tuullekko tienna')
find_name = objekti.data.name
tosi = True
luku = 1
find_name = ("%s.%.3d" % (objekti.data.name, luku))
loyty = False
while tosi:
- print('etsitaan', find_name)
for obj in bpy.data.meshes:
if (obj.name == find_name):
loyty = True
@@ -475,7 +472,6 @@ class SCENE_OT_import(bpy.types.Operator):
for proxy_objects in diff_objects:
- print('ovatko samoja',bpy.data.objects[proxy_objects].data.name,find_name)
if (bpy.data.objects[proxy_objects].data.name == find_name):
obj_proxy = bpy.data.objects[proxy_objects]
break
@@ -534,10 +530,6 @@ class SCENE_OT_import(bpy.types.Operator):
#tärkee että saadaan oikein käännettyä objekt
objekti.select_set('SELECT')
- if (objekti.coat3D.applink_firsttime == True):
- objekti.scale = (1, 1, 1)
- objekti.rotation_euler = (0,0,0)
- objekti.coat3D.applink_firsttime = False
bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
objekti.material_slots[0].material = act_mat
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 59e41a61..b6ea441e 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -46,8 +46,6 @@ def readtexturefolder(objekti,is_new): #read textures from texture file
files = os.listdir(files_dir)
materiaali_muutos = objekti.active_material.name
uusin_mat = materiaali_muutos.replace('Material.','Material_')
- print('tassa pitaisi olla jotain outoo')
- print(obj_coat.applink_name + '_' + uusin_mat)
new_name = (obj_coat.applink_name + '_' + uusin_mat)
name_boxs = new_name.split('.')
if len(name_boxs) > 1:
@@ -58,7 +56,6 @@ def readtexturefolder(objekti,is_new): #read textures from texture file
koko_osoite = files_dir + os.sep + i
listed = re.split(r'[_.]', i)
tex_name = listed[-2]
- print('koko osoite', koko_osoite)
texcoat[tex_name].append(koko_osoite)
createnodes(objekti, texcoat)
@@ -85,7 +82,6 @@ def createnodes(objekti,texcoat): #luo nodes palikat ja linkittaa tekstuurit nii
for node in act_material.node_tree.nodes:
if(node.type == 'TEX_IMAGE'):
- print('hhheeetkinen')
if(node.name == '3DC_color'):
bring_color = False
node.image.reload()
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