[Bf-extensions-cvs] [a9ef0e5a] blender2.8: rigify: Fix bad rename from previous commit fe90ef2
Ines Almeida
noreply at git.blender.org
Wed Aug 22 21:50:10 CEST 2018
Commit: a9ef0e5a6480869d22ee51b9c4740bfe1a2e8938
Author: Ines Almeida
Date: Sat Aug 11 14:38:47 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBAa9ef0e5a6480869d22ee51b9c4740bfe1a2e8938
rigify: Fix bad rename from previous commit fe90ef2
Reason for rename is that 'set' is a python builtin data structure.
===================================================================
M rigify/__init__.py
M rigify/generate.py
M rigify/metarigs/Animals/bird.py
M rigify/metarigs/Animals/cat.py
M rigify/metarigs/Animals/horse.py
M rigify/metarigs/Animals/shark.py
M rigify/metarigs/Animals/wolf.py
M rigify/metarigs/Basic/basic_human.py
M rigify/metarigs/Basic/basic_quadruped.py
M rigify/metarigs/human.py
M rigify/ui.py
M rigify/utils.py
===================================================================
diff --git a/rigify/__init__.py b/rigify/__init__.py
index afc3071f..21a33050 100644
--- a/rigify/__init__.py
+++ b/rigify/__init__.py
@@ -262,7 +262,7 @@ def register():
for cls in classes:
register_class(cls)
- #Properties.
+ # Properties.
bpy.types.Armature.rigify_layers = CollectionProperty(type=RigifyArmatureLayer)
bpy.types.PoseBone.rigify_type = StringProperty(name="Rigify Type", description="Rig type for this bone")
diff --git a/rigify/generate.py b/rigify/generate.py
index e2492708..4888aedd 100644
--- a/rigify/generate.py
+++ b/rigify/generate.py
@@ -553,7 +553,7 @@ def create_selection_sets(obj, metarig):
pbones = obj.pose.bones
for i, name in enumerate(metarig.data.rigify_layers.keys()):
- if name == '' or not metarig.data.rigify_layers[i].set:
+ if name == '' or not metarig.data.rigify_layers[i].selset:
continue
bpy.ops.pose.select_all(action='DESELECT')
diff --git a/rigify/metarigs/Animals/bird.py b/rigify/metarigs/Animals/bird.py
index 15b75a11..f8ecd47d 100644
--- a/rigify/metarigs/Animals/bird.py
+++ b/rigify/metarigs/Animals/bird.py
@@ -48,119 +48,119 @@ def create(obj):
arm.rigify_layers[0].name = "Face"
arm.rigify_layers[0].row = 1
- arm.rigify_layers[0].set = False
+ arm.rigify_layers[0].selset = False
arm.rigify_layers[0].group = 6
arm.rigify_layers[1].name = "Face (Tweak)"
arm.rigify_layers[1].row = 2
- arm.rigify_layers[1].set = False
+ arm.rigify_layers[1].selset = False
arm.rigify_layers[1].group = 4
arm.rigify_layers[2].name = " "
arm.rigify_layers[2].row = 1
- arm.rigify_layers[2].set = False
+ arm.rigify_layers[2].selset = False
arm.rigify_layers[2].group = 0
arm.rigify_layers[3].name = "Spine"
arm.rigify_layers[3].row = 3
- arm.rigify_layers[3].set = False
+ arm.rigify_layers[3].selset = False
arm.rigify_layers[3].group = 3
arm.rigify_layers[4].name = "Spine (Tweak)"
arm.rigify_layers[4].row = 4
- arm.rigify_layers[4].set = False
+ arm.rigify_layers[4].selset = False
arm.rigify_layers[4].group = 4
arm.rigify_layers[5].name = " "
arm.rigify_layers[5].row = 1
- arm.rigify_layers[5].set = False
+ arm.rigify_layers[5].selset = False
arm.rigify_layers[5].group = 0
arm.rigify_layers[6].name = " "
arm.rigify_layers[6].row = 1
- arm.rigify_layers[6].set = False
+ arm.rigify_layers[6].selset = False
arm.rigify_layers[6].group = 0
arm.rigify_layers[7].name = "Wing.L"
arm.rigify_layers[7].row = 6
- arm.rigify_layers[7].set = False
+ arm.rigify_layers[7].selset = False
arm.rigify_layers[7].group = 5
arm.rigify_layers[8].name = ""
arm.rigify_layers[8].row = 8
- arm.rigify_layers[8].set = False
+ arm.rigify_layers[8].selset = False
arm.rigify_layers[8].group = 0
arm.rigify_layers[9].name = "Wing.L (Tweak)"
arm.rigify_layers[9].row = 7
- arm.rigify_layers[9].set = False
+ arm.rigify_layers[9].selset = False
arm.rigify_layers[9].group = 4
arm.rigify_layers[10].name = "Wing.R"
arm.rigify_layers[10].row = 6
- arm.rigify_layers[10].set = False
+ arm.rigify_layers[10].selset = False
arm.rigify_layers[10].group = 5
arm.rigify_layers[11].name = ""
arm.rigify_layers[11].row = 8
- arm.rigify_layers[11].set = False
+ arm.rigify_layers[11].selset = False
arm.rigify_layers[11].group = 0
arm.rigify_layers[12].name = "Wing.R (Tweak)"
arm.rigify_layers[12].row = 7
- arm.rigify_layers[12].set = False
+ arm.rigify_layers[12].selset = False
arm.rigify_layers[12].group = 4
arm.rigify_layers[13].name = "Leg.L (IK)"
arm.rigify_layers[13].row = 10
- arm.rigify_layers[13].set = False
+ arm.rigify_layers[13].selset = False
arm.rigify_layers[13].group = 2
arm.rigify_layers[14].name = "Leg.L (FK)"
arm.rigify_layers[14].row = 11
- arm.rigify_layers[14].set = False
+ arm.rigify_layers[14].selset = False
arm.rigify_layers[14].group = 5
arm.rigify_layers[15].name = "Leg.L (Tweak)"
arm.rigify_layers[15].row = 12
- arm.rigify_layers[15].set = False
+ arm.rigify_layers[15].selset = False
arm.rigify_layers[15].group = 4
arm.rigify_layers[16].name = " Leg.R (IK)"
arm.rigify_layers[16].row = 10
- arm.rigify_layers[16].set = False
+ arm.rigify_layers[16].selset = False
arm.rigify_layers[16].group = 2
arm.rigify_layers[17].name = " Leg.R (FK)"
arm.rigify_layers[17].row = 11
- arm.rigify_layers[17].set = False
+ arm.rigify_layers[17].selset = False
arm.rigify_layers[17].group = 5
arm.rigify_layers[18].name = " Leg.R (Tweak)"
arm.rigify_layers[18].row = 12
- arm.rigify_layers[18].set = False
+ arm.rigify_layers[18].selset = False
arm.rigify_layers[18].group = 4
arm.rigify_layers[19].name = " "
arm.rigify_layers[19].row = 1
- arm.rigify_layers[19].set = False
+ arm.rigify_layers[19].selset = False
arm.rigify_layers[19].group = 0
arm.rigify_layers[20].name = " "
arm.rigify_layers[20].row = 1
- arm.rigify_layers[20].set = False
+ arm.rigify_layers[20].selset = False
arm.rigify_layers[20].group = 0
arm.rigify_layers[21].name = "Claws"
arm.rigify_layers[21].row = 13
- arm.rigify_layers[21].set = False
+ arm.rigify_layers[21].selset = False
arm.rigify_layers[21].group = 6
arm.rigify_layers[22].name = "Claws (Tweak)"
arm.rigify_layers[22].row = 14
- arm.rigify_layers[22].set = False
+ arm.rigify_layers[22].selset = False
arm.rigify_layers[22].group = 4
arm.rigify_layers[23].name = " "
arm.rigify_layers[23].row = 1
- arm.rigify_layers[23].set = False
+ arm.rigify_layers[23].selset = False
arm.rigify_layers[23].group = 0
arm.rigify_layers[24].name = "Feathers"
arm.rigify_layers[24].row = 8
- arm.rigify_layers[24].set = False
+ arm.rigify_layers[24].selset = False
arm.rigify_layers[24].group = 6
arm.rigify_layers[25].name = " "
arm.rigify_layers[25].row = 1
- arm.rigify_layers[25].set = False
+ arm.rigify_layers[25].selset = False
arm.rigify_layers[25].group = 0
arm.rigify_layers[26].name = " "
arm.rigify_layers[26].row = 1
- arm.rigify_layers[26].set = False
+ arm.rigify_layers[26].selset = False
arm.rigify_layers[26].group = 0
arm.rigify_layers[27].name = " "
arm.rigify_layers[27].row = 1
- arm.rigify_layers[27].set = False
+ arm.rigify_layers[27].selset = False
arm.rigify_layers[27].group = 0
arm.rigify_layers[28].name = "Root"
arm.rigify_layers[28].row = 14
- arm.rigify_layers[28].set = False
+ arm.rigify_layers[28].selset = False
arm.rigify_layers[28].group = 1
bones = {}
diff --git a/rigify/metarigs/Animals/cat.py b/rigify/metarigs/Animals/cat.py
index 2f9de8c8..206b6f64 100644
--- a/rigify/metarigs/Animals/cat.py
+++ b/rigify/metarigs/Animals/cat.py
@@ -48,119 +48,119 @@ def create(obj):
arm.rigify_layers[0].name = "Face"
arm.rigify_layers[0].row = 1
- arm.rigify_layers[0].set = False
+ arm.rigify_layers[0].selset = False
arm.rigify_layers[0].group = 5
arm.rigify_layers[1].name = "Face (Primary)"
arm.rigify_layers[1].row = 2
- arm.rigify_layers[1].set = False
+ arm.rigify_layers[1].selset = False
arm.rigify_layers[1].group = 2
arm.rigify_layers[2].name = "Face (Secondary)"
arm.rigify_layers[2].row = 2
- arm.rigify_layers[2].set = False
+ arm.rigify_layers[2].selset = False
arm.rigify_layers[2].group = 3
arm.rigify_layers[3].name = "Spine"
arm.rigify_layers[3].row = 3
- arm.rigify_layers[3].set = False
+ arm.rigify_layers[3].selset = False
arm.rigify_layers[3].group = 3
arm.rigify_layers[4].name = "Spine (Tweak)"
arm.rigify_layers[4].row = 4
- arm.rigify_layers[4].set = False
+ arm.rigify_layers[4].selset = False
arm.rigify_layers[4].group = 4
arm.rigify_layers[5].name = "Paws"
arm.rigify_layers[5].row = 5
- arm.rigify_layers[5].set = False
+ arm.rigify_layers[5].selset = False
arm.rigify_layers[5].group = 6
arm.rigify_layers[6].name = "Paws (Tweak)"
arm.rigify_layers[6].row = 6
- arm.rigify_layers[6].set = False
+ arm.rigify_layers[6].selset = False
arm.rigify_layers[6].group = 4
arm.rigify_layers[7].name = "Arm.L (IK)"
arm.rigify_layers[7].row = 7
- arm.rigify_layers[7].set = False
+ arm.rigify_layers[7].selset = False
arm.rigify_layers[7].group = 2
arm.rigify_layers[8].name = "Arm.L (FK)"
arm.rigify_layers[8].row = 8
- arm.rigify_layers[8].set = False
+ arm.rigify_layers[8].selset = False
arm.rigify_layers[8].group = 5
arm.rigify_layers[9].name = "Arm,L (Tweak)"
arm.rigify_layers[9].row = 9
- arm.rigify_layers[9].set = False
+ arm.rigify_layers[9].selset = False
arm.rigify_layers[9].group = 4
arm.rigify_layers[10].name = "Arm.R (IK)"
arm.rigify_layers[10].row = 7
- arm.rigify_layers[10].set = False
+ arm.rigify_layers[10].selset = False
arm.rigify_layers[10].group = 2
arm.rigify_layers[11].name = "Arm.R (FK)"
arm.rigify_layers[11].row = 8
- arm.rigify_layers[11].set = False
+ arm.rigify_layers[11].selset = False
arm.rigify_layers[11].group = 5
arm.rigify_layers[12].name = "Arm.R (Tweak)"
arm.rigify_layers[12].row = 9
- arm.rigify_layers[12].set = False
+ arm.rigify_layers[12].selset = False
arm.rigify_layers[12].group = 4
arm.rigify_layers[13].name = "Leg.L (IK)"
arm.rigify_layers[13].row = 10
- arm.rigify_layers[13].set = False
+ arm.rigify_layers[13].selset = False
arm.rigify_layers[13].group = 2
arm.rigify_layers[14].name = "Leg.L (FK)"
arm.rigify_layers[14].row = 11
- arm.rigify_layers[14].set = False
+ arm.rigify_layers[14].selset = False
arm.rigify_layers[14].group = 5
arm.rigify_layers[15].name = "Leg.L (Tweak)"
arm.rigify_layers[15].row = 12
- arm.rigify_layers[15].set = False
+ arm.rigify_layers[15].selset = False
arm.rigify_layers[15].group
@@ Diff output truncated at 10240 characters. @@
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