[Bf-extensions-cvs] [6d0c58a4] blender2.8: change index from from object to mesh

Kalle-Samuli Riihikoski noreply at git.blender.org
Sun Aug 12 05:41:03 CEST 2018


Commit: 6d0c58a4ba4407e63cc75452f03d78cb84e2eb67
Author: Kalle-Samuli Riihikoski
Date:   Sat Aug 11 14:01:13 2018 +0300
Branches: blender2.8
https://developer.blender.org/rBA6d0c58a4ba4407e63cc75452f03d78cb84e2eb67

change index from from object to mesh

===================================================================

D	io_coat3D/coat.py

===================================================================

diff --git a/io_coat3D/coat.py b/io_coat3D/coat.py
deleted file mode 100644
index fc3cb747..00000000
--- a/io_coat3D/coat.py
+++ /dev/null
@@ -1,626 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.    See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-import bpy
-from bpy.props import *
-from io_coat3D import tex
-import os
-
-
-bpy.coat3D = dict()
-bpy.coat3D['active_coat'] = ''
-bpy.coat3D['status'] = 0
-def set_exchange_folder():
-    platform = os.sys.platform
-    coat3D = bpy.context.scene.coat3D
-    Blender_export = ""
-
-    if(platform == 'win32'):
-        exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV4' + os.sep +'Exchange'
-        if not(os.path.isdir(exchange)):
-            exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV3' + os.sep +'Exchange'
-    else:
-        exchange = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
-        if not(os.path.isdir(exchange)):
-            exchange = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
-    if(not(os.path.isdir(exchange))):
-        exchange = coat3D.exchangedir
-
-    if(os.path.isdir(exchange)):
-        bpy.coat3D['status'] = 1
-        if(platform == 'win32'):
-            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-            applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
-            if(not(os.path.isdir(applink_folder))):
-                os.makedirs(applink_folder)
-        else:
-            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-            applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
-            if(not(os.path.isdir(applink_folder))):
-                os.makedirs(applink_folder)
-        file = open(exchange_path, "w")
-        file.write("%s"%(coat3D.exchangedir))
-        file.close()
-
-    else:
-        if(platform == 'win32'):
-            exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-        else:
-            exchange_path = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
-        if(os.path.isfile(exchange_path)):
-            ex_path =''
-
-            ex_pathh = open(exchange_path)
-            for line in ex_pathh:
-                ex_path = line
-                break
-            ex_pathh.close()
-
-            if(os.path.isdir(ex_path) and ex_path.rfind('Exchange') >= 0):
-                exchange = ex_path
-                bpy.coat3D['status'] = 1
-            else:
-                bpy.coat3D['status'] = 0
-        else:
-            bpy.coat3D['status'] = 0
-    if(bpy.coat3D['status'] == 1):
-        Blender_folder = ("%s%sBlender"%(exchange,os.sep))
-        Blender_export = Blender_folder
-        path3b_now = exchange
-        path3b_now += ('last_saved_3b_file.txt')
-        Blender_export += ('%sexport.txt'%(os.sep))
-
-        if(not(os.path.isdir(Blender_folder))):
-            os.makedirs(Blender_folder)
-            Blender_folder = os.path.join(Blender_folder,"run.txt")
-            file = open(Blender_folder, "w")
-            file.close()
-    return exchange
-
-def set_working_folders():
-    platform = os.sys.platform
-    coat3D = bpy.context.scene.coat3D
-    if(platform == 'win32'):
-        folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Objects'
-        folder_textures = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
-        if(not(os.path.isdir(folder_objects))):
-            os.makedirs(folder_objects)
-        if(not(os.path.isdir(folder_textures))):
-            os.makedirs(folder_textures)
-    else:
-        folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Objects'
-        folder_textures = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
-        if(not(os.path.isdir(folder_objects))):
-            os.makedirs(folder_objects)
-        if(not(os.path.isdir(folder_textures))):
-            os.makedirs(folder_textures)
-
-
-    return folder_objects,folder_textures
-
-class ObjectButtonsPanel():
-    bl_space_type = 'PROPERTIES'
-    bl_region_type = 'WINDOW'
-    bl_context = "object"
-
-class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
-    bl_label = "3D-Coat Applink"
-    bl_space_type = "PROPERTIES"
-    bl_region_type = "WINDOW"
-    bl_context = "scene"
-
-    def draw(self, context):
-        layout = self.layout
-        scene = context.scene
-        me = context.scene.objects
-        mat_list = []
-        import_no = 0
-        coat = bpy.coat3D
-        coat3D = bpy.context.scene.coat3D
-        if(bpy.context.scene.objects.active):
-            coa = bpy.context.scene.objects.active.coat3D
-
-
-        if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
-            bpy.coat3D['active_coat'] = set_exchange_folder()
-            row = layout.row()
-            row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
-            row = layout.row()
-            row.label("Please select it before using Applink.")
-            row = layout.row()
-            row.prop(coat3D,"exchangedir",text="")
-
-        else:
-
-
-            #Here you add your GUI
-            row = layout.row()
-            row.prop(coat3D,"type",text = "")
-            row = layout.row()
-            colL = row.column()
-            colR = row.column()
-
-            colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
-
-            colL.operator("import_applink.pilgway_3d_coat", text="Update")
-
-
-
-
-
-
-
-
-
-
-class SCENE_OT_export(bpy.types.Operator):
-    bl_idname = "export_applink.pilgway_3d_coat"
-    bl_label = "Export your custom property"
-    bl_description = "Export your custom property"
-    bl_options = {'UNDO'}
-
-    def invoke(self, context, event):
-        checkname = ''
-        coat3D = bpy.context.scene.coat3D
-        scene = context.scene
-        activeobj = bpy.context.active_object.name
-        obj = scene.objects[activeobj]
-        coa = bpy.context.scene.objects.active.coat3D
-        coat3D.exchangedir = set_exchange_folder()
-        export_ok = False
-
-        folder_objects,folder_textures = set_working_folders()
-
-        if(coat3D.exchange_found == False):
-            return {'FINISHED'}
-
-        if(bpy.context.selected_objects == []):
-            return {'FINISHED'}
-        else:
-            for objec in bpy.context.selected_objects:
-                if objec.type == 'MESH':
-                    export_ok = True
-            if(export_ok == False):
-                return {'FINISHED'}
-
-        importfile = coat3D.exchangedir
-        texturefile = coat3D.exchangedir
-        importfile += ('%simport.txt'%(os.sep))
-        texturefile += ('%stextures.txt'%(os.sep))
-
-        looking = True
-        object_index = 0
-        if(coa.applink_name and os.path.isfile(coa.applink_name)):
-            checkname = coa.applink_name
-
-        else:
-            while(looking == True):
-                checkname = folder_objects + os.sep + activeobj
-                checkname = ("%s%.2d.obj"%(checkname,object_index))
-                if(os.path.isfile(checkname)):
-                    object_index += 1
-                else:
-                    looking = False
-                    coa.applink_name = checkname
-
-
-        coat3D.cursor_loc = obj.location
-        coat3D.cursor_orginal = bpy.context.scene.cursor_location
-
-
-
-        coa.loc = obj.location
-        coa.rot = obj.rotation_euler
-        coa.sca = obj.scale
-        coa.dime = obj.dimensions
-
-        obj.location = (0,0,0)
-        obj.rotation_euler = (0,0,0)
-        bpy.ops.object.transform_apply(scale=True)
-
-        bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
-        use_mesh_modifiers=False,use_blen_objects=True, use_materials = True,
-        keep_vertex_order = True,axis_forward='-Z',axis_up='Y')
-
-        obj.location = coa.loc
-        obj.rotation_euler = coa.rot
-
-
-        bpy.context.scene.cursor_location = coat3D.cursor_loc
-        bpy.context.scene.cursor_location = coat3D.cursor_orginal
-
-        file = open(importfile, "w")
-        file.write("%s"%(checkname))
-        file.write("\n%s"%(checkname))
-        file.write("\n[%s]"%(coat3D.type))
-        file.write("\n[TexOutput:%s]"%(folder_textures))
-        file.close()
-
-        coa.objecttime = str(os.path.getmtime(coa.applink_name))
-
-
-
-        return {'FINISHED'}
-
-class SCENE_OT_import(bpy.types.Operator):
-    bl_idname = "import_applink.pilgway_3d_coat"
-    bl_label = "import your custom property"
-    bl_description = "import your custom property"
-    bl_options = {'UNDO'}
-
-    def invoke(self, context, event):
-        scene = context.scene
-        coat3D = bpy.context.scene.coat3D
-        coat = bpy.coat3D
-        test = bpy.context.selected_objects
-        act_first = bpy.context.scene.objects.active
-        bpy.context.scene.game_settings.material_mode = 'GLSL'
-        coat3D.exchangedir = set_exchange_folder()
-
-        folder_objects,folder_textures = set_working_folders()
-
-        Blender_folder = ("%s%sBlender"%(coat3D.exchan

@@ Diff output truncated at 10240 characters. @@



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